Project Zomboid

Project Zomboid

[B42] Mastered Traits
French translation (encoding UTF-8)
It's a easy one :steamhappy:

Originally posted by UI_FR.txt:
UI_FR =
{
UI_trait_AgricultureMastered = "Agriculture maîtrisée";
UI_trait_AgricultureMastereddesc = "Niveau d'Agriculture maximum";
UI_trait_AnimalCareMastered = "Soins aux animaux maîtrisés";
UI_trait_AnimalCareMastereddesc = "Niveau de Soins aux animaux maximum";
UI_trait_AxeMastered = "Hache maîtrisée";
UI_trait_AxeMastereddesc = "Niveau de Hache maximum";
UI_trait_AimingMastered = "Visée maîtrisée";
UI_trait_AimingMastereddesc = "Niveau de Visée maximum";
UI_trait_ButcheringMastered = "Boucher maîtrisée";
UI_trait_ButcheringMastereddesc = "Niveau de Boucher maximum";
UI_trait_CarpentryMastered = "Menuiserie maîtrisée";
UI_trait_CarpentryMastereddesc = "Niveau de Menuiserie maximum";
UI_trait_CarvingMastered = "Sculpture maîtrisée";
UI_trait_CarvingMastereddesc = "Niveau de Sculpture maximum";
UI_trait_CookingMastered = "Cuisine maîtrisée";
UI_trait_CookingMastereddesc = "Niveau de Cuisine maximum";
UI_trait_ElectricalMastered = "Électrictié maîtrisée";
UI_trait_ElectricalMastereddesc = "Niveau d'Électrictié maximum";
UI_trait_FirstAidMastered = "Premier secours maîtrisée";
UI_trait_FirstAidMastereddesc = "Niveau de Premier secours maximum";
UI_trait_FishingMastered = "Pêche maîtrisée";
UI_trait_FishingMastereddesc = "Niveau de Pêche maximum";
UI_trait_FitnessMastered = "Fitness maîtrisée";
UI_trait_FitnessMastereddesc = "Niveau de Fitness maximum";
UI_trait_ForagingMastered = "Recherche maîtrisée";
UI_trait_ForagingMastereddesc = "Niveau de Recherche maximum";
UI_trait_GlassmakingMastered = "Verrerie maîtrisée";
UI_trait_GlassmakingMastereddesc = "Niveau de Verrerie maximum";
UI_trait_KnappingMastered = "Tailleur maîtrisée";
UI_trait_KnappingMastereddesc = "Niveau de Tailleur maximum";
UI_trait_LightfootedMastered = "Discrétion maîtrisée";
UI_trait_LightfootedMastereddesc = "Niveau de Discrétion maximum";
UI_trait_LongBladeMastered = "Armes tranchantes longues maîtrisée";
UI_trait_LongBladeMastereddesc = "Niveau d'Armes tranchantes longues maximum";
UI_trait_LongBluntMastered = "Armes contondantes longues maîtrisée";
UI_trait_LongBluntMastereddesc = "Niveau d'Armes contondantes longues maximum";
UI_trait_MaintenanceMastered = "Entretien maîtrisée";
UI_trait_MaintenanceMastereddesc = "Niveau de Entretien maximum";
UI_trait_MasonryMastered = "Maçonnerie maîtrisée";
UI_trait_MasonryMastereddesc = "Niveau de Maçonnerie maximum";
UI_trait_MechanicsMastered = "Mécanique maîtrisée";
UI_trait_MechanicsMastereddesc = "Niveau de Mécanique maximum";
UI_trait_MetalWorkingMastered = "Travail des métaux maîtrisée";
UI_trait_MetalWorkingMastereddesc = "Niveau de Travail des métaux maximum";
UI_trait_NimbleMastered = "Vivacité maîtrisée";
UI_trait_NimbleMastereddesc = "Niveau de Vivacité maximum";
UI_trait_PotteryMastered = "Poterie maîtrisée";
UI_trait_PotteryMastereddesc = "Niveau de Poterie maximum";
UI_trait_ReloadingMastered = "Rechargement maîtrisée";
UI_trait_ReloadingMastereddesc = "Niveau de Rechargement maximum";
UI_trait_RunningMastered = "Course maîtrisée";
UI_trait_RunningMastereddesc = "Niveau de Course maximum";
UI_trait_ShortBladeMastered = "Armes tranchantes courtes maîtrisée";
UI_trait_ShortBladeMastereddesc = "Niveau d'Armes tranchantes courtes maximum";
UI_trait_ShortBluntMastered = "Armes contondantes courtes maîtrisée";
UI_trait_ShortBluntMastereddesc = "Niveau d'Armes contondantes courtes maximum";
UI_trait_SneakingMastered = "Furtivité maîtrisée";
UI_trait_SneakingMastereddesc = "Niveau de Furtivité maximum";
UI_trait_SpearMastered = "Lance maîtrisée";
UI_trait_SpearMastereddesc = "Niveau de Lance maximum";
UI_trait_StrengthMastered = "Force maîtrisée";
UI_trait_StrengthMastereddesc = "Niveau de Force maximum";
UI_trait_TailoringMastered = "Couture maîtrisée";
UI_trait_TailoringMastereddesc = "Niveau de Couture maximum";
UI_trait_TrackingMastered = "Chasse maîtrisée";
UI_trait_TrackingMastereddesc = "Niveau de Chasse maximum";
UI_trait_WeldingMastered = "Forge maîtrisée";
UI_trait_WeldingMastereddesc = "Niveau de Forge maximum";
UI_trait_TrappingMastered = "Piégeage maîtrisée";
UI_trait_TrappingMastereddesc = "Niveau de Piégeage maximum";

UI_trait_EfficiencyMastered = "Efficacité maîtrisée";
UI_trait_EfficiencyMastereddesc = "Niveau d'Efficacité maximum";
UI_trait_ScavengingMastered = "Récupération maîtrisée";
UI_trait_ScavengingMastereddesc = "Niveau de Récupération maximum";
UI_trait_DrivingMastered = "Conduite maîtrisée";
UI_trait_DrivingMastereddesc = "Niveau de Conduite maximum";

UI_trait_ArtMastered = "Art maîtrisée";
UI_trait_ArtMastereddesc = "Niveau d'Art maximum";
UI_trait_CleaningMastered = "Nettoyage maîtrisée";
UI_trait_CleaningMastereddesc = "Niveau de Nettoyage maximum";
UI_trait_DancingMastered = "Danse maîtrisée";
UI_trait_DancingMastereddesc = "Niveau de Danse maximum";
UI_trait_MeditationMastered = "Méditation maîtrisée";
UI_trait_MeditationMastereddesc = "Niveau de Méditation maximum";
UI_trait_MusicMastered = "Musique maîtrisée";
UI_trait_MusicMastereddesc = "Niveau de Musique maximum";

}

If you add something (like new skills...) you can message me on steam and i will translate your new stuff
Last edited by Bobitec; 11 Mar @ 1:37pm
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Neighz  [developer] 11 Mar @ 6:02pm 
Thank you Bobitec I gave you credits in the Change Notes I also did 8 more languages thanks to your example
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