Left 4 Dead 2

Left 4 Dead 2

Infected Town Fixed
Dukkie  [developer] 29 Apr @ 6:59am
Bug report
If you have any find issue we will fix what i afford
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Showing 1-15 of 20 comments
Brian 30 Apr @ 6:34pm 
I found three problems when I played this campaign. The bot players did not pick up health kits when the first map started. Everybody eventually picked up a sniper rifle. There was no way use the scope on the sniper rifle. The most noticeable problem was missing textures. All the photo booths had missing textures. I downloaded this campaign from the GameMaps website. It looks like I was supposed to have installed two other campaigns. That's what I read on the Steam Workshop. I'm not really sure.
Last edited by Brian; 30 Apr @ 7:14pm
Dukkie  [developer] 30 Apr @ 7:47pm 
Originally posted by Brian:
I found three problems when I played this campaign. The bot players did not pick up health kits when the first map started. Everybody eventually picked up a sniper rifle. There was no way use the scope on the sniper rifle. The most noticeable problem was missing textures. All the photo booths had missing textures. I downloaded this campaign from the GameMaps website. It looks like I was supposed to have installed two other campaigns. That's what I read on the Steam Workshop. I'm not really sure.
Thanks for finding problem i will include next update, Gamemaps and steam workshop are same content with under names :)
Brian 30 Apr @ 9:09pm 
Originally posted by Dukz17:
Originally posted by Brian:
I found three problems when I played this campaign. The bot players did not pick up health kits when the first map started. Everybody eventually picked up a sniper rifle. There was no way use the scope on the sniper rifle. The most noticeable problem was missing textures. All the photo booths had missing textures. I downloaded this campaign from the GameMaps website. It looks like I was supposed to have installed two other campaigns. That's what I read on the Steam Workshop. I'm not really sure.
Thanks for finding problem i will include next update, Gamemaps and steam workshop are same content with under names :)
I wasn't sure if you knew about that problem with the sniper rifles. There's only one other change I think you should make. It's in the last map. It happened during the finale after I poured all the gas into the generator. There was a cut-scene that immediately started after I did that. I got wiped out by two Tanks because of that cut-scene. I had no time to get away from them. The Tanks and all the zombies killed everybody. I wish there had been more time to get away from those Tanks after that cut-scene ended.
Last edited by Brian; 30 Apr @ 9:11pm
Dukkie  [developer] 30 Apr @ 11:50pm 
Originally posted by Brian:
Originally posted by Dukz17:
Thanks for finding problem i will include next update, Gamemaps and steam workshop are same content with under names :)
I wasn't sure if you knew about that problem with the sniper rifles. There's only one other change I think you should make. It's in the last map. It happened during the finale after I poured all the gas into the generator. There was a cut-scene that immediately started after I did that. I got wiped out by two Tanks because of that cut-scene. I had no time to get away from them. The Tanks and all the zombies killed everybody. I wish there had been more time to get away from those Tanks after that cut-scene ended.
I aware of sniper bug yesterday and the finale we will look it solution thanks
I can't see the viewmodels of the survivor arms and weapons/items on this campaign for some reason. No matter what weapons and items I switch to, they are just...invisible in first person view.
Any idea why this might be happening?
Dukkie  [developer] 5 May @ 10:52pm 
Originally posted by LuckyRoot:
I can't see the viewmodels of the survivor arms and weapons/items on this campaign for some reason. No matter what weapons and items I switch to, they are just...invisible in first person view.
Any idea why this might be happening?

Hi, I already aware of this problem in other player experiencing issue with view i think needs to disable the intro or other remedies not mentioned.
Originally posted by Dukz17:
Originally posted by LuckyRoot:
I can't see the viewmodels of the survivor arms and weapons/items on this campaign for some reason. No matter what weapons and items I switch to, they are just...invisible in first person view.
Any idea why this might be happening?

Hi, I already aware of this problem in other player experiencing issue with view i think needs to disable the intro or other remedies not mentioned.
Thank you for the explanation. I sincerely wish you the best of luck in fixing it.
I have a dedicated server with 79 custom campaigns.
But this campaign causes a BUG in the intro video.
After the intro video, the screen becomes static, as if the view was high up (in the air), looking at the horizon.
When I try to enter AFK mode, I can see my character stuck in the door and I can't move.

Image:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491785207
Dukkie  [developer] 1 Jun @ 9:24pm 
Originally posted by Mi.Cura™:
I have a dedicated server with 79 custom campaigns.
But this campaign causes a BUG in the intro video.
After the intro video, the screen becomes static, as if the view was high up (in the air), looking at the horizon.
When I try to enter AFK mode, I can see my character stuck in the door and I can't move.

Image:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491785207
oh, that is intro bug we will address that
Brian 2 Jun @ 3:13am 
The finale has been improved. The finale is not a nightmare now. There used to be too many zombies. The only problem I'm noticing now is that the bot players will not pick up anything in the second map. They will not pick up ammo packs. They will not use ammo piles. I think they will pick up weapons in the gun shop. They will not pick up health kits or pills. I did not have that problem with the previous version of this campaign.
Brian 2 Jun @ 3:34am 
I did find one other problem in this campaign. It looked like a problem to me. The zombies in the second map spawned into view, but they did not attack me while I was turning off those three alarm switches when the second map started. I went into the gun shop to activate a switch on the wall. The zombies did not enter the gun shop while I was doing that. Some of the special infected zombies did enter the gun shop. The rest of the zombies stood outside. It was easy to kill a lot them because of that. It just seemed like there was something wrong with that horde of zombies while I was activating those three switches to turn off the alarm.
Originally posted by Dukkie:
Originally posted by Mi.Cura™:
I have a dedicated server with 79 custom campaigns.
But this campaign causes a BUG in the intro video.
After the intro video, the screen becomes static, as if the view was high up (in the air), looking at the horizon.
When I try to enter AFK mode, I can see my character stuck in the door and I can't move.

Image:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3491785207
oh, that is intro bug we will address that

Thanks for sharing your work, I'll wait to play it.
Dukkie  [developer] 3 Jun @ 1:24am 
Originally posted by Mi.Cura™:
Originally posted by Dukkie:
oh, that is intro bug we will address that

Thanks for sharing your work, I'll wait to play it.
Hello, I already disable intro
Originally posted by Dukkie:
Originally posted by Mi.Cura™:

Thanks for sharing your work, I'll wait to play it.
Hello, I already disable intro

Great news, I'll test it and give you feedback.
Thank you for your attention.
Dukkie  [developer] 4 Jun @ 9:00am 
Originally posted by Brian:
The finale has been improved. The finale is not a nightmare now. There used to be too many zombies. The only problem I'm noticing now is that the bot players will not pick up anything in the second map. They will not pick up ammo packs. They will not use ammo piles. I think they will pick up weapons in the gun shop. They will not pick up health kits or pills. I did not have that problem with the previous version of this campaign.
Hello Brian, Expect for delay in next update we will find remedy for map 2 and map 3 survival bug 1. Nav problem 2.Zombie not spawning during event
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