Half-Life 2

Half-Life 2

Half-Life 2: Additions (CANCELLED)
 This topic has been pinned, so it's probably important
Fortress_Bucket  [developer] 5 Feb @ 10:36pm
IDEAS SUGGESTIONS
Post all ya creative ideas here! Just make sure theres:
A- An existing model for it that fits the HL2 theme\artstyle [Example: ‘Hey think you could add this model using this model on Gmod: <Link Here>]
B- Whilst I am now experimenting with creating custom NPCs, I still believe that it’d still be hard for me to do, and therefore I recommend not suggesting custom npcs
C- A feature that doesn't break immersion [the ability to make the game feel like you're actually in it]
D- Doesn't require me to make a new model entirely
Last edited by Fortress_Bucket; 14 Apr @ 3:43pm
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Showing 1-15 of 410 comments
If you want to made a tactical rebels, which uniform you want to make? Is it like the original one for regular rebels or is it with a old-fashioned vest like from US Army like 1990s?
Lockit 6 Feb @ 4:16am 
why not mr friendly? it will see some cut half life 1 xens to
For combine addition, what about adding the Ordinal
Fortress_Bucket  [developer] 6 Feb @ 12:14pm 
Originally posted by TexTonic13:
For combine addition, what about adding the Ordinal
Yeah I was actually planning to add the Ordinals occasionally, probably near Combine Grunt squads occasionally or something since I don’t want the elites to be completely replaced, but thanks! 👍
Fortress_Bucket  [developer] 6 Feb @ 12:19pm 
Originally posted by Lockit:
why not mr friendly? it will see some cut half life 1 xens to
Most I can do is add these as dead corpses since I can’t script, although cool idea to add! :steamhappy: :steamthumbsup:
i have a few ideas, you should add a few fires in nova prospekt along with the combine elite reskinned as a combine guard when your leaving the place in a teleporter, also a ichthyosaur corpse should be added in that one electric room where you do parkour. theres a mod where vorts are seen fighting combine in nova prospekt, that would be a cool addition to the mod.



last note im not sure if this is just a npc mod but it would be great to see an early morning when you get out of ravenholm instead of a afternoon cloudy sky, an ambience change to the uprising can be cool, like jet noises and more explosion noises to make the uprising seem like more than a simple rebellion, also can you add the xen fauna addon to the canals?
Last edited by Questionable; 6 Feb @ 5:04pm
Weapons:steamthumbsup:
Lockit 7 Feb @ 1:44am 
not only npcs maybe new ragdolls props heck even areas it will add more life and even have some more playtime also maybe some ragdolls for some other xen now we dont need npc but ragdolls can be cool like Alien Grunt Alien Controller Zombie Assassin etc just for some lore and others stuff! thank you! also very cool mod top 2 for me!
Fortress_Bucket  [developer] 7 Feb @ 2:10am 
Originally posted by Lockit:
not only npcs maybe new ragdolls props heck even areas it will add more life and even have some more playtime also maybe some ragdolls for some other xen now we dont need npc but ragdolls can be cool like Alien Grunt Alien Controller Zombie Assassin etc just for some lore and others stuff! thank you! also very cool mod top 2 for me!

Apparently in the HL2 Alien Grunts and Controllers are considered to be extinct after the death of the nihilanth, so since I feel like it'd be outta place I won’t be adding those unfortunately, and with the zombie assassin I will be adding gonone corpses from opposing force instead if thats fine, but overall thanks for your suggestions happy to see you liked this mod!
Fortress_Bucket  [developer] 7 Feb @ 2:19am 
Originally posted by Questionable:
i have a few ideas, you should add a few fires in nova prospekt along with the combine elite reskinned as a combine guard when your leaving the place in a teleporter, also a ichthyosaur corpse should be added in that one electric room where you do parkour. theres a mod where vorts are seen fighting combine in nova prospekt, that would be a cool addition to the mod.



last note im not sure if this is just a npc mod but it would be great to see an early morning when you get out of ravenholm instead of a afternoon cloudy sky, an ambience change to the uprising can be cool, like jet noises and more explosion noises to make the uprising seem like more than a simple rebellion, also can you add the xen fauna addon to the canals?

-If the running animations are proper I could add the combine guard as a reskinned combine soldier! :D
-If I can find deeper bodies of water I can add em!
-In nova prospekt I’ve been planing to add dead combine guards but thanks for the suggestion!
-I can add the morning sky after leaving Ravenholm 👍
-Not sure how to change up the ambiance but since I feel like jet noises don’t fit I could add like distant screaming from a cremator burning people, gunships, hunter chopper alarms, maybe citizens warning people about striders over a speaker, ect instead 👍
-And yeah I’ve also been planning to add xen fauna in the canals and possibly other places as well! Thanks for these suggestions :steamhappy:
:steamthumbsup:
Fortress_Bucket  [developer] 7 Feb @ 2:20am 
Originally posted by RIMH:
something great would be adding in weapons like annabelle and the alyxgun back,its gonna take some work to fix but it would be great to make these weapons gettable by the player or maybe even the stunstick THEN you could replace them with whatever custom weapon replacement you want

Pretty sure there are mods that fix up those weapons so I could do those 👍
Lockit 7 Feb @ 3:00am 
okay that can work! also maybe even you can make your own xen monsters? i think it will be cool and also maybe a new headcrab like a baby one thats small and white?
Lockit 7 Feb @ 3:18am 
also good job for hitting the front of weekly top addons!:steamthumbsup::steamhappy:
Originally posted by Fortress_Bucket:
Originally posted by Lockit:
why not mr friendly? it will see some cut half life 1 xens to
Most I can do is add these as dead corpses since I can’t script, although cool idea to add! :steamhappy: :steamthumbsup:
You are aware of WHY that creature was cut, right? Like there's no real mistakening the silhouette the creature had when viewed.
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