Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Empire Tweaks
 This topic has been pinned, so it's probably important
Nanu  [developer] 31 Jan @ 6:25am
Report any bugs here
Please report any bugs or issues you encounter here, I will not be responding to bug reports in the comments
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Showing 1-13 of 13 comments
Chinag 1 Feb @ 12:31pm 
Didn't get time to check which specific mod causes it, but I'm having some sort of building incompatibility problem where the game crashes when clicking on a settlement. Disabling this mod atleast makes it not crash. I'll check which one it is tomorrow when I got better time.
Nanu  [developer] 1 Feb @ 6:41pm 
Originally posted by Chinag:
Didn't get time to check which specific mod causes it, but I'm having some sort of building incompatibility problem where the game crashes when clicking on a settlement. Disabling this mod atleast makes it not crash. I'll check which one it is tomorrow when I got better time.
I'm not sure what would cause this. This mod does introduce a new building that's not in WH3 but it doesn't crash for me so I think you're right its likely a mod incompatibility.

Also I haven't tested the mod on existing campaigns so it could also just be an issue with adding it to an ongoing save
Last edited by Nanu; 1 Feb @ 6:42pm
I think it might be chopchops Additional Buildings: Bastions, Forts & Gates they both have a reference to roads. Disabling his "additional bastion mods" lets me start a campaign I enable them and yours and crash
Good morning,
The basic arquebusiers have texture problems...they wear hunter jackets which disappear when you zoom in...while retaining the quivers of arrows, which is strange for firearm units.
Thanks
Chinag 2 Feb @ 4:59am 
Can confirm that grimnar42600 is correct with Chopchop's Additional Buildings: Bastions, Forts & Gates is causing a crash incompatibility.

Tested by starting a new save with Nuln

Other building related mods that seems to cause no problems atleast.

- Chopchop's Expanded Buildings Overhaul
- cenTurion's Buildings Expansion - Undivided edition
- Backmechuisa's Torch your climate
- Spartan's Building Progressive Icons
- SWO-RD - Settlements and Campaign movement
Nanu  [developer] 2 Feb @ 2:13pm 
Originally posted by jildazmoisan:
Good morning,
The basic arquebusiers have texture problems...they wear hunter jackets which disappear when you zoom in...while retaining the quivers of arrows, which is strange for firearm units.
Thanks
I don’t know what Arquibusiers are so I assume that’s a translation of crossbowmen or handgunners. I checked both and neither have this texture issue you’re describing.
Leodensian 10 Feb @ 12:42pm 
Loving the mod! Just to let you know that the keys:

character_skills_localised_name_nanu_emp_cha_captain_demigryph
character_skills_localised_name_nanu_emp_cha_general_demigryph

in text\db\nanu_empire_tweaks_character_skils

currently have a typo: Demigrpyh instead of Demigryph.
Nanu  [developer] 10 Feb @ 2:32pm 
Originally posted by Chinag:
Can confirm that grimnar42600 is correct with Chopchop's Additional Buildings: Bastions, Forts & Gates is causing a crash incompatibility.

Tested by starting a new save with Nuln

Other building related mods that seems to cause no problems atleast.

- Chopchop's Expanded Buildings Overhaul
- cenTurion's Buildings Expansion - Undivided edition
- Backmechuisa's Torch your climate
- Spartan's Building Progressive Icons
- SWO-RD - Settlements and Campaign movement
This has been fixed in the latest update
Nanu  [developer] 10 Feb @ 2:32pm 
Originally posted by Leodensian:
Loving the mod! Just to let you know that the keys:

character_skills_localised_name_nanu_emp_cha_captain_demigryph
character_skills_localised_name_nanu_emp_cha_general_demigryph

in text\db\nanu_empire_tweaks_character_skils

currently have a typo: Demigrpyh instead of Demigryph.
Thankyou, I will address this in the next patch
For some reason and I have no idea where to start looking my home grown ror units are losing their names still get the upgrades just the unique name reverts back to vanilla
Nanu  [developer] 13 Feb @ 7:20pm 
Originally posted by grimnar42600:
For some reason and I have no idea where to start looking my home grown ror units are losing their names still get the upgrades just the unique name reverts back to vanilla
Not sure what would cause that, sounds like mod conflict though. I’ve never heard of renamed units reverting to their localized names
Ok I found the problem a different mod Adjustable Armies is causing it in the way he handles adding hero's into the army will let him know.
Moonkata 17 Jul @ 12:28am 
When i build the Imperial Academy building, the levels of generals and heroes that you can recruit should increase, but there is a bug where the levels do not increase. (*The same bug occurred when only this mod was applied.)
Last edited by Moonkata; 17 Jul @ 12:28am
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