Garry's Mod

Garry's Mod

gm_valley_view_mall
Excellent map! However...
It launching with missing textures is incredibly disappointing, as well as multiple wings of the building being incomplete. You created a poll a bit ago asking if you should wait and release the map once it's actually complete, or put it out incomplete and update it later. The results for that poll were overwhelmingly in favor of this getting released when it was properly done, so I was surprised to see it hit the workshop in an unfinished state after the months of waiting.
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You could try loading CS:Source or CS:GO onto Garry's Mod (CS:GO is free if you get CS:2 and downgrade it via the game's properties menu)
İlk olarak McLets tarafından gönderildi:
You could try loading CS:Source or CS:GO onto Garry's Mod (CS:GO is free if you get CS:2 and downgrade it via the game's properties menu)
I have everything mounted, it's the map's textures that are absent.
headcrap  [geliştirici] 1 Şub @ 12:25 
You see, when I was making the poll I wasn't yet aware of the issues I'll come across by adding more and more shops and wings. I released the map in a beta state solely because I can't be sure if Its even gonna be possible to finish it while still keeping in playable and compileable. The missing textures are going to be fixed as soon as I come back home, it's an issue with the custom asset packer I've used (it doesn't pack the decals for some reason)
İlk olarak headcrap tarafından gönderildi:
You see, when I was making the poll I wasn't yet aware of the issues I'll come across by adding more and more shops and wings. I released the map in a beta state solely because I can't be sure if Its even gonna be possible to finish it while still keeping in playable and compileable. The missing textures are going to be fixed as soon as I come back home, it's an issue with the custom asset packer I've used (it doesn't pack the decals for some reason)
If you're using VIDE, and its having trouble packing the decals, You could try manually editing the texture .vmt file from 'Decal' to 'LightmappedGeneric' Source really doesn't like custom decals for some reason, I know from experience in hammer. All of the custom decals I use LightmappedGeneric, if it doesn't, the decal glitches out when I compile the map. (Maybe this will help, I don't know.)
En son mfreyno tarafından düzenlendi; 4 Şub @ 14:41
İlk olarak headcrap tarafından gönderildi:
You see, when I was making the poll I wasn't yet aware of the issues I'll come across by adding more and more shops and wings. I released the map in a beta state solely because I can't be sure if Its even gonna be possible to finish it while still keeping in playable and compileable. The missing textures are going to be fixed as soon as I come back home, it's an issue with the custom asset packer I've used (it doesn't pack the decals for some reason)
love poops
reposting issues i found in case you missed the comment

https://imgur.com/a/dEzSaxL
It's a real-life shopping mall
although there are missing shops that are already known inside
Great map, however, I shat my pants.
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