Team Fortress 2

Team Fortress 2

The Crowd Controller
Cipher 17 Nov, 2014 @ 6:58am
Dem Stat Ideas
Dem stats.

Pros:
+200% knockback dealt to enemies
+20% clip size
+20% stickies can be out
+20% secondary ammo

Cons:
-90% damage
+75% time required to arm
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Showing 1-15 of 31 comments
chrisST | 熊 17 Nov, 2014 @ 7:38am 
I think this +200% knockback and the -90% damage make this wep a defending one but this is usefull when the enemy team is stacked and you can push them back , or you can push out of the cliff too :)
Grossaaa 17 Nov, 2014 @ 8:26am 
Originally posted by The Spanish Inquisition:
Cons:
-90% damage

-90% dmg = 5-11 dmg per sticky.
Last edited by Grossaaa; 17 Nov, 2014 @ 8:26am
chris dreamer 17 Nov, 2014 @ 8:41am 
+10000000000 damage. :|
76561198115855596 17 Nov, 2014 @ 8:47am 
why not make it like the direct hit with more dmg and less range
W.A. the Anum 17 Nov, 2014 @ 9:28am 
ok now lets place 8 stickis at one place with each 200% knockback, i hope NOW the bell rings why i tell you that.

Guys, that thing calls CROWD controll. you should really think how a sticky launcher works more for the CROWD. i like the idea to give it knockback but not that kind of unrealistic. also dont push up the Dmg if that works for more people, you should go for blastradius, knockback and not dmg.
very stable genius 17 Nov, 2014 @ 10:00am 
The loose cannon, for your secondary slot. xD
EnyBadeh 17 Nov, 2014 @ 10:07am 
+1000000000 percent damage bunus
500 shots in clip
+200 percent firing speed
-5283715839 percent damage to spycrabs
Cannot use any weapons wen equiped:3
Cipher 17 Nov, 2014 @ 11:32am 
Originally posted by W.A. the Anum:
ok now lets place 8 stickis at one place with each 200% knockback, i hope NOW the bell rings why i tell you that.

Guys, that thing calls CROWD controll. you should really think how a sticky launcher works more for the CROWD. i like the idea to give it knockback but not that kind of unrealistic. also dont push up the Dmg if that works for more people, you should go for blastradius, knockback and not dmg.
Where did I go for damage, there..? I specifically went for knockback...
Fecal Gambit 17 Nov, 2014 @ 12:02pm 
On Kill: Turns Victim into Ice
Jebus, Son Of Gode 17 Nov, 2014 @ 12:23pm 
Since in the description it says that they focused on the destructive side of demo, I'd say...

+The longer the sticky has been on the ground, the more damage it gains (Caps at +30% going up at a rate of 1% each second the bomb is attached to a surface)
+50% knockback
-Base damage -10%
-Sticky arm time increased 1 second.

A sticky launcher used for traps, and rewarding those who wait patiently instead of instantly setting them off.
TheTrashManatee 17 Nov, 2014 @ 12:26pm 
Making it very defensive with knocking pepole off of stuff.
Originally posted by fade RIP:
Originally posted by The Spanish Inquisition:
Cons:
-90% damage

-90% dmg = 5-11 dmg per sticky.
edi 17 Nov, 2014 @ 12:33pm 
Just make the stats easy:

+40% damage.
-20% Splash damage.
-50% clip size.
Last edited by edi; 17 Nov, 2014 @ 12:34pm
Thunda 17 Nov, 2014 @ 1:08pm 
i have these stats
basically a loch and load for the sticky:TR:
Pros
+ 2 max stickies out (total of 10 instead of the default 8)
+ 30% bigger explosion radius
+ 25% bigger clip size
+ 75% knockback on enemies

Cons
- 30% damage penalty
+ 1.2 second arm time
+ 25% damage to self (more damage when sticky jumping, ect.)
Fistful_Of_Games 17 Nov, 2014 @ 2:27pm 
Volvo Stats:
Sticky Launcher stats :)
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