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-40% damage penalty
can repair buildings from range
+ players are marked for death for several secounds
- 40 damage
+25% more damage
+ no reloading
Contra:minus 100% range(like a flamethrower not a melee weapon)
-60%healing from medics
-no random krits
Oh...... So not from a TV series at all?
+sprays fairydust on spies so they become visible and most importantly, they become fancy.
+no reloading
+rekts all players
Cons:
-no damage
-no ammo from dispensers while in use
One shot takes 50 metal
Deals no damage
if you hit your sentry , it increases the fire - rate and turret spin rate for 5 secs.
+10 fireing speed
-50% ammo
-20% damage penalty
no random crits
I mean sure, thats probably a secondary but what it will be shooting with or what the concept of that darn thing?
+100% to slower down players for 3.5 seconds
+100% chance of critical hits vs players that are wet
uses metal for ammo
-15 metal per shot
-10% damage pnetalty
no random critical hits