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-90% dmg = 5-11 dmg per sticky.
Guys, that thing calls CROWD controll. you should really think how a sticky launcher works more for the CROWD. i like the idea to give it knockback but not that kind of unrealistic. also dont push up the Dmg if that works for more people, you should go for blastradius, knockback and not dmg.
500 shots in clip
+200 percent firing speed
-5283715839 percent damage to spycrabs
Cannot use any weapons wen equiped:3
+The longer the sticky has been on the ground, the more damage it gains (Caps at +30% going up at a rate of 1% each second the bomb is attached to a surface)
+50% knockback
-Base damage -10%
-Sticky arm time increased 1 second.
A sticky launcher used for traps, and rewarding those who wait patiently instead of instantly setting them off.
+40% damage.
-20% Splash damage.
-50% clip size.
basically a loch and load for the sticky
+ 2 max stickies out (total of 10 instead of the default 8)
+ 30% bigger explosion radius
+ 25% bigger clip size
+ 75% knockback on enemies
Cons
- 30% damage penalty
+ 1.2 second arm time
+ 25% damage to self (more damage when sticky jumping, ect.)
Sticky Launcher stats :)