Project Zomboid

Project Zomboid

Training Target
Bug Report
`attempted index: getObjects of non-table: null
function: null -- file: trainingTarget_scripts.lua line # 132 | MOD: Training Target [B42]
function: null -- file: trainingTarget_scripts.lua line # 42 | MOD: Training Target [B42]
java.lang.RuntimeException: attempted index: getObjects of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:364)
at zombie.CombatManager.attackCollisionCheck(CombatManager.java:657)
at zombie.ai.states.SwipeStatePlayer.OnAnimEvent_AttackCollisionCheck(SwipeStatePlayer.java:348)
at zombie.core.skinnedmodel.advancedanimation.events.AnimEventListenerWrapperNoParam.animEvent(AnimEventListenerWrapperNoParam.java:24)
at zombie.core.skinnedmodel.advancedanimation.events.AnimEventListenerWrapperNoParam.animEvent(AnimEventListenerWrapperNoParam.java:18)
at zombie.core.skinnedmodel.advancedanimation.events.AnimEventBroadcaster.animEvent(AnimEventBroadcaster.java:83)
at zombie.ai.State.animEvent(State.java:36)
at zombie.ai.StateMachine.lambda$stateAnimEvent$6(StateMachine.java:289)
at zombie.util.lambda.Consumers$Params2$CallbackStackItem.accept(Consumers.java:93)
at zombie.util.list.PZArrayUtil.forEach(PZArrayUtil.java:974)
at zombie.util.Lambda.lambda$forEachFrom$3(Lambda.java:235)
at zombie.util.lambda.Stacks$Params5$CallbackStackItem.invoke(Stacks.java:350)
at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
at zombie.util.Lambda.capture(Lambda.java:152)
at zombie.util.Lambda.forEachFrom(Lambda.java:232)
at zombie.ai.StateMachine.stateAnimEvent(StateMachine.java:285)
at zombie.characters.IsoGameCharacter.OnAnimEvent(IsoGameCharacter.java:4295)
at zombie.characters.IsoPlayer.OnAnimEvent(IsoPlayer.java:10350)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.OnAnimEvent(AdvancedAnimator.java:298)
at zombie.core.skinnedmodel.advancedanimation.AnimLayer.invokeAnimEvent(AnimLayer.java:250)
at zombie.core.skinnedmodel.advancedanimation.AnimLayer.updateInternal(AnimLayer.java:492)
at zombie.core.profiling.PerformanceProbes$Invokable$Params2$Probe_Cached.invoke(PerformanceProbes.java:259)
at zombie.core.skinnedmodel.advancedanimation.AnimLayer.Update(AnimLayer.java:387)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator$SubLayerSlot.update(AdvancedAnimator.java:853)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.updateInternal(AdvancedAnimator.java:462)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:214)
at zombie.core.skinnedmodel.advancedanimation.AdvancedAnimator.update(AdvancedAnimator.java:411)
at zombie.characters.IsoGameCharacter.postUpdateInternal(IsoGameCharacter.java:12543)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.IsoGameCharacter.postupdate(IsoGameCharacter.java:12498)
at zombie.characters.IsoPlayer.postupdateInternal(IsoPlayer.java:4319)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.postupdate(IsoPlayer.java:4312)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.postupdate(MovingObjectUpdateSchedulerUpdateBucket.java:89)
at zombie.MovingObjectUpdateScheduler.postupdate(MovingObjectUpdateScheduler.java:180)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3964)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4054)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3978)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:377)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:924)
at zombie.GameWindow.run_ez(GameWindow.java:817)
at zombie.GameWindow.mainThread(GameWindow.java:615)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Showing 1-8 of 8 comments
Blkbeard 31 Jan @ 7:37am 
Running AimOutline and CombatText for targeting, not sure if that would interfere with anything, not really running much for weapon mods or that add any firearms to the game other then GunsEverywhere which just adds more spawn points for guns.

I get this error when just shooting into the air and at nothing in particular.I am a Controller user as well.

I will post a full mod list.
Last edited by Blkbeard; 31 Jan @ 2:52pm
Blkbeard 31 Jan @ 7:38am 
VERSION = 1,

mods
{
mod = \1979rastrojero,
mod = \1979rastrojeroCarni,
mod = \1979rastrojeroFlete,
mod = \2464581798/waterPipes,
mod = \3019672735/ModComparer,
mod = \3409168221,
mod = \damnlib,
mod = \76chevyKseries,
mod = \82porsche911,
mod = \84jeepXJ,
mod = \85chevyCaprice,
mod = \85pontiacParisienne,
mod = \89dodgeCaravan,
mod = \90bmwE30,
mod = \91fordLTD,
mod = \91range,
mod = \93fordF350,
mod = \93lorevehiclepack,
mod = \AccessibleContainers,
mod = \ActualClassicalWatches,
mod = \AimOutline,
mod = \AlicesMultiWearVanilla,
mod = \AnyHammerRainCollector,
mod = \ArmoredVests,
mod = \TchernoLib,
mod = \AutoMoveTo,
mod = \B42Mushroomjar,
mod = \B42_Fix_Generators_Bunkers_Skyscrapers,
mod = \BATMAN_Training_Target_b42,
mod = \BION_DropBags,
mod = \BackpackPlusSatchels,
mod = \BeautifyingTime,
mod = \BecomeBraveB42,
mod = \BecomeDesensitizedB42,
mod = \BetterClothingInfoComparison,
mod = \BiggerCharacterAvatarLarge,
mod = \BrandenburgEkronIrvingtonSpawnLocations,
mod = \CPM,
mod = \CWWell,
mod = \CalorieFix,
mod = \ChuckleberryFinnAlertSystem,
mod = \ClimbWall,
mod = \ClothingActionsRM,
mod = \ClothingLine,
mod = \CombatText,
mod = \Context Menu Building [b42],
mod = \CraftClay,
mod = \CraftConcrete,
mod = \CraftPlaster,
mod = \Crawl,
mod = \CustomGamepadUI,
mod = \DEON_CVG,
mod = \Dead Air,
mod = \DeonArcadeMachines,
mod = \DetailedDescriptionsForOccupationsAndTraits,
mod = \Dodge,
mod = \Dry All Leathers & Plants,
mod = \EQUIPMENT_UI,
mod = \EasyLaundry,
mod = \EmergencyTVChannel,
mod = \ExerciseWithCorpses,
mod = \ExploringTime,
mod = \FWOBenchPress&Treadmill,
mod = \FWOFitnessWorkoutOverhaul,
mod = \FactoryPieces,
mod = \FirstAidVHSTapes,
mod = \FunctionalAppliances2,
mod = \GenRange,
mod = \GeneratorTimeRemaining,
mod = \GlassHats,
mod = \GoldDigger,
mod = \HandCrankFlashlights,
mod = \HighlightPoweredAppliances,
mod = \ImmersiveLore,
mod = \IndustrialRevolution,
mod = \IndustrialRevolutionVehicleParts,
mod = \Inventory_ReInvented,
mod = \ItemComparison,
mod = \StarlitLibrary,
mod = \ItemUseTooltips,
mod = \ItemUseTooltipsSmeltAddon,
mod = \KATTAJ1_ClothesCore,
mod = \KATTAJ1_Military,
mod = \KI5trailers,
mod = \LT,
mod = \LargeProgressIndicator,
mod = \LightSwitchBacklight,
mod = \M65ArmyFieldJacket,
mod = \MRaT,
mod = \MakeFertilizer,
mod = \MakeWoodCharcoal,
mod = \Makedriedfruit,
mod = \MattSimpleAddonsFriuts,
mod = \McCoy_Estate_spawn,
mod = \ModConfigMenu,
mod = \MopCanYouSmeltIt,
mod = \MoreDamagedObjects,
mod = \MoreDescriptionForTraits42,
mod = \Navigation,
mod = \NoLighterNeeded,
mod = \NoMoreSicknessInsideVehicle,
mod = \OffroadGoBrrr,
mod = \P4HasBeenRead,
mod = \kitsunelib,
mod = \PZKExtendedVehicleZones,
mod = \PackPantry,
mod = \Peach_Manor,
mod = \PortionSizes,
mod = \ProcessScrapMetalDeon,
mod = \Project_Seasons_B42,
mod = \PushCarMod,
mod = \PzkVanillaPlusCarPack,
mod = \PzkVanillaPlusCarPackExotics,
mod = \RainCleansBlood,
mod = \ReadingIsNotBoring42,
mod = \RebalancedPropMoving,
mod = \Rebalanced_Butchering,
mod = \ReducedWeightWalkieTalkies,
mod = \RepairAnyClothes,
mod = \RepairableWindows,
mod = \ReplaceBandage,
mod = \RiskyPartySystem,
mod = \Roll,
mod = \SKITTLE_LongTermPreservation,
mod = \SM4BootsExpandedB42,
mod = \SM4ClothesExpandedB42,
mod = \SapphCooking_B42,
mod = \ShoulderSlot,
mod = \ShowSowingSeasonInTooltip,
mod = \Simple Firearm Upgrade,
mod = \errorMagnifier,
mod = \SkillRecoveryJournal,
mod = \SkillRecoveryJournalReminder,
mod = \SmallTownsSpawnLocations,
mod = \SpiffophonicSoundLite,
mod = \SpnCloth,
mod = \SpnHair,
mod = \StarvingZombies,
mod = \TargetSquareOnLoad,
mod = \TheyKnewB42,
mod = \TreesHaveLoot,
mod = \TrueMusicRadio,
mod = \TurnOffTVRadioFromContextMenu,
mod = \Video_Game_Consoles,
mod = \VGC_Addon_NESGames,
mod = \VGC_Addon_SNESGames,
mod = \Vehicle Repair Overhaul,
mod = \VehicleSalvage,
mod = \WKZED,
mod = \WanderingZombies,
mod = \WatchSlot,
mod = \WeightlessKeys,
mod = \WhatCanICraft,
mod = \WookieeGamepadSupportPersonalFix,
mod = \WorkingElevators,
mod = \YakiBSB42,
mod = \YakiHRB42,
mod = \YakiHSBasegameTextureB42,
mod = \[B42]WalletFix,
mod = \b42animallogger,
mod = \b42plumbingfix,
mod = \b42threadconsolidationfix,
mod = \darkerMap,
mod = \emptyBottlesAreOpen,
mod = \eris_food_expiry,
mod = \hand-bag-window-climb,
mod = \herbalist,
mod = \pauseMusic,
mod = \riskykillreward,
mod = \showweaponstatsplus,
mod = \simpleLockpicking,
mod = \tm_grunge,
mod = \tpab42,
mod = \truemusic,
mod = \tsarslib,
mod = /url=https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?3390487814,
mod = \usethatfurnacepls,
mod = \w_betterwringing,
}

maps
{
}
Batman-[FR]  [developer] 31 Jan @ 12:57pm 
Many thanks for your report, i'll take a look :)
Batman-[FR]  [developer] 31 Jan @ 1:01pm 
ok found it, you play in debug mode ?
Blkbeard 31 Jan @ 2:51pm 
Yes, Sorry should have mentioned that.
Batman-[FR]  [developer] 1 Feb @ 3:24am 
it will be fixed in the next version :)
Ok Thank you very much, I look forward to it :)
Batman-[FR]  [developer] 3 Feb @ 2:45am 
fixed :) thanks for the report !
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