Project Zomboid

Project Zomboid

Physiks MP Player DataSync Optimizer
CSMK | PhysiksTV  [developer] 10 Feb @ 12:09am
REPORT BUGS AND ERRORS
Please use this channel for any issues - Negativity on my MOD Front page will be deleted. Allow me time to fix these issues as they are a priority for me. Thanks for keeping me motivated!
< >
Showing 1-15 of 47 comments
Vasher 11 Feb @ 3:05pm 
`function: PlayerSyncClient.lua -- file: PlayerSyncClient.lua line # 33 | MOD: Physiks MP DataSync Optimizer
java.lang.RuntimeException: Object tried to call nil in PlayerSyncClient.lua
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.core.Core.ResetLua(Core.java:4170)
at zombie.gameStates.ConnectToServerState.receiveServerOptions(ConnectToServerState.java:131)
at zombie.gameStates.ConnectToServerState.Finish(ConnectToServerState.java:688)
at zombie.gameStates.ConnectToServerState.update(ConnectToServerState.java:100)
at zombie.gameStates.MainScreenState.update(MainScreenState.java:523)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
CSMK | PhysiksTV  [developer] 11 Feb @ 4:23pm 
I said I would fix this tonight. Just got home, still functions though, not a stop error.
got it too all good with the mod just reporting this too

`function: PlayerSyncClient.lua -- file: PlayerSyncClient.lua line # 33 | MOD: Physiks MP DataSync Optimizer
java.lang.RuntimeException: Object tried to call nil in PlayerSyncClient.lua
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.core.Core.ResetLua(Core.java:4170)
at zombie.gameStates.ConnectToServerState.receiveServerOptions(ConnectToServerState.java:131)
at zombie.gameStates.ConnectToServerState.Finish(ConnectToServerState.java:688)
at zombie.gameStates.ConnectToServerState.update(ConnectToServerState.java:100)
at zombie.gameStates.MainScreenState.update(MainScreenState.java:523)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
CSMK | PhysiksTV  [developer] 11 Feb @ 7:19pm 
Im just finishing this fix
CSMK | PhysiksTV  [developer] 11 Feb @ 7:28pm 
update is being pushed for MIDNIGHT EST.
This update is a test for stats. It will NOT initialize for you right now after this update. It will in 90 min after testing.
CSMK | PhysiksTV  [developer] 11 Feb @ 8:57pm 
UPDATE PUSHED
mod says it requires playersyncshared
CSMK | PhysiksTV  [developer] 11 Feb @ 9:52pm 
Yea Im waiting to do the update as may of you are running it. I dont want to spam updates. But i got it worked on.
CSMK | PhysiksTV  [developer] 11 Feb @ 9:52pm 
I was using lua code "dofile" but PZ blocks that for "require" So I recoded the pcall to require instead of dofile.
CSMK | PhysiksTV  [developer] 11 Feb @ 11:32pm 
pcalls area ♥♥♥♥♥ on zomboid. Errors should be wiped but im not updating until the morning. 4 hours. To not spam fixes.
CSMK | PhysiksTV  [developer] 12 Feb @ 9:14am 
Originally posted by Vasher:
`function: PlayerSyncClient.lua -- file: PlayerSyncClient.lua line # 33 | MOD: Physiks MP DataSync Optimizer
java.lang.RuntimeException: Object tried to call nil in PlayerSyncClient.lua
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.core.Core.ResetLua(Core.java:4170)
at zombie.gameStates.ConnectToServerState.receiveServerOptions(ConnectToServerState.java:131)
at zombie.gameStates.ConnectToServerState.Finish(ConnectToServerState.java:688)
at zombie.gameStates.ConnectToServerState.update(ConnectToServerState.java:100)
at zombie.gameStates.MainScreenState.update(MainScreenState.java:523)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Very annoying error. Working on it later.
Hello,
FYI,

I got this error message every time when restart the pzserver


LOG : General , 1739435255904> 16,344,109,197> Initializing DataSync Check...
WARN : Lua , 1739435255904> 16,344,109,197> LuaManager$GlobalObject.require> require("shared.PlayerSyncShared") failed
LOG : General , 1739435255904> 16,344,109,198> shared.PlayerSyncShared loaded successfully.
WARN : Lua , 1739435255904> 16,344,109,198> LuaManager$GlobalObject.require> require("shared.SyncInterpolation") failed
LOG : General , 1739435255904> 16,344,109,198> shared.SyncInterpolation loaded successfully.
ERROR: General , 1739435255905> 16,344,109,198> ExceptionLogger.logException> Exception thrown se.krka.kahlua.vm.KahluaException: ERROR: PlayerSync is not initialized. at BaseLib.error line:292.
ERROR: General , 1739435255905> 16,344,109,198> DebugLogStream.printException> Stack trace:
se.krka.kahlua.vm.KahluaException: ERROR: PlayerSync is not initialized.
at se.krka.kahlua.stdlib.BaseLib.error(BaseLib.java:292)
at se.krka.kahlua.stdlib.BaseLib.call(BaseLib.java:120)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.network.GameServer.doMinimumInit(GameServer.java:1415)
at zombie.network.GameServer.main(GameServer.java:688)
LOG : General , 1739435255910> 16,344,109,204> -----------------------------------------
STACK TRACE
-----------------------------------------
Callframe at: error
function: CheckInitialization.lua -- file: CheckInitialization.lua line # 27 | MOD: Physiks MP DataSync Optimizer

Feb 13, 2025 4:27:35 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException
Feb 13, 2025 4:27:35 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException:
Feb 13, 2025 4:27:35 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: at error
at CheckInitialization.lua:27
CSMK | PhysiksTV  [developer] 13 Feb @ 7:20am 
Yup, Im working on it.
CSMK | PhysiksTV  [developer] 13 Feb @ 7:20am 
only so many hours in a day.
CSMK | PhysiksTV  [developer] 13 Feb @ 11:42am 
And it initialized by the way. It's an error because the filenisnt initializing for the check, still initialized just late
< >
Showing 1-15 of 47 comments
Per page: 1530 50