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Mutant.PlayerLonglegs.Leg_Stage_1 () (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
Mutant.PlayerLonglegs.Update () (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
Mutant.Plugin.UpdateSprites (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?890854400(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?333253632(PlayerGraphics)
BeeWorld.Hooks.PlayerGraphicsHooks.PlayerGraphics_Update (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at C:/Users/User/Desktop/Beecat/src/Hooks/PlayerGraphicsHooks.cs:155)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-1092570112(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?579827200(PlayerGraphics)
Nightmare.Plugin.PlayerGraphics_Hands (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at <a226c01507e44874945413d813060352>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-991203328(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?-912170496(PlayerGraphics)
RandomBuffUtils.PlayerUtils.PlayerGraphics_Update (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at G:/RW mod project/RandomBuff/RandomBuffUtils/PlayerUtils.cs:146)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-1193836032(PlayerGraphics)
(wrapper dynamic-method) Room.DMD<Room::Update>(Room)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::Update>(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?-685168640(RainWorldGame)
RainMeadow.RainMeadow.RainWorldGame_Update1 (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at /Game/RainMeadow.GameHooks.cs:122)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?-1538913280(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?499231744(RainWorldGame)
RainMeadow.PlopMachine.RainWorldGame_Update (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at /Meadow/PlopMachine.cs:1686)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?-1659645440(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?-1996529664(RainWorldGame)
RandomBuff.Core.Hooks.CoreHooks.RainWorldGame_Update (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:416)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?727407104(RainWorldGame)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?-1930938368(RainWorldGame,single)
RainMeadow.RainMeadow.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at /Game/RainMeadow.GameHooks.cs:274)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-351159808(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?674327040(RainWorldGame,single)
RandomBuff.Core.Hooks.CoreHooks.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:292)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-179417600(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?264934912(ProcessManager,single)
RandomBuff.AnimMachine.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at G:/RW mod project/RandomBuff/RandomBuff/AnimMachine.cs:30)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?2100082176(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1564201984(RainWorld)
RainMeadow.RainMeadow.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at /RainMeadow.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?675516928(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1764239360(RainWorld)
HealthBars.HealthBars.UpdatePatch (On.RainWorld+orig_Update orig, RainWorld self) (at <f0f3820416764b08b4651b9222270bcd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-378870272(RainWorld)
Game sometimes freezing. Just froze and crashed a second ago.
Also the health bars don't seem to update accurately when a creature is torn apart to death.
Mutant.PlayerLonglegs.Leg_Stage_1 () (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
Mutant.PlayerLonglegs.Update () (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
Mutant.Plugin.UpdateSprites (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?1799425024(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?1879826944(PlayerGraphics)
BeeWorld.Hooks.PlayerGraphicsHooks.PlayerGraphics_Update (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at C:/Users/User/Desktop/Beecat/src/Hooks/PlayerGraphicsHooks.cs:155)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-1552647680(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?1316495872(PlayerGraphics)
Nightmare.Plugin.PlayerGraphics_Hands (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at <a226c01507e44874945413d813060352>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?1180037120(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?1442783232(PlayerGraphics)
RandomBuffUtils.PlayerUtils.PlayerGraphics_Update (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at G:/RW mod project/RandomBuff/RandomBuffUtils/PlayerUtils.cs:146)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-105512960(PlayerGraphics)
(wrapper dynamic-method) Room.DMD<Room::Update>(Room)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::Update>(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?-2073556480(RainWorldGame)
RainMeadow.RainMeadow.RainWorldGame_Update1 (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at /Game/RainMeadow.GameHooks.cs:122)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?-493777920(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?210681856(RainWorldGame)
RainMeadow.PlopMachine.RainWorldGame_Update (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at /Meadow/PlopMachine.cs:1686)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?-70983680(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?-216190464(RainWorldGame)
RandomBuff.Core.Hooks.CoreHooks.RainWorldGame_Update (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:416)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?2044100608(RainWorldGame)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?596602880(RainWorldGame,single)
RainMeadow.RainMeadow.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at /Game/RainMeadow.GameHooks.cs:274)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-1172122624(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?1923989504(RainWorldGame,single)
RandomBuff.Core.Hooks.CoreHooks.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:292)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-1218071552(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?-1745408512(ProcessManager,single)
RandomBuff.AnimMachine.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at G:/RW mod project/RandomBuff/RandomBuff/AnimMachine.cs:30)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?-737709056(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-2059921920(RainWorld)
RainMeadow.RainMeadow.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at /RainMeadow.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?779795968(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-148034560(RainWorld)
HealthBars.HealthBars.UpdatePatch (On.RainWorld+orig_Update orig, RainWorld self) (at <f0f3820416764b08b4651b9222270bcd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-763051008(RainWorld)
Large centipede and red one fighting over batflies froze the game
no. only scavs with spears can kill you with activating revive. lizards, falling, explosions. no, they wont revive you if you killed by this methods
Exception Log:
IndexOutOfRangeException: Index was outside the bounds of the array.
PlayerGraphics.JollyColor (System.Int32 playerNumber, System.Int32 bodyPartIndex) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Mutant.PlayerLonglegs.Mutant_DrawSprite (Player self, RoomCamera+SpriteLeaser sLeaser, System.Single timeStaker, UnityEngine.Vector2 Campos) (at <047a7773bb0d4cbebefb2694b6ba05e4>:0)
Mutant.Plugin.DrawSprites (On.PlayerGraphics+orig_DrawSprites orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, System.Single timeStacker, UnityEngine.Vector2 camPos) (at <047a7773bb0d4cbebefb2694b6ba05e4>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::DrawSprites>?2031555584(PlayerGraphics,RoomCamera/SpriteLeaser,RoomCamera,single,UnityEngine.Vector2)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::DrawSprites>?2093506560(PlayerGraphics,RoomCamera/SpriteLeaser,RoomCamera,single,UnityEngine.Vector2)
SlugBase.Features.FeatureHooks.PlayerGraphics_DrawSprites (On.PlayerGraphics+orig_DrawSprites orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, System.Single timeStacker, UnityEngine.Vector2 camPos) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::DrawSprites>?522476032(PlayerGraphics,RoomCamera/SpriteLeaser,RoomCamera,single,UnityEngine.Vector2)
RoomCamera+SpriteLeaser.Update (System.Single timeStacker, RoomCamera rCam, UnityEngine.Vector2 camPos) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RoomCamera.DrawUpdate (System.Single timeStacker, System.Single timeSpeed) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.GrafUpdate (System.Single timeStacker) (at <a117a2e773414632b51933d2ae7f2aca>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.Update (System.Single deltaTime) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?414733824(RainWorld)
ColorConfig.ColorConfigHooks+MenuHooks.On_RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at C:/Users/heben/source/repos/ColorConfig/NewColorConfigHooks.cs:51)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-439010816(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1167634432(RainWorld)
Modpacks.ModpacksManager.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at /Isbjorn52/ModpacksManager.cs:386)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-1449299968(RainWorld)