Project Zomboid

Project Zomboid

B42 PZLinux [BETA]
I have questions about the mod (# Update v.0.1.8)
What are the contract renewal conditions?

How do I use the '(send a request)' tab? Do I have to wait? Always empty

Do I need to open a new save for the (# Update v.0.1.8) update?
Last edited by Zangief; 2 Mar @ 10:14am
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Showing 1-7 of 7 comments
Raixxar  [developer] 2 Mar @ 10:49am 
Thank you for your questions, which should also help the community!

- Contracts are updated every 7 days in the game or if you complete a contract.
- If you're on a contract, don't worry; you have unlimited time to complete it.
- Once you view a contract, it self-destructs automatically, like Mission Impossible.
- If you leave the game, the contract remains active when you return.
- You have a notepad in your inventory that summarizes your current mission.
- Interact with a contract and its related object, destination, or container by right-clicking to open the menu and launch the backend script.

- After submitting your request, you'll be placed in an IRC-style channel and must wait a while for someone to connect and offer a deal.
- This waiting time is intentionally long for added realism in the mod.

- No need for a new game for version 0.1.8. I personally have a 5-month survival game testing the mod in production without bugs.
Last edited by Raixxar; 2 Mar @ 10:52am
Kingkaze 2 Mar @ 11:38am 
Question: I accepted all 5 contracts but can´t find them anywhere.
What to do ? Relogging is enough, because of the notepad you will get after restarting ?
Zangief 2 Mar @ 11:46am 
Originally posted by Raixxar:
Thank you for your questions, which should also help the community!

- Contracts are updated every 7 days in the game or if you complete a contract.
- If you're on a contract, don't worry; you have unlimited time to complete it.
- Once you view a contract, it self-destructs automatically, like Mission Impossible.
- If you leave the game, the contract remains active when you return.
- You have a notepad in your inventory that summarizes your current mission.
- Interact with a contract and its related object, destination, or container by right-clicking to open the menu and launch the backend script.

- After submitting your request, you'll be placed in an IRC-style channel and must wait a while for someone to connect and offer a deal.
- This waiting time is intentionally long for added realism in the mod.

- No need for a new game for version 0.1.8. I personally have a 5-month survival game testing the mod in production without bugs.

https://prnt.sc/X_gqsSwhfFg6

This is the contract screen, but I have to wait too long for the "yes" button. Is it possible to shorten this? Improving my skills didn't help.
Raixxar  [developer] 2 Mar @ 12:07pm 
@Kingkaze: You can only work on one contract at a time. Once the contract is accepted, there's a button on the contract interface to cancel it if you want to change it. After acceptance, you can execute it whenever you like.You don't need to reboot. In your main inventory, you should have a contract notebook that provides you with the dialogue logs.

@Zangief: Thanks for the feedback. I’ll add a button to skip the dialogue and view the entire contract content.

This mod with the IRC channel was inspired by the series "The Day of the Jackal"; I wanted to recreate the dialogue system on the computer, lol.
@raxxier okay. Didnt know that with only one contract at a time. But there is no notepad in my inventory at all.
Raixxar  [developer] 3 Mar @ 3:36am 
@Kingkaze: If you cancel your contract, the notepad is automatically removed to prevent overloading the player's inventory. Can you confirm that the notepad appears after accepting a new contract, please ?
Raixxar  [developer] 3 Mar @ 5:04am 
@Zangief: I confirm the implementation of the button. The 'SFX' button will be available in v0.1.8-rc1. it will allow you to significantly reduce the duration of animations in mod messages.
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