Rain World

Rain World

Mutant
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Showing 1-15 of 26 comments
NullReferenceException: Object reference not set to an instance of an object
Mutant.PlayerLonglegs.Leg_Stage_1 () (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
Mutant.PlayerLonglegs.Update () (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
Mutant.Plugin.UpdateSprites (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?890854400(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?333253632(PlayerGraphics)
BeeWorld.Hooks.PlayerGraphicsHooks.PlayerGraphics_Update (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at C:/Users/User/Desktop/Beecat/src/Hooks/PlayerGraphicsHooks.cs:155)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-1092570112(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?579827200(PlayerGraphics)
Nightmare.Plugin.PlayerGraphics_Hands (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at <a226c01507e44874945413d813060352>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-991203328(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?-912170496(PlayerGraphics)
RandomBuffUtils.PlayerUtils.PlayerGraphics_Update (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at G:/RW mod project/RandomBuff/RandomBuffUtils/PlayerUtils.cs:146)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-1193836032(PlayerGraphics)
(wrapper dynamic-method) Room.DMD<Room::Update>(Room)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::Update>(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?-685168640(RainWorldGame)
RainMeadow.RainMeadow.RainWorldGame_Update1 (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at /Game/RainMeadow.GameHooks.cs:122)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?-1538913280(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?499231744(RainWorldGame)
RainMeadow.PlopMachine.RainWorldGame_Update (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at /Meadow/PlopMachine.cs:1686)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?-1659645440(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?-1996529664(RainWorldGame)
RandomBuff.Core.Hooks.CoreHooks.RainWorldGame_Update (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:416)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?727407104(RainWorldGame)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?-1930938368(RainWorldGame,single)
RainMeadow.RainMeadow.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at /Game/RainMeadow.GameHooks.cs:274)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-351159808(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?674327040(RainWorldGame,single)
RandomBuff.Core.Hooks.CoreHooks.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:292)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-179417600(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?264934912(ProcessManager,single)
RandomBuff.AnimMachine.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at G:/RW mod project/RandomBuff/RandomBuff/AnimMachine.cs:30)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?2100082176(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1564201984(RainWorld)
RainMeadow.RainMeadow.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at /RainMeadow.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?675516928(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?1764239360(RainWorld)
HealthBars.HealthBars.UpdatePatch (On.RainWorld+orig_Update orig, RainWorld self) (at <f0f3820416764b08b4651b9222270bcd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-378870272(RainWorld)


Game sometimes freezing. Just froze and crashed a second ago.

Also the health bars don't seem to update accurately when a creature is torn apart to death.
And all of the config options are blank
When tearing a chunk from a creature, it becomes very difficult to move in the direction of it.
NullReferenceException: Object reference not set to an instance of an object
Mutant.PlayerLonglegs.Leg_Stage_1 () (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
Mutant.PlayerLonglegs.Update () (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
Mutant.Plugin.UpdateSprites (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at <2ecf40bb2cf44275ba4545363de2b8cd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?1799425024(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?1879826944(PlayerGraphics)
BeeWorld.Hooks.PlayerGraphicsHooks.PlayerGraphics_Update (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at C:/Users/User/Desktop/Beecat/src/Hooks/PlayerGraphicsHooks.cs:155)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-1552647680(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?1316495872(PlayerGraphics)
Nightmare.Plugin.PlayerGraphics_Hands (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at <a226c01507e44874945413d813060352>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?1180037120(PlayerGraphics)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::Update>?1442783232(PlayerGraphics)
RandomBuffUtils.PlayerUtils.PlayerGraphics_Update (On.PlayerGraphics+orig_Update orig, PlayerGraphics self) (at G:/RW mod project/RandomBuff/RandomBuffUtils/PlayerUtils.cs:146)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::Update>?-105512960(PlayerGraphics)
(wrapper dynamic-method) Room.DMD<Room::Update>(Room)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::Update>(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?-2073556480(RainWorldGame)
RainMeadow.RainMeadow.RainWorldGame_Update1 (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at /Game/RainMeadow.GameHooks.cs:122)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?-493777920(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?210681856(RainWorldGame)
RainMeadow.PlopMachine.RainWorldGame_Update (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at /Meadow/PlopMachine.cs:1686)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?-70983680(RainWorldGame)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::Update>?-216190464(RainWorldGame)
RandomBuff.Core.Hooks.CoreHooks.RainWorldGame_Update (On.RainWorldGame+orig_Update orig, RainWorldGame self) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:416)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::Update>?2044100608(RainWorldGame)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorldGame.DMD<RainWorldGame::RawUpdate>(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?596602880(RainWorldGame,single)
RainMeadow.RainMeadow.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at /Game/RainMeadow.GameHooks.cs:274)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-1172122624(RainWorldGame,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorldGame::RawUpdate>?1923989504(RainWorldGame,single)
RandomBuff.Core.Hooks.CoreHooks.RainWorldGame_RawUpdate (On.RainWorldGame+orig_RawUpdate orig, RainWorldGame self, System.Single dt) (at G:/RW mod project/RandomBuff/RandomBuff/Core/Hooks/InGameCoreHooks.cs:292)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorldGame::RawUpdate>?-1218071552(RainWorldGame,single)
(wrapper dynamic-method) ProcessManager.DMD<ProcessManager::Update>(ProcessManager,single)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<ProcessManager::Update>?-1745408512(ProcessManager,single)
RandomBuff.AnimMachine.ProcessManager_Update (On.ProcessManager+orig_Update orig, ProcessManager self, System.Single deltaTime) (at G:/RW mod project/RandomBuff/RandomBuff/AnimMachine.cs:30)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<ProcessManager::Update>?-737709056(ProcessManager,single)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-2059921920(RainWorld)
RainMeadow.RainMeadow.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at /RainMeadow.cs:121)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?779795968(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-148034560(RainWorld)
HealthBars.HealthBars.UpdatePatch (On.RainWorld+orig_Update orig, RainWorld self) (at <f0f3820416764b08b4651b9222270bcd>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-763051008(RainWorld)



Large centipede and red one fighting over batflies froze the game
second tentacle can't attract attention of creatures. like you killing a scav with it and other scavs just don't attacks you.
After receiving a fatal injury, it will consume 2 tentacles to revive, except for electric shock. Immune needle
no. only scavs with spears can kill you with activating revive. lizards, falling, explosions. no, they wont revive you if you killed by this methods
it seems I can often get lag when climbing upwards on poles until I let go of the movement direction, where everything suddenly snaps to where it would be if the lag didn't happen.
i still cant see words in the config if anyone knows any conflicting mods or reason why i cant see them i would really like to know
无悔的正义  [developer] 2 Feb @ 5:45pm 
Originally posted by hanging_dll:
i still cant see words in the config if anyone knows any conflicting mods or reason why i cant see them i would really like to know
what?Which language are you using?
无悔的正义  [developer] 2 Feb @ 5:48pm 
Originally posted by ERROR2401:
it seems I can often get lag when climbing upwards on poles until I let go of the movement direction, where everything suddenly snaps to where it would be if the lag didn't happen.
I don't understand clearly,your situation may be caused by convulsion or unexpected tentacle connection,If you have ruled out the above reasons, please explain them to me in detail
Originally posted by 无悔的正义:
Originally posted by ERROR2401:
it seems I can often get lag when climbing upwards on poles until I let go of the movement direction, where everything suddenly snaps to where it would be if the lag didn't happen.
I don't understand clearly,your situation may be caused by convulsion or unexpected tentacle connection,If you have ruled out the above reasons, please explain them to me in detail
game can freeze in random moment. you can let go movement key but after this tentacles will shake as hell
i can see words now. the game just hated me for a few weeks for some reason
The mod just breaks and stops and the loading so i cant even start the mod D:
Tecuser01 26 Feb @ 10:35am 
Issue with Mutants custom graphics prevents launching the campaign.

Exception Log:

IndexOutOfRangeException: Index was outside the bounds of the array.
PlayerGraphics.JollyColor (System.Int32 playerNumber, System.Int32 bodyPartIndex) (at <a117a2e773414632b51933d2ae7f2aca>:0)
Mutant.PlayerLonglegs.Mutant_DrawSprite (Player self, RoomCamera+SpriteLeaser sLeaser, System.Single timeStaker, UnityEngine.Vector2 Campos) (at <047a7773bb0d4cbebefb2694b6ba05e4>:0)
Mutant.Plugin.DrawSprites (On.PlayerGraphics+orig_DrawSprites orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, System.Single timeStacker, UnityEngine.Vector2 camPos) (at <047a7773bb0d4cbebefb2694b6ba05e4>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::DrawSprites>?2031555584(PlayerGraphics,RoomCamera/SpriteLeaser,RoomCamera,single,UnityEngine.Vector2)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<PlayerGraphics::DrawSprites>?2093506560(PlayerGraphics,RoomCamera/SpriteLeaser,RoomCamera,single,UnityEngine.Vector2)
SlugBase.Features.FeatureHooks.PlayerGraphics_DrawSprites (On.PlayerGraphics+orig_DrawSprites orig, PlayerGraphics self, RoomCamera+SpriteLeaser sLeaser, RoomCamera rCam, System.Single timeStacker, UnityEngine.Vector2 camPos) (at <e994d5abf5c944efb989d079ad9c5e2f>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<PlayerGraphics::DrawSprites>?522476032(PlayerGraphics,RoomCamera/SpriteLeaser,RoomCamera,single,UnityEngine.Vector2)
RoomCamera+SpriteLeaser.Update (System.Single timeStacker, RoomCamera rCam, UnityEngine.Vector2 camPos) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RoomCamera.DrawUpdate (System.Single timeStacker, System.Single timeSpeed) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.GrafUpdate (System.Single timeStacker) (at <a117a2e773414632b51933d2ae7f2aca>:0)
MainLoopProcess.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
RainWorldGame.RawUpdate (System.Single dt) (at <a117a2e773414632b51933d2ae7f2aca>:0)
ProcessManager.Update (System.Single deltaTime) (at <a117a2e773414632b51933d2ae7f2aca>:0)
(wrapper dynamic-method) RainWorld.DMD<RainWorld::Update>(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?414733824(RainWorld)
ColorConfig.ColorConfigHooks+MenuHooks.On_RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at C:/Users/heben/source/repos/ColorConfig/NewColorConfigHooks.cs:51)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-439010816(RainWorld)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RainWorld::Update>?-1167634432(RainWorld)
Modpacks.ModpacksManager.RainWorld_Update (On.RainWorld+orig_Update orig, RainWorld self) (at /Isbjorn52/ModpacksManager.cs:386)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RainWorld::Update>?-1449299968(RainWorld)
Last edited by Tecuser01; 26 Feb @ 12:02pm
revive costs 1 tentacle somehow. in remix options i set 2 but still consuming 1
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