Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
test: trying to shot a bullet to entity
expected behaviour: the entity starts shooting (one scientist died by deadly shooted to head)
recolored)
2. Responses:
- 1 Do nothing.
- 2 Remove the constraint/modification immediately or after a couple seconds.
- 3 Start applying the same constraint/modification to other entities nearby or via
physical contact.
- 4 Start removing the constraint/modification of other props that have the same
constraint/modification of the anomalous prop.
- 5 Do something if a prop with the same constraint/modification of the anomalous
prop comes within proximity or via physical contact.
output: break constraints it goes near
passive: turns props it collides with into an anomaly
output: duplicates itself (probably want to put some sort of limit on this one)
output: grows/shrinks
output: spawns random HL2 NPC's
output: temporarily blinds the player
trigger: if deleted (toolgun or Z undo) outputs:1. re-spawns itself {in a random place\ where it originally was spawned\ at it's current position} 2. explodes 3. spawns 1-5 anomalous props at it's current position 4. kills or maybe just damage or set on fire the player that deleted it
if you dont look at the prop it'll move closer to you
Trigger: Exposed to a certain color of light (or no light at all like in the dark room)
Trigger: In air for a couple seconds
Trigger: Nearby explosion
Trigger: Frozen by physgun
Trigger: Trigger of other prop nearby
Output: Add random velocity
Output: Weld to random prop
Output: Clone itself
Output: Teleport random prop to itself
Output: Suck nearby objects into or away from itself for 3 seconds
Output: Teleport behind random player or npc
Output: Go invisible until triggered again
Output: Glow very brightly
Output: Random trail
output: spawns a killable clone of the player that continues to sit in that specific spot
Trigger: Contact with other anomalous props
Trigger: Any amount of Hostile NPCS near the object (Combine and such)
output: drains HP and grows in size with how much HP is drained