Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Reinforcements - Death Guard - New Faction
Malaikat  [developer] 16 Feb @ 4:36am
Balance concerns
Please post any concerns of the mods balance here.
Is any unit to strong or weak? Does any unit feel lacking a niche? How does the faction behave in the hands of AI or human?
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I grabbed your faction pack collections but for some reason when I have them active it is disabling Ore Fields and Shards of Vaul tile bonuses (the +20% mineral and +10% mineral/energy respectively) for everyone.

Other than that the factions are really interesting, still playing around to get a feel for specific feedback on how they play though.
Malaikat  [developer] 22 Jul @ 4:42am 
I've taken a look and here is what I can see:
All base game factions are unaffected, for them the resource bonus works as if no mods are enabled.
For additional factions the tile bonus from for example volcanic works, the flat resource gain from outposts works, the city wide resource bonus from outposts works.
What doesn't work is the resource bonus outposts give to adjacent tiles.

This seems to be a general issue with all additional factions and how the game identifies additional factions, not only mine.
Most factions don't touch the outpost related files and for those that do, the changes work as intended.

I'd need to adjust every type of outpost for every faction individually and it should be possible to fix this issue. But for now I'll leave things as they are. From my testing all my additional factions are stronger than base gladius and don't need additional power.
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