The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Daydream all Day
Golden_shit233  [developer] 29 Jan @ 2:47am
Bug feedback or Balancing requests (Bug反馈或者平衡请求)
If you encounter any bugs, or think there are serious rating errors or balance issues, please reply in this discussion area.
如果你有遇见任何Bug,或者认为存在严重评级错误或平衡性问题,请在该讨论区回复。
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Showing 1-15 of 20 comments
DrVarter25 29 Jan @ 10:24pm 
Make Cocktail Shaker give the player the Wavy Cap effect so its more punishing to spam it, making players considering the risks of using it too much (Unless you're Jill), either that or change Cocktail Shaker to a Q4 since I think with its REALLY strong effects it belongs in the Q4 section (It basically has a D6 that changes items to angel room items with the Curse of the Blind effect as long as you play smart with the Ingredients), I honestly feel like it should be Tier 4 since the only drawback is weird Tier Shots + Weird Movement which if you get good at the game you could easily deal with.
Golden_shit233  [developer] 30 Jan @ 12:13am 
Originally posted by DrVarter25:
Make Cocktail Shaker give the player the Wavy Cap effect so its more punishing to spam it, making players considering the risks of using it too much (Unless you're Jill), either that or change Cocktail Shaker to a Q4 since I think with its REALLY strong effects it belongs in the Q4 section (It basically has a D6 that changes items to angel room items with the Curse of the Blind effect as long as you play smart with the Ingredients), I honestly feel like it should be Tier 4 since the only drawback is weird Tier Shots + Weird Movement which if you get good at the game you could easily deal with.
Interesting idea, I'll update it in the next release
Looks like this mod uses Shaders. There is a very common bug with them however; it causes players that play on Steam Deck or similar to cover the game screen with a black screen, being unable to see anything.

Given that this happened to me on 2 other mods before, I can tell you that this is a problem with compiling shaders.

Here is the relevant error messages that shows on log.txt
[INFO] - Failed to compile fragment shader. Errors - 0:12(23): error: could not implicitly convert operands to arithmetic operator 0:12(12): error: operands to arithmetic operators must be numeric 0:12(12): error: operands to arithmetic operators must be numeric 0:13(23): error: could not implicitly convert operands to arithmetic operator 0:13(12): error: operands to arithmetic operators must be numeric 0:13(12): error: operands to arithmetic operators must be numeric 0:14(23): error: could not implicitly convert operands to arithmetic operator 0:14(12): error: operands to arithmetic operators must be numeric 0:14(12): error: operands to arithmetic operators must be numeric [INFO] - Failed to compile fragment shader. Errors - 0:13(23): error: could not implicitly convert operands to arithmetic operator 0:13(12): error: operands to arithmetic operators must be numeric 0:13(39): error: could not implicitly convert operands to arithmetic operator 0:13(39): error: operands to arithmetic operators must be numeric 0:13(12): error: operands to arithmetic operators must be numeric 0:14(23): error: could not implicitly convert operands to arithmetic operator 0:14(12): error: operands to arithmetic operators must be numeric 0:14(39): error: could not implicitly convert operands to arithmetic operator 0:14(39): error: operands to arithmetic operators must be numeric 0:14(12): error: operands to arithmetic operators must be numeric 0:15(23): error: could not implicitly convert operands to arithmetic operator 0:15(12): error: operands to arithmetic operators must be numeric 0:15(39): error: could not implicitly convert operands to arithmetic operator 0:15(39): error: operands to arithmetic operators must be numeric 0:15(12): error: operands to arithmetic operators must be numeric [INFO] - Failed to compile fragment shader. Errors - 0:24(37): error: could not implicitly convert operands to relational operator 0:24(37): error: RHS of `&&' must be scalar boolean 0:27(104): error: could not implicitly convert operands to arithmetic operator 0:27(45): error: operands to arithmetic operators must be numeric 0:27(38): error: operands to arithmetic operators must be numeric 0:27(28): error: operands to arithmetic operators must be numeric 0:27(28): error: operands to arithmetic operators must be numeric 0:27(16): error: operands to arithmetic operators must be numeric 0:30(30): error: could not implicitly convert operands to arithmetic operator 0:30(6): error: operands to relational operators must be scalar and numeric 0:30(6): error: LHS of `&&' must be scalar boolean 0:30(42): error: could not implicitly convert operands to relational operator [INFO] - Failed to compile fragment shader. Errors - 0:13(17): error: no function with name 'texture' [INFO] - Failed to compile vertex shader. Errors - 0:19(15): error: could not implicitly convert operands to arithmetic operator 0:24(62): warning: `Size' used uninitialized 0:24(95): warning: `Size' used uninitialized 0:24(91): error: could not implicitly convert operands to arithmetic operator 0:24(69): error: operands to arithmetic operators must be numeric 0:24(69): error: operands to arithmetic operators must be numeric 0:24(69): error: operands to arithmetic operators must be numeric 0:24(33): error: operands to arithmetic operators must be numeric 0:24(28): error: cannot construct `vec4' from a non-numeric data type 0:24(16): error: operands to arithmetic operators must be numeric
Golden_shit233  [developer] 31 Jan @ 10:18pm 
Originally posted by dtslayer9000:
Looks like this mod uses Shaders. There is a very common bug with them however; it causes players that play on Steam Deck or similar to cover the game screen with a black screen, being unable to see anything.

Given that this happened to me on 2 other mods before, I can tell you that this is a problem with compiling shaders.
I currently don't have a Steam Deck, so I can't test it myself, but I have made some modifications to the code based on the log you provided that might resolve compatibility issues. Since I'm a beginner with shaders, I can't guarantee that the fixes are complete, but I hope it works properly on your end.:winter2019coolyul:
The next update is probably tomorrow or the day after tomorrow.
Last edited by Golden_shit233; 31 Jan @ 10:19pm
YoSZee 19 Mar @ 12:54pm 
Can you fix the "push render target stack overflow" that is being spammed in the repentagon log viewer my modlist is :custom stage Api, Bertran, balatro joker, boss butch, completion mark, curiosity crate, diedith, dio, fiend folio, deliverance, Elijah, fall from grace, Felix and Harold, fogless, headcrab grab bag, josuke, Mei, mix boss collection part 1, mix boss collection part 2, Samael, steven, the future, the punished, the sheriff, repentance plus, epiphany
Golden_shit233  [developer] 20 Mar @ 6:50pm 
Originally posted by YoSZee:
Can you fix the "push render target stack overflow" that is being spammed in the repentagon log viewer my modlist is :custom stage Api, Bertran, balatro joker, boss butch, completion mark, curiosity crate, diedith, dio, fiend folio, deliverance, Elijah, fall from grace, Felix and Harold, fogless, headcrab grab bag, josuke, Mei, mix boss collection part 1, mix boss collection part 2, Samael, steven, the future, the punished, the sheriff, repentance plus, epiphany
Do you want to test what mods are causing the problem first, or which ones are conflicting with each other. This will help me fix the bugs, thanks.
Originally posted by Golden_shit233:
Originally posted by dtslayer9000:
Looks like this mod uses Shaders. There is a very common bug with them however; it causes players that play on Steam Deck or similar to cover the game screen with a black screen, being unable to see anything.

Given that this happened to me on 2 other mods before, I can tell you that this is a problem with compiling shaders.
I currently don't have a Steam Deck, so I can't test it myself, but I have made some modifications to the code based on the log you provided that might resolve compatibility issues. Since I'm a beginner with shaders, I can't guarantee that the fixes are complete, but I hope it works properly on your end.:winter2019coolyul:
The next update is probably tomorrow or the day after tomorrow.

Sorry it took a while to respond as Rep+ changed how I play for a very long time - but no, this issue isn't fixed yet, this time the error logs are as followed:
[INFO] - Failed to compile vertex shader. Errors - 0:24(32): error: could not implicitly convert operands to arithmetic operator 0:24(17): error: operands to arithmetic operators must be numeric 0:24(17): error: operands to arithmetic operators must be numeric

Also, these errors appear on lua start

[INFO] - Running Lua Script: D:\steamapps\common\The Binding of Isaac Rebirth/mods/daydream_all_day_3415527314/main.lua [INFO] - ERROR Could not open gfx/ui/hud_minimap_modcurse.anm2 [INFO] - AnmCache failed to load gfx/ui/hud_minimap_modcurse.anm2 [INFO] - [warn] AnmCache: cannot add reference to gfx/ui/hud_minimap_modcurse.anm2 [INFO] - [warn] no animation named [INFO] - ERROR Could not open gfx/eid/mod_playericons.anm2 [INFO] - AnmCache failed to load gfx/eid/mod_playericons.anm2 [INFO] - [warn] AnmCache: cannot add reference to gfx/eid/mod_playericons.anm2 [INFO] - [warn] no animation named [INFO] - ERROR Could not open gfx/eid/mod_eid_icon.anm2 [INFO] - AnmCache failed to load gfx/eid/mod_eid_icon.anm2 [INFO] - [warn] AnmCache: cannot add reference to gfx/eid/mod_eid_icon.anm2 [INFO] - [warn] no animation named [INFO] - ERROR Could not open gfx/eid/mod_eid_cardspills.anm2 [INFO] - AnmCache failed to load gfx/eid/mod_eid_cardspills.anm2 [INFO] - [warn] AnmCache: cannot add reference to gfx/eid/mod_eid_cardspills.anm2 [INFO] - [warn] no animation named [INFO] - Lua mem usage: 30117 KB and 183 bytes

This is all on Linux Rep+ RGON Nightly if this helps

EDIT: Also tested this on Rep normally, still persists the issues
Last edited by dtslayer9000; 29 May @ 4:53am
Golden_shit233  [developer] 2 Jun @ 7:48pm 
Originally posted by dtslayer9000:
Originally posted by Golden_shit233:
I currently don't have a Steam Deck, so I can't test it myself, but I have made some modifications to the code based on the log you provided that might resolve compatibility issues. Since I'm a beginner with shaders, I can't guarantee that the fixes are complete, but I hope it works properly on your end.:winter2019coolyul:
The next update is probably tomorrow or the day after tomorrow.

Sorry it took a while to respond as Rep+ changed how I play for a very long time - but no, this issue isn't fixed yet, this time the error logs are as followed:
[INFO] - Failed to compile vertex shader. Errors - 0:24(32): error: could not implicitly convert operands to arithmetic operator 0:24(17): error: operands to arithmetic operators must be numeric 0:24(17): error: operands to arithmetic operators must be numeric

Also, these errors appear on lua start

[INFO] - Running Lua Script: D:\steamapps\common\The Binding of Isaac Rebirth/mods/daydream_all_day_3415527314/main.lua [INFO] - ERROR Could not open gfx/ui/hud_minimap_modcurse.anm2 [INFO] - AnmCache failed to load gfx/ui/hud_minimap_modcurse.anm2 [INFO] - [warn] AnmCache: cannot add reference to gfx/ui/hud_minimap_modcurse.anm2 [INFO] - [warn] no animation named [INFO] - ERROR Could not open gfx/eid/mod_playericons.anm2 [INFO] - AnmCache failed to load gfx/eid/mod_playericons.anm2 [INFO] - [warn] AnmCache: cannot add reference to gfx/eid/mod_playericons.anm2 [INFO] - [warn] no animation named [INFO] - ERROR Could not open gfx/eid/mod_eid_icon.anm2 [INFO] - AnmCache failed to load gfx/eid/mod_eid_icon.anm2 [INFO] - [warn] AnmCache: cannot add reference to gfx/eid/mod_eid_icon.anm2 [INFO] - [warn] no animation named [INFO] - ERROR Could not open gfx/eid/mod_eid_cardspills.anm2 [INFO] - AnmCache failed to load gfx/eid/mod_eid_cardspills.anm2 [INFO] - [warn] AnmCache: cannot add reference to gfx/eid/mod_eid_cardspills.anm2 [INFO] - [warn] no animation named [INFO] - Lua mem usage: 30117 KB and 183 bytes

This is all on Linux Rep+ RGON Nightly if this helps

EDIT: Also tested this on Rep normally, still persists the issues
Sorry for the late reply. The issues you mentioned should all be resolved. However, since this version includes a whole new set of mechanics for a new character, I’d like to do some additional internal testing before releasing it. The update should be released within this week. Thank you for your understanding.:winter2019coolyul:
Originally posted by Golden_shit233:
Sorry for the late reply. The issues you mentioned should all be resolved. However, since this version includes a whole new set of mechanics for a new character, I’d like to do some additional internal testing before releasing it. The update should be released within this week. Thank you for your understanding.:winter2019coolyul:

New update time! Time to see if-
black screen
..Well it might not have updated in time, lets see if resubbing should have the-
black screen
Alright let's look at that log shall we?
[INFO] - Failed to compile vertex shader. Errors - 0:24(32): error: could not implicitly convert operands to arithmetic operator 0:24(17): error: operands to arithmetic operators must be numeric 0:24(17): error: operands to arithmetic operators must be numeric
...Huh. Looks like nothing changed about the shader issue to me - is that right?
peeks files

...I doubt it but, compatibillity issues? Let's solo this mod out, with only MCM and EID, see if-
black screen
... And if I disable it?
oh hi isaac

dawg, ima go with probably not a shader fix
Golden_shit233  [developer] 7 Jun @ 8:49pm 
Originally posted by dtslayer9000:
Originally posted by Golden_shit233:
Sorry for the late reply. The issues you mentioned should all be resolved. However, since this version includes a whole new set of mechanics for a new character, I’d like to do some additional internal testing before releasing it. The update should be released within this week. Thank you for your understanding.:winter2019coolyul:

New update time! Time to see if-
black screen
..Well it might not have updated in time, lets see if resubbing should have the-
black screen
Alright let's look at that log shall we?
[INFO] - Failed to compile vertex shader. Errors - 0:24(32): error: could not implicitly convert operands to arithmetic operator 0:24(17): error: operands to arithmetic operators must be numeric 0:24(17): error: operands to arithmetic operators must be numeric
...Huh. Looks like nothing changed about the shader issue to me - is that right?
peeks files

...I doubt it but, compatibillity issues? Let's solo this mod out, with only MCM and EID, see if-
black screen
... And if I disable it?
oh hi isaac

dawg, ima go with probably not a shader fix
That’s really strange, because I actually deleted the shaders that could’ve caused the issue, and used in-game methods to handle it instead.
I’ll try to get my hands on a Steam Deck in a few days and see where the problem is coming from.
Originally posted by Golden_shit233:
That’s really strange, because I actually deleted the shaders that could’ve caused the issue, and used in-game methods to handle it instead.
I’ll try to get my hands on a Steam Deck in a few days and see where the problem is coming from.

PSA to the ones with this issue, whether they are on Steam Deck or using graphics other than Nvidia (i think), the old trick of removing Shaders.xml will remove the black screen issue entirely.

That being said, whether the shader gets used or not does not prevent the screen becoming black regardless if, in the first place, it never compiles correctly. If nothing like that helps, well, at least a bypass was found beforehand.
RDW 12 Jun @ 3:02pm 
I suggest giving the symbionts unique minimap icons or MiniMAPI support just like the ingredients spawned from Cocktail Shaker
Golden_shit233  [developer] 16 Jun @ 2:25am 
Originally posted by RDW:
I suggest giving the symbionts unique minimap icons or MiniMAPI support just like the ingredients spawned from Cocktail Shaker
You're right — I'll include that feature in the next update. It was left out simply because I completely forgot, to be honest.:lunar2019crylaughingpig:
Ultrinik 23 Jun @ 8:10pm 
The entity DDAD Custom Hitbox (718.0.0) is interfering with a boss from the Heaven's Call mod, to avoid conflicts you should also check for at least Variant in the entity functions.
Golden_shit233  [developer] 24 Jun @ 5:53am 
Originally posted by Ultrinik:
The entity DDAD Custom Hitbox (718.0.0) is interfering with a boss from the Heaven's Call mod, to avoid conflicts you should also check for at least Variant in the entity functions.
Thank you for the reminder. It will be fixed in the next version
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