Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Mixu's Legendary Lords - SFO Submod
 This topic has been pinned, so it's probably important
RatboyW  [developer] 4 Feb @ 4:24pm
Balance Suggestions
Guide:
  • List the exact name of the ability/unit
  • If there is a comparable ability/unit that SFO has created or balanced, list it as an example
  • Lay out your suggestion, if you have one
  • Post screenshots if you can

Pending Investigations
(Once the mod is stable I'll worry about changing existing balance edits)
  • Elector Counts, will investigate stats compared to Karl, generic lords, etc
Last edited by RatboyW; 5 Feb @ 4:15pm
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Showing 1-3 of 3 comments
Mann 5 Feb @ 6:06am 
Сan you change one of the silly things about this balanas is the statistics of the electors? They're terrible. It's like a normal warlord, just with abilities, then why isn't karl franz the same? Why does he have unique and strong sides with sfo abilities, when like the electors that own runeclaws are just regular warlords, only very expensive and have a couple abilities?
P.s.
Yeah, you already answered that question, that you're fixing the problems now, but I'm just reminding you that you could rebalance them depending on their skills, weapons they carry, and give them empire-appropriate abilites.
Talos10 5 Feb @ 6:57pm 
Originally posted by Nuna<3:
Сan you change one of the silly things about this balanas is the statistics of the electors? They're terrible. It's like a normal warlord, just with abilities, then why isn't karl franz the same? Why does he have unique and strong sides with sfo abilities, when like the electors that own runeclaws are just regular warlords, only very expensive and have a couple abilities?

First, Karl Franz is superior to all the other Electors in terms of being a warrior. As a general, he actually had the largest command range in the TT game. Greater then Tyrion, Malekith, Archaeon, and everyone else! Both in the TT war-game, and in the lore, he could handily defeat any of the other Electors in 1-on-1 fights except maybe Marius Leitdorf (this would actually be really close as Leitdorf's character was built as a duelist). Even Todbringer's stats on the TT fell short of the Emperor as a fighter, and quite a bit short as a warleader. So the other Electors not being Karl's equal actually makes perfect sense.

I'm not saying we shouldn't review their stats for balance reasons, but the simple truth is most of the Electors are just a General of the Empire, with a few extra gimmicks!
Last edited by Talos10; 6 Feb @ 2:43am
Sprucing up the elector counts LORD and FACTION effects to be more unique would be fantastic.

My suggestion for Nordland:

- Gimmicks and/or Buffs for Battles at Sea (Alberic has shipbuilding. Maybe Theoderic can too ? dunno if its too much)

- Buffs for Port Settlements/Cities or just the ports themselves

- Buffs when fighting against Norsca

- Buffs and or unique abilities for Marine-based/themed empire units

(Nordland Mariners) (Stirland River Guards ?) (Landship ?) (when playing with scm marienburg. Theoderic has buffs for some of marienburgs units like Knight Mariners and riverwardens wich gave me this idea)

- Allegiance gain boost aswell as allied unit boosts for Laurelorn (Lord effects), since Theoderic has a defensive Alliance with them at the start
Last edited by Gidwelion; 17 Mar @ 8:11am
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