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- Separate Armours into layers: Marine armour as the Middle Layer, Lancer part as the Outer
- Bodyglove as a Skin layer for armour
- Separate helmets and masks into two parts, allowing to mix and match looks (Mostly speaking about the different mask designs)
In addition, perhaps an Ideology reskin of furniture could work well with the Grineer Aesthetics?
Super sorry for dropping this one right here
there could be patches for bionics mods, grineer could spawn with random(or pre-set if you want to do that work) assortments of bionics^^ they should rly spawn fully cybernetic imho, and always in drop pods
so, to me im using the fact they will cost some steel or something similar when printing to represent the fact they are using the cheapest, ♥♥♥♥♥♥♥♥♥ bionics to compensate for things
the defects system would encourage giving them bionics to offset inherit disabilities they have inherited
the xenotypes main benefits wont come from its genes but from the ease of mass production, and the general low amount of complaining they do compared to humans was my idea
idealogy reskins are something id not care to do on my own budget, its alot of work for very little gain
that being said i do have enough art refs to get an idea of what could be done for sure
the helmets and masks wont be taken apart soon as the mask is a very integral part of the design, i specifically avoided making them apart for the reason of not wanting to do every single variant of lancer helmet (there is like 10 of them)
lancer and marine armor arent different things, its one suit
i do plan to add bodygloves later as a skin apparel however
i dont want people wearing grineer armor whilst wearing a flak vest underneath, it wouldnt really make sense
99% sure thats an option, but not sure if they could be pre-set or if they have to be random...
and yeah if grineer have "advantages" its quickly beeing born as adult roughneck psychopaths- but srsly their genes are too wrecked to survive on their own, even with bionics they die young
i could yes, im not in favor of doing it that way
if i did infested or murmur, it wouldnt be with anomaly
murmur i dont know enough about yet, infested the team has had some discussion on for ideas
i plan to add scenarios when the xenotype is in
orokin would be the total purest end of priority even past something like infested beyond maybe the gotva prime for the grineer or something of that nature
if i did add them, the grineer would generally be at war with them rather then work for them
the modern line of Grineer dont have fond memories of the orokin nor seem to be bound to obey them anymore, as much as they are bound to obey the queens instead
Stuff like the Crewships as tier 3 vehicles with their shields and heavy armor to transport your Vat Rats into heavy fire zones or the Dargyns as fast lightly gunned and armored gunships. I know making stuff like this is a lot of work but just the thought of a swarm of Gokstad coming in to deploy a veritable legion of Grineer to take on Void or the Empire give me terribly wonderful ideas.
I know its not really in the scope of the first part but the turrets and cover they use would be awesome too, just a little extra flavor to Grineer colonies.