Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Mission Duel
RBM跳出
RBM还是会跳出
Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
at void TaleWorlds.MountAndBlade.Team.UpdateCachedEnemyDataForFleeing()
at WorldPosition TaleWorlds.MountAndBlade.Mission.GetClosestFleePositionForAgent(Agent agent)
at void TaleWorlds.MountAndBlade.CommonAIComponent.Retreat(bool useCachingSystem)
at void TaleWorlds.MountAndBlade.MovementOrder.RetreatAux(Formation formation)+(Agent agent) => { }
at void TaleWorlds.MountAndBlade.Formation.ApplyActionOnEachUnitViaBackupList(Action<Agent> action)
at void TaleWorlds.MountAndBlade.MovementOrder.OnApply(Formation formation)
at void TaleWorlds.MountAndBlade.Formation.SetMovementOrder_Patch1(Formation this, MovementOrder input)
at void TaleWorlds.MountAndBlade.BehaviorRetreat.TickOccasionally()
at void TaleWorlds.MountAndBlade.FormationAI.TickOccasionally(float dt)
at void TaleWorlds.MountAndBlade.FormationAI.Tick()
at void TaleWorlds.MountAndBlade.Formation.Tick(float dt)
at void TaleWorlds.MountAndBlade.Team.Tick_Patch1(Team this, float dt)
at void TaleWorlds.MountAndBlade.Mission.TickAgentsAndTeamsImp(float dt)
at void ManagedCallbacks.CoreCallbacksGenerated.Mission_TickAgentsAndTeams_Patch1(int thisPointer, float dt)

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- Involved Modules and Plugins
From Highest Probability to Lowest:
Module Id: RBM
Frame: void TaleWorlds.MountAndBlade.Formation.SetMovementOrder_Patch1(Formation this, MovementOrder input)
Frame: void TaleWorlds.MountAndBlade.Team.Tick_Patch1(Team this, float dt)