Garry's Mod

Garry's Mod

Anomalous Props
 This topic has been pinned, so it's probably important
Mister Twister  [developer] 13 Feb @ 9:22pm
IDEAS FOR PRESETS OR TRIGGERS/OUTPUTS
What are some ideas from you guys that props can do? What should trigger them? What should they do in return? Or in general, what should a prop do?
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Showing 1-15 of 21 comments
breached anomaly
test: trying to shot a bullet to entity
expected behaviour: the entity starts shooting (one scientist died by deadly shooted to head)
Soldier 15 Feb @ 2:58pm 
1. Triggers: being modified in any way by the toolgun (e.g., welded, roped to prop/world,
recolored)
2. Responses:
- 1 Do nothing.
- 2 Remove the constraint/modification immediately or after a couple seconds.
- 3 Start applying the same constraint/modification to other entities nearby or via
physical contact.
- 4 Start removing the constraint/modification of other props that have the same
constraint/modification of the anomalous prop.
- 5 Do something if a prop with the same constraint/modification of the anomalous
prop comes within proximity or via physical contact.
Last edited by Soldier; 15 Feb @ 2:58pm
one prop should attach ropes to each other
texee 16 Feb @ 9:41am 
output: weld whatever it touches to it
output: break constraints it goes near
boxman 17 Feb @ 8:57pm 
output: modifies it's own gravity to ether stronger or weaker or changes the direction of the gravity
passive: turns props it collides with into an anomaly
output: duplicates itself (probably want to put some sort of limit on this one)
output: grows/shrinks
output: spawns random HL2 NPC's
output: temporarily blinds the player
trigger: if deleted (toolgun or Z undo) outputs:1. re-spawns itself {in a random place\ where it originally was spawned\ at it's current position} 2. explodes 3. spawns 1-5 anomalous props at it's current position 4. kills or maybe just damage or set on fire the player that deleted it
duk 18 Feb @ 12:49am 
weeping angel

if you dont look at the prop it'll move closer to you
output: colour changing
memes4life034 18 Feb @ 12:07pm 
Trigger: Put in water
Trigger: Exposed to a certain color of light (or no light at all like in the dark room)
Trigger: In air for a couple seconds
Trigger: Nearby explosion
Trigger: Frozen by physgun
Trigger: Trigger of other prop nearby

Output: Add random velocity
Output: Weld to random prop
Output: Clone itself
Output: Teleport random prop to itself
Output: Suck nearby objects into or away from itself for 3 seconds
Output: Teleport behind random player or npc
Output: Go invisible until triggered again
Output: Glow very brightly
Output: Random trail
sagey08 18 Feb @ 1:48pm 
trigger: sitting on a seat-like prop (couches, chairs, etc)

output: spawns a killable clone of the player that continues to sit in that specific spot
trigger: Death of a nearby player or npc
Last edited by bigulator; 18 Feb @ 5:54pm
output idea: prop follows you through jumping and rolling like a living thing
output: spawn medkits/suit batteries/ammo/other similar stuff
OkaMeow 19 Feb @ 2:42pm 
interacting with e
samter 19 Feb @ 3:08pm 
Trigger: Multiple NPCS or Players nearby the object
Trigger: Contact with other anomalous props
Trigger: Any amount of Hostile NPCS near the object (Combine and such)
boxman 19 Feb @ 11:04pm 
trigger: some one takes damage nearby

output: drains HP and grows in size with how much HP is drained
Last edited by boxman; 20 Feb @ 1:23am
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