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I feel infantry are way to powerful Vs halftracks.. They should stand up to them well. A.T. rifles do have a purpose to forfill. Letting Small arms not harm the Halftrack, but maybe kill the gunner would be fine.
Edit- woah.. way much out of whack.. let me begin..
KV8- taken out by 222 20mm.. no way should that be possible.. in 3 bursts (222 cannon way too powerful)
20MM guns overall are WAY to OP.. they punch through all medium tanks to the front. Should not be possible. It does kill all tanks as it should NOT unless its T-70
IS2- Garbage accruacy, lack of HE power, lack of AT power badly. Although reload time is ok
Le 18 small 75mm support gun.. Kills and IS2.. shouldnt have even the chance, even against a T34
Kaytusha- Lack of AOE but causes decent damage on direct hit.
SU76.. broken artillery barrage
Zis 3 - broken artillery barrage and lack of range compared the 45mm AT.
20MM guns overall are WAY to OP.. they punch through all medium tanks to the front. Should not be possible.
Mortars.. Some how can see everything(german) and just hit it.. makes no sense
I do love tanks being able to run over infantry.. that should stay.
PanzerShrek has way to much range. Shorten it and let it cause more critical hits if hits and doesnt kill.
45MM completely ineffective against infantry, should at least kill a soldier or 2 then get wipped.
Have not played German, or Americans yet. Also look for this report in the relic forums with updates on balance.
MG42: Known issue - and one only Relic can fix...it's even in vCOH2. That glitch has been around for MONTHS.
Mortar Crews: Again, that's a Relic thing - and that's something that only be fixed when Relic permits that kind of modding. I can swap out the crew for regular Riflemen if you like.
No other mod, only infantry combat mod. Any ideas on how to fix it?