Team Fortress 2

Team Fortress 2

The Crowd Controller
Possible stats...
Pros:
+25% damage bonus
+66% sticky charge time
+33% sticky speed
+50% reload time

Cons:
-50% clip size
-50% max stcikies out
-33% secondary ammo on wearer
+25% damage to self
Last edited by phencyclidine; 17 Nov, 2014 @ 2:05am
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Showing 1-15 of 400 comments
jkl 17 Nov, 2014 @ 1:57am 
Isnt this a secondary wep?
Richter Raccoon 17 Nov, 2014 @ 1:59am 
Originally posted by AtomicFryingPan:
Isnt this a secondary wep?
meaning it comes with less ammo.
Colt 17 Nov, 2014 @ 2:04am 
Originally posted by ZacharyKroemer <Cscyth>:
Originally posted by AtomicFryingPan:
Isnt this a secondary wep?
meaning it comes with less ammo.
Not really.
Colt 17 Nov, 2014 @ 2:12am 
I'd thought of this, to be more like a combat stickybomb launcher, not a camping one:

Pros:
+25% Damage
+25% Clip size (10 stickies)
+66% Mag size (40 stickies)

Cons:
Max active stickies reduced to 2 (like the sticky jumper)
The stickybomb only sticks on the ground
The stickybomb shatters if not detonated within 6 seconds
No random critical hits

Cosmetic:
Maybe some custom stickies with less spikes but not like the Scottish Resistance, just less spikes with the same size as a regular Stickybomb Launcher.
que (Banned) 17 Nov, 2014 @ 2:25am 


Originally posted by •»ÇǾŁŦ«•【ǾŊΞ】:
I'd thought of this, to be more like a combat stickybomb launcher, not a camping one:

Pros:
+25% Damage
+25% Clip size (10 stickies)
+66% Mag size (40 stickies)

Cons:
Max active stickies reduced to 2 (like the sticky jumper)
The stickybomb only sticks on the ground
The stickybomb shatters if not detonated within 6 seconds
No random critical hits

Cosmetic:
Maybe some custom stickies with less spikes but not like the Scottish Resistance, just less spikes with the same size as a regular Stickybomb Launcher.

so your promoting sticky spam?
Silver🔧Nuke 17 Nov, 2014 @ 2:41am 
Stickybomb launcher is powerful enough, it shouldn't have bonus damage. EVER.

Maybe
+2 clip size
+100% sticky charge rate
Some other upside
Stickybombs detonate automatically after 0.83 seconds anyway


Straight airburst bomber
Tysonius 17 Nov, 2014 @ 2:42am 
Originally posted by •»ÇǾŁŦ«•【ǾŊΞ】:
I'd thought of this, to be more like a combat stickybomb launcher, not a camping one:

Pros:
+25% Damage
+25% Clip size (10 stickies)
+66% Mag size (40 stickies)

Cons:
Max active stickies reduced to 2 (like the sticky jumper)
The stickybomb only sticks on the ground
The stickybomb shatters if not detonated within 6 seconds
No random critical hits

Cosmetic:
Maybe some custom stickies with less spikes but not like the Scottish Resistance, just less spikes with the same size as a regular Stickybomb Launcher.


I think this is a really good idea of stats for it. Well balanced, and has its limitations so it isn't over powered. :sticky:
Monco 17 Nov, 2014 @ 3:03am 
Круто, очень хочу увидеть это в игре!
Gimme the butter. 17 Nov, 2014 @ 3:39am 
im thinking more of this

pros:
stickies each detonate to their own proximity just about as smaller than the blast radius
20% faster reload time

cons:
40% less damage to enemy
cannot manually detonate stickies


i understand that this sounds like a stickie spam weapon, but the idea is for a defence for when the enemy are rushing in like a horde and this is meant to break up the crowd making it easier for your team to pick off wounded or those seperated. also its good for leaving a trap for when you leave to do something else (E.G. the enemie are fond of attacking through the main hallway, but a few are starting to go through a side way, so you go to handle those few, and you leave a trap incase your team get pushed back and your not there to help your team hold back that enemy that are pushing through the main hall, but your trap activates without your command) so this would help with large pressures on your team, making you into a bit of a multitasker.
IdleDealer 17 Nov, 2014 @ 4:28am 
+25% damage
+33% reload time
+25% damage to yourself


- can fire only 4 stickies
- can't collect ammo from dispensers

Say no to brainless spam :-)
bentou 17 Nov, 2014 @ 4:39am 
I was thinking about...

pros:
-0.2 sticky arm time
-25% damage to self
+20% bigger clip size

cons:
-20% damgae
CoolThanks 17 Nov, 2014 @ 4:39am 
#Anti-ScottishResistance #MoreDurationAndDamageLikeHeavy :Keys:
Cinny von Sett 17 Nov, 2014 @ 4:40am 
Come on, guys! Almost all comments here are for making this weapon for battle, not for defending. And then we'll see spam. Only spam.
Tiitinen 17 Nov, 2014 @ 4:41am 
Maybe these stats would suit this weapon?:

+20% bigger blast radius
+"donks" enemies that get hit by the explosion. (you know the donk thing in the Loose Cannon)
+10% more knockback

-20% damage penalty
-10% lower rate of fire
- no random crits

(These stats would actually make the weapon control the crowd. :P)
Last edited by Tiitinen; 20 Nov, 2014 @ 9:50pm
PygmyPieMan 17 Nov, 2014 @ 4:43am 
pro's: +20% damage
Detonate when enemy comes into proximity

can only fire three/four stickies
+200% sticky charge rate.


Please valve add a new sticky, at this rate you might as well rename 'Demoman' to 'Black Knight'
Last edited by PygmyPieMan; 17 Nov, 2014 @ 4:44am
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