Counter-Strike 2

Counter-Strike 2

Abandon WIP
Initial thoughts
Im not an expert by any means, and I only tested this out with a bot match (very scientific I know) but here are my thoughts as of its current Jan 30th release -

- A site feels amazing, lots of cover for T's and CT's alike, the truck that allows for contention on T-side heaven is great to see, and I'd definitely would like to see how it plays out in an actual game with players. As Im unsure if maybe there might need to be a change to that T-Heaven exit to avoid T's arriving to site a little sooner than they should. But again, not an expert and could be completely wrong on that.

- A lot of times I feel Mid might be overshadowed by the B-Main area's drop, as it kinda serves the same B-Split purpose, maybe the info CT's gather from the drop might alleviate that concern, but I do think it might lessen the importance of mid. I'd love to hear the reasoning for having the overpass from CT spawn see the side door that leads to B or anything else that I listed.

- I can see B playing like Ancient's A Site, where preferably you take an extremity after planting (Such as The "Temple" connecting to CT Spawn, or the B-Mid Split area). My one little gripe, a minor nit-pick, but the Shipping container on site looks as if it can be boosted onto, whereas after testing it seems it can not, if there could be a visual indicator of that, such as the Tarp on certain tall boxes on Train would be much appreciated!

Again, I'm not exactly the most qualified to give advice on the map or anything, but I thought I'd share my initial thoughts from my time testing the map! I'd love to be able to play this map with other real people soon!

TL;DR - A Site looks good, T-Heaven Timing looks a little wonky though, Mid feels like there is too much risk for the reward of a B-Split that is already possible by taking B-Main. And B-Site feels strong. Also Visuals should be added to the top of the Shipping crate to show it can not be boosted onto.
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Vaya  [developer] 8 Feb @ 4:00pm 
we'll be playtesting soon on mapcore, thanks!
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