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Here's some of my thoughts to your other points :D
Firstly, I think having it be a new local group is fine because I want to have my own set of regions, and connecting it to be "somewhere off in the expanse" separates it enough from basegame where I can do my own thing but still have slugs access it easily (This was set before the TX connection). As for why it's not an existing iterator, I found that boring, I have plans for the TSF structure and lore that I prefer keeping as something I'm free to do anything I please with. I enjoy making OC iterator content in the context of it being a mod in the existing canon, as it imposes several restraints I find compelling and fun to work with. Also its just super fun to write dialogue and not worry about mischaracterization. I enjoy making original content in the confines of pre-existing canon! super enjoyable stuff.
As for the name, honestly it's not supposed to be provocative, if you read her Spearmaster broadcast dialogue, the name fits her and her characterization, with more to come with the further regions. (and honestly, "no significant harassment" and other names are just as silly, I wasn't going for a super imposing name, I found one name concept funny and stuck with it)
The graffiti is something that went over quite well with playtesters, I have no intention of changing it as it's a direct reflection to the graffiti I see in my town at almost every turn, with countless pieces of art splashed over each other.
The murals make sense contextually, as that room depicts real figures with importance to the areas. Do not think of them as passages but "titles". I won't speak further on that as its spoiler territory for the most part.
The Creamsicles are an imprint-tame only and hatching is the only way to keep one. The region is best explored with an imprinted and raised hatchling or two as a body guard, hence the brutal spawns at times haha, a bit of incentive to raise a lizard toddler despite the effort.
Overrall, I can understand many of these points, and I will be looking into the readability and traversal side of things, but I have a clear vision for my mod and other than refining it, I have no intentions of changing the cast of iterators being original, nor the use of a new local group to tell my own story in the world.
Thanks a lot for your time and thank you for playing my mod!
It's perfectly fine it if that's not what you were going for! feel free to ignore me lol,
Ooh! I can actually explain this ^^ The Outer Expanse->Forlorn Glade lethal rain + the long pipes and general "descent" is supposed to imply that this is a lower elevation to OE's thick cloud layer and once again part of an iterator facility grounds. I had intended to include the elevation lore in a pearl, but axed it for more pressing information.
i find the shelter structures weird and some of the rooms are oddly placed. S04 seems very unnecessary along with ACESHELT and i think it would be better to remove it and A58 (or use A58 elsewhere)
S02 is also a bit troublesome to just add another shelter very near S01 and S06. this is also the problem with S04 and ACESHELT (though ACESHELT is a much smaller offender)
i'd move A27 and all of its corresponding rooms (A7, DRY, etc.) to replace S02. this also allows ACESHELT to be left in
also uhhh i would make B22 and C14 a lot longer to communicate distance (and you could add a music track in there so it doesn't feel bland)
you'd need spacer rooms though between long rooms. i figure you would make the distance about 20 screens, with 10 screens of scenery while going through a pipe and 2 screens of spacing. music makes it nice. and people greatly enjoy staring at visuals. plus you wouldn't need to worry about gameplay.
additionally random thing when you make TSF i would make a lore pearl about Frogs so it doesn't seem out of place for TSF to have Frogs in her name. and UuuUhhhh what else. idk what lore you have in mind for the name if its something like Grey Wind and Chasing Wind. Lizards existed during bennie times. maybe you could do something about frogs being extinct.
RG has like one of the best region structures out there i think, . so . thumbs. only problem is that you can miss a lot of the rooms easily (the roche and creamden section) along with forlorn glade. so. maybe segment things more so that you have to explore the whole area while you're trying to get food. (this isn't an offender in the sewer area, for example, but it's a mild offender for the roche section, but that's basically it.)
also i think i already said this but i'm personally not fond of seedbats as they just make everything easier. also swarmrooms should probably be more the focus of the region since it takes so much inspiration from alpha and i think the style of RG would work really well with batfly gameplay !!!
to make it not too easy you'd have to remove most of the fruit though, but i think that's a good thing because it makes it more ✨ fun ✨ (i love you swarm room gameplay). getting fruit is kinda boring and doesn't really add much to the gameplay, and it can fairly easily be replaced by an entrance to a swarm room, so.
a lot of the graffiti is haphazardly placed, as i said before, so areas that are more built around it would be good.
that's it, great region 👍
the thing that the game got mad at is the gourmand craftable and it would probably get mad about the spearmaster thing too but hopefully it's not too big of a fix