Garry's Mod
Echoes Beyond
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Nele 25 FEB a las 11:30 p. m.
A small issue I have with noclip as a whole in this gamemode.
While noclip DOES have its necessities, it negatively impacts the exploration process and struggle of trying to document hard to get locations. Trying to spend an obscene amount of time trying to get somewhere, all just to find out everybody took the unintended noclip route is really disheartening.

I THINK this gamemode would benefit having a respawn button and maybe something preventing people from going out of bounds altogether? I think the easiest way of doing this would be putting noclip back behind sv_cheats and disabling echo creation for the session afterwards, but I REALLY wouldn't know.

I've been having a blast playing with the addon. It feels like exploring familiar maps for the first time all over again. There's just not a lot of exploring to DO if I already have the perspective of sandbox.

please consider... (:
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Aspect™  [desarrollador] 26 FEB a las 1:52 a. m. 
I considered this, but I feel like it takes away from player freedom and would negatively impact the overall experience. Hell, I disabled making Echoes in the air, and someone complained (Although some have started using console commands to spawn props in order to fly, which is quite clever and I'm not even mad about it).

So, unfortunately, no, I won't prohibit noclip at this time.
Maqsud101 26 FEB a las 5:50 a. m. 
This gamemode not a multiplayer server and garry's mod is sandbox they always find a way to break this limitations.
VAKANCY 26 FEB a las 6:21 a. m. 
Publicado originalmente por Maqsud101:
This gamemode not a multiplayer server and garry's mod is sandbox they always find a way to break this limitations.
unless youre trying to do really specific things with the viewmodel. the game will eat itself backwards. all my homies hate CalcViewModel
Aspect™  [desarrollador] 26 FEB a las 6:31 a. m. 
Publicado originalmente por VAKANCY:
unless youre trying to do really specific things with the viewmodel. the game will eat itself backwards. all my homies hate CalcViewModel
SO TRUE
Dr. Cobson 27 FEB a las 11:12 a. m. 
honestly what about just having a small tag or some sort of indicator on echos that were made in sessions where noclip was used?
VAKANCY 27 FEB a las 11:15 a. m. 
Publicado originalmente por Goat C:
honestly what about just having a small tag or some sort of indicator on echos that were made in sessions where noclip was used?
1. How would you detect when noclip was used? There's a lot of maps made in a lot of different ways, and getting the computer to recognize can be tricky.
2. If it's not automatic, if players are supposed to select something when they used noclip, how can we expect every player to be truthful?
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