Rain World

Rain World

Rain World: Deluge
- Sonix Yakuza -  [developer] 13 Feb @ 5:07pm
Bug Report Thread
Masterlist of bugs! Just so I can have a better handle on anything that might crop up. Considering making a discord as well.

Wrongly triggered endings in Outer Expanse are from room-specific-scripts from MSC that I probably shouldn't be changing lmao. There are probably regions with Expanse-for-all fixes to remedy this.
Last edited by - Sonix Yakuza -; 21 Jun @ 10:51pm
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Showing 1-8 of 8 comments
WTElp 22 Feb @ 6:10am 
Upon going to the slugcat tree as Spearmaster, the game ends and your spawn point is set to the sky islands ending sequence location.
- Sonix Yakuza -  [developer] 5 Apr @ 6:25pm 
Originally posted by WTElp:
Upon going to the slugcat tree as Spearmaster, the game ends and your spawn point is set to the sky islands ending sequence location.
this is really funny, its not intended but the ending flag here is triggered. canonically lets say spearmaster just blacks out after partying at the tree and the campaign is played offscreen
this mod is "causing issues" while loading making the game disable it, more specifically "Rain World Deluge: TypeInitializationException: The type initializer for 'MoreSlugcats.GourmandCombos' threw an exception." what does that even mean? why is gourmand breaking the mod? also for context i downpatched to 1.9.15b if thats important
Last edited by macrowave; 16 Apr @ 9:40am
isek 1 Jun @ 3:18pm 
uhhh it said that it has problems loading and it got disabled
Acubens 1 Jun @ 9:09pm 
Originally posted by isek:
uhhh it said that it has problems loading and it got disabled
Getting the same issue, error reads:

"Issues found while loading mods.
Disabling problematic mods.
Press continue then launch the game again.

Lunacy: MissingMethodException: void
IL.World.add_LoadMapConfig(MonoMod.Cil.ILContext/Manipulator)
Rain World Deluge: MissingMethodException: void
IL.World.add_LoadMapConfig(MonoMod.Cil.ILContext/Manipulator)"
Last edited by Acubens; 1 Jun @ 9:09pm
Originally posted by isek:
uhhh it said that it has problems loading and it got disabled

It's problem with Lunacy and creator work on update
Acubens 2 Jun @ 4:54pm 
Originally posted by Аннал Корновал:
Originally posted by isek:
uhhh it said that it has problems loading and it got disabled

It's problem with Lunacy and creator work on update
Ahh, thank you!
Beleth 3 Jul @ 4:05am 
I don't think Deluge and Lunacy are playing nice, but I'm not sure if it's something to bring up to you or Lunacy's author. On starve sheltering the sleep screen gets stuck duplicating the sleep art and needing a forced close.I only have the required mods to run Deluge and The Watcher, this is about the shortest exception log I've ever seen:

NullReferenceException: Object reference not set to an instance of an object
Lunacy.CustomTokens.LunacyTokens.CollectiblesTracker_ctor (On.MoreSlugcats.CollectiblesTracker+orig_ctor orig, MoreSlugcats.CollectiblesTracker self, Menu.Menu menu, Menu.MenuObject owner, UnityEngine.Vector2 pos, FContainer container, SlugcatStats+Name saveSlot) (at <d862cb45659e4874942973ac18275c2e>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<MoreSlugcats.CollectiblesTracker::.ctor>?1933432448(MoreSlugcats.CollectiblesTracker,Menu.Menu,Menu.MenuObject,UnityEngine.Vector2,FContainer,SlugcatStats/Name)
Menu.SleepAndDeathScreen.GetDataFromGame (Menu.KarmaLadderScreen+SleepDeathScreenDataPackage package) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
RainWorldGame.CommunicateWithUpcomingProcess (MainLoopProcess nextProcess) (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::PostSwitchMainProcess>(ProcessManager,ProcessManager/ProcessID)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::PostSwitchMainProcess>?-1943286784(ProcessManager,ProcessManager/ProcessID)
EffExt.Eff.__ClearAttachedData (On.ProcessManager+orig_PostSwitchMainProcess orig, ProcessManager self, ProcessManager+ProcessID procID) (at POM//EffExt/Eff.Hooks.cs:118)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::PostSwitchMainProcess>?-1996986880(ProcessManager,ProcessManager/ProcessID)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?-1242904576(ProcessManager,single)
RegionKit.Modules.AnimatedDecals.VideoManager.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at <6017281ebb8a4ab5b12d277f7a26c8ae>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?-1687955712(ProcessManager,single)
RainWorld.Update () (at <0d3d3bd248b74a708fd84538ba1e82f5>:0)
Last edited by Beleth; 3 Jul @ 4:14am
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