Team Fortress 2

Team Fortress 2

The Crowd Controller
incog 17 Nov, 2014 @ 3:06pm
Updated stat ideas!
Pros: =40% blast radius, 50% more knockback, Knockback multiplies per person caught in blast (eg. 2 people, x2 the knockback, 10 people, x10 the knockback) Cons: -30% damage, no random crits, only allowed 4 stickies at a time.

These new stats would be effective against 2 or more enimies in an open area, but bad for 1v1. This could also be good for sticky jumping. The main function would be, as the name entails, controlling crowds...BY SENDING THEM SCATTERING IN EVERY DIRECTION!!!

Let me know whut u think!

Last edited by incog; 18 Nov, 2014 @ 1:14pm
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Showing 1-15 of 104 comments
That thing would be the god of chokepoints and spawn camps, but would get annoying and be near useless outside of them. Worth discussion, but may need some tweaks and revisions.
incog 17 Nov, 2014 @ 3:16pm 
no but think, pretend there is a crowd of people around a control point, just one stickie from this baby and their all dead! Also works against crowds surrounding bomb carts.
Mawman 17 Nov, 2014 @ 3:18pm 
is that +75% blast radius or 75% blast radius
incog 17 Nov, 2014 @ 3:19pm 
+75%
cabsob 17 Nov, 2014 @ 3:32pm 
may need slower relod times so you can't just spawn trap
Walmart 2 17 Nov, 2014 @ 3:36pm 
I think those stats work but I want to add a pro and a con


Added Pro: %10 reduction in damage to self

Added Con: -2 max stickybombs can be out at one time.
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Or a new Idea for a unique wep:
Pros: Explodes when an enemy comes within its proximity (for chokepoint/ cart)
Explosion radius is x2 of normal stickybomb
Knockback to anyone in radius

Cons: -%20 damage
1.5 second longer arming time
cannot be detonated conventionally(right clicking.)

This would mean the wep would dominate in cp maps or pl but nearly useless in a 1v1 fight. Also
the wep, to be used effectively would have to be used in setup or with preperation.
YourLittleAngel 17 Nov, 2014 @ 3:36pm 
Is this a sticky launcher or a pipe bomb launcher. I think it should be a pipe bomb launcher because we need at more of those, we only have a couple right now. i like the original stats alot, but we already have enough sticky bomb launchers to deal with almost any situation, but not pipe bombs
Last edited by YourLittleAngel; 17 Nov, 2014 @ 3:38pm
Weyland 17 Nov, 2014 @ 3:39pm 
I don;t think the damage multilpier is a great idea, I mean like that wouuld just make it to easy to stop the cart in payload or clear out a control point. : /
Weyland 17 Nov, 2014 @ 3:40pm 
don't*
76561198156409390 17 Nov, 2014 @ 3:40pm 
i think the idea of the massive blast radius is a bit much, especially with the damage multiplier on multiple enemies, but definately a good choice!
I'd use it.
Exostretch 17 Nov, 2014 @ 3:41pm 
Because of description, mahaps it shoots sticky bombs that detonate when someone is near, yet you can only have four out at a time.
YourLittleAngel 17 Nov, 2014 @ 3:42pm 
the damage certainly shouldnt be so high, but a big blast radius with a grenade launcher can be really effective. we could lower the blast damage too and make the blast radius and knockback increased to keep opponents away from points too. we just need a new grenade launcher
Last edited by YourLittleAngel; 17 Nov, 2014 @ 3:42pm
76561198156409390 17 Nov, 2014 @ 3:44pm 
my personal take on it, there should be -1 sticky out at a time, - firespeed, armtime, and reload, but slight blast radius and higher push force
YourLittleAngel 17 Nov, 2014 @ 3:49pm 
why a sticky bomb launcher though?
Twenty 17 Nov, 2014 @ 3:51pm 
+75% blast radius
Damage multiplies x2 with every enemy hit (maximum is 4 players)
-20% damage penalty
15% slower firing rate
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