Space Engineers

Space Engineers

[STABLE/DEV] Advanced FTL Jump Drive/Interdictor
 This topic has been pinned, so it's probably important
Gwindalmir  [developer] 24 Dec, 2014 @ 12:46am
Known Issues
Updated 5 Dec 2015.

This is a list of known issues.
Most recent at the end.
Some are due to game engine limitations.
---------------------------------
  • Do not initiate a jump while still docked to a station (ie. landing gear locked). Recent game changes will cause the ship to return to its docked location after jump, with potentially disastrous results. This does not affect ships docked TO the parent jumping ship (ie. hangar bay).
  • After jumping, ships or players may look weird (disconnected from player or flat). Simply moving slightly in any direction should 'snap' it back into place. It is unknown what causes this bug. This has been reported here: http://forums.keenswh.com/threads/01-085-setposition-on-player-controlled-grid-adds-offset-to-player.7361530/
  • There is a rare bug that can corrupt the world while jumping. This manifests as a massive slowdown. Client sim speed drops to 0.05. The issue is the position of one of the entities becomes NaN. The fix is to edit the save file and change that to a real position.
  • Slowdown during jump. This is the caused by the game engine updating everything for the new location. There's nothing I can do about that.
  • Ships disappearing. There's a chance (seems to be getting worse as game updates more) that your ship will disappear after the jump. Reported here: http://forums.keenswh.com/threads/01-083-reorderclusters-removes-entity-if-it-instantaneously-moves-more-than-a-cluster-size-20km.7360507
  • Jumping ships can lose physics sync on unlimited worlds (causes object to pass through other objects). This might be related to above issue.
  • Message Destination too far, add range upgrades may appear far from world center.
  • When updating FTL stats (range, accuracy, etc...), values may not upgrade correctly with upgrade blocks attached. Workaround is to do a /ftl save and reload the map. Alternatively you can toggle all the upgrade blocks off and on again (all at once for each FTL, not one at a time).
  • Stock jump drive cannot be inhibited if using a GPS destination. Blind jump can be blocked, as can jumping from a location with an active inhibitor. This will also prevent the Jump Drive from charging while the inhibitor is active (or in range).
Last edited by Gwindalmir; 5 Dec, 2015 @ 3:26pm