Project Zomboid

Project Zomboid

Weapon Condition Indicator
 This topic has been pinned, so it's probably important
Hx  [developer] 16 Mar @ 6:28am
Translation
IGUI_EN = { IGUI_TheStar_AmmoCount = "%1 / %2", IGUI_TheStar_AmmoCountChambered = "%1+%3 / %2", IGUI_TheStar_Notification_ItemFall = "Dropped %1", }

Tooltip_EN = { Tooltip_TheStar_AmmoCount = "Ammo In Inventory", Tooltip_TheStar_AmmoCount_Total = "TOTAL: %1", Tooltip_TheStar_BatteryCharge = "Charge remaining: ~ %1 h %2 min", }

UI_EN = { UI_TheStar_EquippedItemOnly = "Show Condition of Equipped Item Only", UI_TheStar_Icon = "Show Icon", UI_TheStar_Icon_Tooltip = "Displays an icon in the hotbar and in the primary hand equipped item circle (top left corner of the screen).", UI_TheStar_Icon_Type = "Icon Type", UI_TheStar_Icon_Type_Star = "Star", UI_TheStar_Icon_Type_Bubble = "Bubble", UI_TheStar_EquippedItemIconPosition = "Icon Position in Equipped Item Circle", UI_TheStar_EquippedItemIconPosition_TopLeft = "Top Left", UI_TheStar_EquippedItemIconPosition_TopRight = "Top Right", UI_TheStar_ProgressBar = "Show Progress Bar", UI_TheStar_ProgressBar_Tooltip = "Displays weapon's condition using a progress bar as a background of an item's slot.", UI_TheStar_ProgressBar_Orientation = "Progress Bar Orientation", UI_TheStar_ProgressBar_Horizontal = "Horizontal", UI_TheStar_ProgressBar_Vertical = "Vertical", UI_TheStar_ProgressBar_Opacity = "Progress Bar Opacity (Hotbar)", UI_TheStar_ProgressBar_OpacityEquipped = "Progress Bar Opacity (Equipped Item)", UI_TheStar_ProgressBar_Opacity_Tooltip = "How transparent the background is. Higher values are less transparent.", UI_TheStar_ProgressBar_Multicolor = "Multicolor Progress Bar", UI_TheStar_ProgressBar_Multicolor_Tooltip = "Progress bar's color changes depending on an item's condition:<br>green - good,<br>yellow - medium,<br>red - bad.", UI_TheStar_OverheadNotification = "Show Overhead Notification On Condition Drop", UI_TheStar_OverheadNotification_Tooltip = "The notification will be shown every time the item's condition falls below the specified percentage.", UI_TheStar_BlinkConditionPercent = "Blink On Condition Drop", UI_TheStar_BlinkConditionPercent_Tooltip = "The background of the item slot will blink every time the item's condition falls below the specified percentage.", UI_TheStar_Ammo = "Show Ammo Count", UI_TheStar_AmmoInventory = "Show Ammo In Inventory Count", UI_TheStar_AmmoInventory_Tooltip = "Shows total ammo in the inventory for equipped weapon. Includes bullets, ammo boxes and magazines, doesn't include loaded ammo in the equipped weapon.", UI_TheStar_BatteryCharge = "Show Battery Charge", UI_TheStar_OverheadNotificationItemFall = "Show Overhead Notification When Dropped Item", UI_TheStar_OverheadNotificationItemFall_Tooltip = "The notification will be shown if your character drops the equipped item after falling on the ground (e.g. when jumping over a fence or running through a crowd of zeds).", UI_TheStar_ItemTooltip = "Show Item Tooltip", UI_TheStar_ItemTooltip_Tooltip = "Displays a tooltip (like in the inventory) when you hover mouse over the hotbar slot or equipped item icon.", UI_TheStar_Dropdown_Always = "Always", UI_TheStar_Dropdown_Off = "Off", UI_TheStar_Dropdown_HotbarEquippedItem = "Hotbar + Equipped Item", UI_TheStar_Dropdown_HotbarOnly = "Hotbar Only", UI_TheStar_Dropdown_EquippedItemOnly = "Equipped Item Only", }
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Showing 1-3 of 3 comments
Choko 11 Mar @ 10:21am 
Translation ES
Hi! Here's the Spanish translation for this mod

https://drive.google.com/file/d/1fhZ7sYWjeDmG-WFBu6PKiEg8BU2WN0xk/view?usp=sharing
Beathoven 11 Mar @ 11:16am 
Translation DE
IGUI_DE = {
IGUI_TheStar_AmmoCount = "%1 / %2",
IGUI_TheStar_AmmoCountChambered = "%1+%3 / %2",
IGUI_TheStar_Notification_ItemFall = "Du hast %1 fallen gelassen",
}

Tooltip_DE = {
Tooltip_TheStar_AmmoCount = "Munition im Inventar",
Tooltip_TheStar_AmmoCount_Total = "Gesamt: %1",
Tooltip_TheStar_BatteryCharge = "Verbleibende Batterieladung: ~ %1 h %2 min",
}

UI_DE = {
UI_TheStar_EquippedItemOnly = "Nur den Zustand des ausgerüsteten Artikels anzeigen",
UI_TheStar_Icon = "Symbol anzeigen",
UI_TheStar_Icon_Tooltip = "Zeigt ein Symbol in der Hotbar und im Kreis der primär ausgestatteten Items an (obere linke Ecke des Bildschirms).",
UI_TheStar_Icon_Type = "Symbol Typ",
UI_TheStar_Icon_Type_Star = "Stern",
UI_TheStar_Icon_Type_Bubble = "Blase",
UI_TheStar_EquippedItemIconPosition = "Position des Symbols im Kreis der ausgerüsteten Gegenstände",
UI_TheStar_EquippedItemIconPosition_TopLeft = "Oben links",
UI_TheStar_EquippedItemIconPosition_TopRight = "Oben rechts",
UI_TheStar_ProgressBar = "Fortschrittsbalken anzeigen",
UI_TheStar_ProgressBar_Tooltip = "Zeigt den Waffenzustand mit Hilfe eines Fortschrittsbalkens als Hintergrund für den Steckplatzes eines Gegenstands an.",
UI_TheStar_ProgressBar_Orientation = "Ausrichtung des Fortschrittsbalkens",
UI_TheStar_ProgressBar_Horizontal = "Horizontal",
UI_TheStar_ProgressBar_Vertical = "Vertikal",
UI_TheStar_ProgressBar_Opacity = "Deckkraft des Fortschrittsbalkens (Hotbar)",
UI_TheStar_ProgressBar_OpacityEquipped = "Deckkraft des Fortschrittsbalkens (Ausrüstungsgegenstand)",
UI_TheStar_ProgressBar_Opacity_Tooltip = "Wie transparent der Hintergrund ist. Höhere Werte sind weniger transparent.",
UI_TheStar_ProgressBar_Multicolor = "Mehrfarbiger Fortschrittsbalken",
UI_TheStar_ProgressBar_Multicolor_Tooltip = "Die Farbe des Fortschrittsbalkens ändert sich je nach Zustand des Artikels:<br>green - gut,<br>yellow - mittel,<br>red - schlecht.",
UI_TheStar_OverheadNotification = "Overhead-Benachrichtigung bei Konditionsabfall anzeigen",
UI_TheStar_OverheadNotification_Tooltip = "Die Benachrichtigung wird jedes Mal angezeigt, wenn der Zustand des Artikels unter den angegebenen Prozentsatz fällt.",
UI_TheStar_BlinkConditionPercent = "Blinken bei Zustandsabfall",
UI_TheStar_BlinkConditionPercent_Tooltip = "Der Hintergrund des Item Slots blinkt jedes Mal, wenn der Zustand des Items unter den angegebenen Prozentsatz fällt.",
UI_TheStar_Ammo = "Munitionsbestand anzeigen",
UI_TheStar_AmmoInventory = "Munition im Inventar anzeigen",
UI_TheStar_AmmoInventory_Tooltip = "Zeigt die gesamte Munition im Inventar der ausgerüsteten Waffe an. Beinhaltet Kugeln, Munitionskisten und Magazine, nicht aber geladene Munition in der ausgerüsteten Waffe.",
UI_TheStar_BatteryCharge = "Batterieladung anzeigen",
UI_TheStar_OverheadNotificationItemFall = "Overhead-Benachrichtigung bei fallengelassenem Gegenstand anzeigen",
UI_TheStar_OverheadNotificationItemFall_Tooltip = "Die Benachrichtigung wird angezeigt, wenn dein Charakter den ausgerüsteten Gegenstand fallen lässt, nachdem er auf den Boden gefallen ist (z.B. wenn er über einen Zaun springt oder durch eine Gruppe von Zeds läuft).",
UI_TheStar_ItemTooltip = "Item-Tooltip anzeigen",
UI_TheStar_ItemTooltip_Tooltip = "Zeigt einen Tooltip an (wie im Inventar), wenn man mit der Maus über den Hotbar-Slot oder das Symbol für einen ausgerüsteten Gegenstand fährt.",
UI_TheStar_Dropdown_Always = "Immer",
UI_TheStar_Dropdown_Off = "Aus",
UI_TheStar_Dropdown_HotbarEquippedItem = "Hotbar + Ausgerüsteter Gegenstand",
UI_TheStar_Dropdown_HotbarOnly = "Nur Hotbar",
UI_TheStar_Dropdown_EquippedItemOnly = "Nur ausgerüstete Gegenstände",
UI_TheStar_10 = "10%",
UI_TheStar_20 = "20%",
UI_TheStar_30 = "30%",
UI_TheStar_40 = "40%",
UI_TheStar_50 = "50%",
UI_TheStar_60 = "60%",
UI_TheStar_70 = "70%",
UI_TheStar_80 = "80%",
UI_TheStar_90 = "90%",
UI_TheStar_100 = "100%",
}
PH 16 Mar @ 7:01am 
PTBR-UFT 8


IGUI_PTBR = {
IGUI_TheStar_AmmoCount = "%1 / %2",
IGUI_TheStar_AmmoCountChambered = "%1+%3 / %2",
IGUI_TheStar_Notification_ItemFall = "Derrubou %1",
}

Tooltip_PTBR = {
Tooltip_TheStar_AmmoCount = "Munição no Inventário",
Tooltip_TheStar_AmmoCount_Total = "TOTAL: %1",
Tooltip_TheStar_BatteryCharge = "Carga restante: ~ %1 h %2 min",
}

UI_PTBR = {
UI_TheStar_EquippedItemOnly = "Mostrar Condição Apenas do Item Equipado",
UI_TheStar_Icon = "Mostrar Ícone",
UI_TheStar_Icon_Tooltip = "Exibe um ícone na barra de atalho e no círculo do item equipado na mão primária (canto superior esquerdo da tela).",
UI_TheStar_Icon_Type = "Tipo de Ícone",
UI_TheStar_Icon_Type_Star = "Estrela",
UI_TheStar_Icon_Type_Bubble = "Bolha",
UI_TheStar_EquippedItemIconPosition = "Posição do Ícone no Círculo do Item Equipado",
UI_TheStar_EquippedItemIconPosition_TopLeft = "Superior Esquerdo",
UI_TheStar_EquippedItemIconPosition_TopRight = "Superior Direito",
UI_TheStar_ProgressBar = "Mostrar Barra de Progresso",
UI_TheStar_ProgressBar_Tooltip = "Exibe a condição da arma usando uma barra de progresso como fundo do slot do item.",
UI_TheStar_ProgressBar_Orientation = "Orientação da Barra de Progresso",
UI_TheStar_ProgressBar_Horizontal = "Horizontal",
UI_TheStar_ProgressBar_Vertical = "Vertical",
UI_TheStar_ProgressBar_Opacity = "Opacidade da Barra de Progresso (Barra de Atalho)",
UI_TheStar_ProgressBar_OpacityEquipped = "Opacidade da Barra de Progresso (Item Equipado)",
UI_TheStar_ProgressBar_Opacity_Tooltip = "Quão transparente é o fundo. Valores mais altos são menos transparentes.",
UI_TheStar_ProgressBar_Multicolor = "Barra de Progresso Multicolorida",
UI_TheStar_ProgressBar_Multicolor_Tooltip = "A cor da barra de progresso muda dependendo da condição do item:<br>verde - boa,<br>amarelo - média,<br>vermelho - ruim.",
UI_TheStar_OverheadNotification = "Mostrar Notificação Sobre a Cabeça na Queda de Condição",
UI_TheStar_OverheadNotification_Tooltip = "A notificação será exibida sempre que a condição do item cair abaixo da porcentagem especificada.",
UI_TheStar_BlinkConditionPercent = "Piscar na Queda de Condição",
UI_TheStar_BlinkConditionPercent_Tooltip = "O fundo do slot do item piscará sempre que a condição do item cair abaixo da porcentagem especificada.",
UI_TheStar_Ammo = "Mostrar Contagem de Munição",
UI_TheStar_AmmoInventory = "Mostrar Contagem de Munição no Inventário",
UI_TheStar_AmmoInventory_Tooltip = "Mostra a munição total no inventário para a arma equipada. Inclui balas, caixas de munição e carregadores, mas não inclui a munição carregada na arma equipada.",
UI_TheStar_BatteryCharge = "Mostrar Carga da Bateria",
UI_TheStar_OverheadNotificationItemFall = "Mostrar Notificação Sobre a Cabeça ao Derrubar Item",
UI_TheStar_OverheadNotificationItemFall_Tooltip = "A notificação será exibida se seu personagem derrubar o item equipado após cair no chão (por exemplo, ao pular uma cerca ou correr por uma multidão de zumbis).",
UI_TheStar_ItemTooltip = "Mostrar Dica de Item",
UI_TheStar_ItemTooltip_Tooltip = "Exibe uma dica (como no inventário) ao passar o mouse sobre o slot da barra de atalho ou o ícone do item equipado.",
UI_TheStar_Dropdown_Always = "Sempre",
UI_TheStar_Dropdown_Off = "Desativado",
UI_TheStar_Dropdown_HotbarEquippedItem = "Barra de Atalho + Item Equipado",
UI_TheStar_Dropdown_HotbarOnly = "Apenas Barra de Atalho",
UI_TheStar_Dropdown_EquippedItemOnly = "Apenas Item Equipado",
}
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