Garry's Mod

Garry's Mod

Crab Synth SNPC
 This topic has been pinned, so it's probably important
Limakenori  [developer] 24 Feb @ 1:19am
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So, I'm not really sure if it's a bug or it's just something that can't be fixed, but sometimes the Crab Synth deploys the gun only for it to repeat the animation and deploy the gun again even if it was already deployed beforehand.
Limakenori  [developer] 24 Feb @ 2:10am 
Originally posted by MaliceAndTragedy:
So, I'm not really sure if it's a bug or it's just something that can't be fixed, but sometimes the Crab Synth deploys the gun only for it to repeat the animation and deploy the gun again even if it was already deployed beforehand.
Yeah, it's a problem with transition animations.
Originally posted by Limakenori:
Originally posted by MaliceAndTragedy:
So, I'm not really sure if it's a bug or it's just something that can't be fixed, but sometimes the Crab Synth deploys the gun only for it to repeat the animation and deploy the gun again even if it was already deployed beforehand.
Yeah, it's a problem with transition animations.
is it fixable
bubby 24 Feb @ 11:55am 
hes acting rather crabby towards me, can you perhaps give him an attitude adjustment?
i dragged him in the air and he uhh... started floating





thinking was not disabled. still, good NPC tho. i restarted the game and he stopped floating
Last edited by 《Meeple》; 25 Feb @ 2:15pm
While not exactly a game breaking issue or anything, one of the parts in the back of the synth seems to glow like it's in fullbright, the "cage" texture to be exact.
Last edited by MaliceAndTragedy; 26 Feb @ 5:24am
The bullet tracers seems to come out from where the rockets are coming out from rather than the barrels of the gattling gun
not really a bug, but the ragdoll is super janky and sort of drags itself across the floor and makes constant clanking noises when dead
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