Half-Life 2

Half-Life 2

INTERLOPER D - KULCS
Camera movements before spawning
Has anyone deciphered any meaning in them? I think tracing the path it takes would be interesting. I also haven't seen it end and I have had it going for a while. All I can give is after about 5 minutes and 13 seconds it gets "stuck" going back and forth in a short curve under water.
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big egg 22 Feb @ 8:46am 
i think its the monas movement when attacking eida or smth looks like ot idk tho
Ktulhu 22 Feb @ 9:37am 
The path seems to be different depending on the game you launch the map in, Portal RTX makes the camera fly around above the map rather than below it like normal.
Loading the map in Entropy Zero also made the camera act different but not as much as Portal RTX did so I'm not sure if its an intended effect or something breaking
Last edited by Ktulhu; 22 Feb @ 9:37am
lucyne 22 Feb @ 1:37pm 
The camera follows either the player or "zippy", I'm not entirely sure which one it is though. I checked that in half life 2. I noclipped away from spawn and the viewctrl (which is responsible for the cutscene) and the camera moved closer to my player, now flying above the ground. After using the command ai_disable it started following zippy
cuphead 22 Feb @ 5:22pm 
It's path is based off the scanner with a cone on it. Idk how it just stayed in one place when i froze the scanner. And moved when i moved it. It doesn't seem like anything other than a pointless camera
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