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It says "prefab2" is not declared.
so i had deleted all of them.
In my case, after fix it, there was no more crash from incoming combines
even until days go 100 above. (used console)
nevertheless if you still got crash please tell me
First of all, when i play on my notebook, where i have lower resolution - 1366x788 (not sure if correct numbers, something close to this) - the container with 1 ammo slot is out of screen, i can see just a bit of top of that container, making it impossible to put ammo into it and shoot with weapons.
Second problem is the difficulty as the new version got released. Those combine soldiers are cool and i like the change (that elite combines and shotgunners spawn) but it also became more difficult. I just got overwhelmed and stunlcoked by those ranged projectiles making it impossible to defend against and tooh traps dont work well because combines are ranged and dont get into them if you just stand still and when i was running few spawned ahead of me + without HEV battery and road you cant outrun them. The solution could be to make each individual combine spawn with higher delay - like one enemy every 4 sec or so. (please note that by this time only ranged weapon i had was crossbow with 4 bolts at day 70; i had no weapons because the older version didnt have them, or at least i didnt drop any)
Edit: Just fought another combine wave, this time using the mod weapon (AR2) instead od tentacle sticks and i must say i was wrong about the difficulty
Third is that after my first defeated combine wave after the new version (+after running quite a long way) the amount of loot took me 3 trips to base and back and filled about 25 chest slots and also shotgun ammo and AR2 ammo should be dropped in stacks, but im not sure if Dont starve scripting allows that. Plus picking all those stuff that drops from between tooth traps was quite annoying. I understand you kept buckshot stack size at 6 as one clip in HL2, but for space purposes it would be better if the stack size was like 12 or 18. AR2 ammo didnt drop so often so that 30 stack size is ok.
Anyway great job with the mod and i hope this feedback is at least somewhat hopeful.
(PS: writing this here because comments has limit of 1000 letters)
(PSS: not sure when the new version with more combine soldiers got released, i got it just today)
THX ALOT what a great helpful sound
1. Notebook problem...
As long as i can't test it in same as your environment,
I have no idea. So sorry to say like this. but mabye there is a way.
go to
.....\dont_starve\mods\workshop-343233944\scripts\prefabs
Open cbow.lua(Crossbow's script) and find follow:
-----------
local slotpos = {}
--for y = 0, 1 do
table.insert(slotpos, Vector3(-80, -110 ,0))
--table.insert(slotpos, Vector3(-162 +75, -y*75 + 114 ,0))
--end
------------
You should modify coordinates in table.insert(slotpos, Vector3(-80, -110 ,0))
Don't need to touch '0', just fix X, Y costs( two underlined numbers above)
to make it can be seen for you.
And sadly you should do this same thing to the other weapons
-prifle.lua (Pulse rifle)
-shotgun.lua
This is only way for you i can think
2. "ammo should be dropped in stacks"
Absolutely right. I'm willing, even eager.
But Dont starve scripting not allows that
3. "between tooth traps was quite annoying..."
I can understand. I'll try to take some measure for it
And you should remind that everytime you play the game Workshop makes modfiles return
that you subscribed from Steam (folders named like workshop-11222333)
So, you have to change this mod folder's name after modifiy it
to get out of Workshop's management
I need log file! without it i can't help you because shotgun combine(soldier) doesn't make it
crash in my case.
And i guess you are probably using other mod that can make it crash