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The only thing that I can say that this campaign needs is tweaks to the bot navigation.
Survivor bots frequently had difficulties navigating and constantly took the longest, most inefficient routes to pickups.
The infected would commonly go into a "out-of-bounds" state whenever you went on top of an object they couldn't get to. And I don't mean purposely bugging them out; they would enter this state whenever you stood on top of something like a table (the greenhouse, for example) or the lockers.
The bot navigation screws with the finale, too. This makes the optimal strategy for beating the finale as follows:
1. Go to the little shop with the Molotovs
2. Stand in the shop frame, thus causing the infected to go into an "out-of-bounds" state.
3. Break off the horde with throwables and bullets.
4. Molotov the Tanks (and leave the Survivor bots for dead).
5. Either go in dry, bile away, or toss a spare pipe.
6. Fly away in the beauty of the sunset.
Once you've got the navmeshs under control, that's a solid, fun campaign right there.
But with the modified finale, I saw potential. I have some ideas for the final part I urge you to consider.
I like the idea of the infected being a constant stream rather than stopping once you reach the radio, so I would keep that in, but give the Survivors a quick grace period where they can stock up and prepare to answer.
Add in areas of different elevations—maybe with bridges here and there—that the Survivors are forced to keep moving to and from in order to not get overrun by the horde. And plenty of infected ladders. Unlike the CI, the SI has little trouble making way to you, and adds another reason to keep moving.
As the horde and SI thin out, the Tanks arrive (possibly not at the same time, but rather some seconds apart). Unlike the horde, the Tanks start off at higher elevations, so Survivors are forced to ground level, where they have to kite the tanks with various objects. One half of the group replenishes their ammo and heals themselves, while the other half deal with the Tanks.
Once both Tanks have been defeated, the finale ends how it already does. A moment to breathe is afforded—then quickly refunded. The Survivors have to make a mad dash for the helicopter, and the movie ends.
I think that could be fun.