Barotrauma

Barotrauma

Lethaltrauma
Summer 2025 update crash
Barotrauma Dedicated Server crash report (generated on 06/18/2025 19:35:03)


Barotrauma seems to have crashed. Sorry for the inconvenience!


Game version 1.9.7.0 (ReleaseWindows, branch master, revision f8b02b372c)
Language: English
Selected content packages: Vanilla (EDD262B), Lua For Barotrauma (72F8400), NetworkTweaks (62629E9), Performance Fix (E541F1E), toomanybaro (2DA3B0E), Lua Linker (A3ECE31), Don't Crash (67AFD0D), BetterFabricatorUI (9462C1B), Enhanced Immersion (lua only) (1008591), Lethaltrauma (13FA5A5), Condition Bars for Interaction Labels (2169D61), BaroTraumatic (AFE57A3), From the Dark (8F02E53), Volatile Ballast Flora (003C50C), Soft Crush Depth (727C937), NeuroLite (A23A016), Real Sonar (AE74C75), Basic to Large Hardpoints (D871DA2), Immersive Repairs - Vanilla Welding Patch (7D5235D), Immersive Repairs - No Turret Repairs Patch (E7A2782), Immersive Repairs (5766B52), DynamicEuropa - Long Levels Patch (2290722), DynamicEuropa - Stations From Beyond Outpost Pack (9CC22CF), Hungry Europans - Enforced (0F86B6B), Hungry Europans (2A4E096), DynamicEuropa (B1BC7C5), LeCrazyy's Talent Rework (A1A2980), JobsExtended (A6A2CF8), Immersive Ignitables (CB939FA), Immersive Crates (30C78D4), Barotraumatic Creature Pack (38035E5), Improved Husks LAG PATCH (EDA7207), EK Forked (D23D32D), Arakneas' Mod (E75DAC0), S.A.F.S (BC3F041), BaroCraftables (C3D1704), Community Curated Subs Continued (595A785), Steve's Strange Sub pack (A7C07B5), ADV Beacon Stations (D8FF27A), Shipwrecks Extended (F0A7A9B), More Beacons for Europa (929E55A), Factional Subs Barsuk (F475F54), Factional Subs Dugong (48FDC03), wellerman (6A0734C), Beaumaris (B3E3643), [AP] Cormoran (A750F36), Sailing Boat (612B036), The Atron (81B906F), K-08 Thanatos (7EBCF4F), K-24 Crocodile Mk II (232FF3E), K-07 Kasatka Mk II (D5F9D59), Herring (1E01176), [AP] Brusilov (C256F0A), Mazara (42F52FD), K-24 Crocodile (0B79CA6), Super Plague Rat 1.0.0 (0ECC9D2), Crustation (979AEA3), K-01 Nautilus (2A5763F), K-28 Alligator (AE70DB1), R-278 «Dugong» (36AA27B), K-02 Cataphract (6C9202D), Shiftless (A348C06), TRABOPROVOD - Y7582 (A68D6F6), Kasserine (69BF627), Dugong Ultimate (C84DD3B), Bullfish (E752C11), [WH40k] Ultima Mortis (F037FB2), JustWorkShipyard10in1 (3116E86), FalseCreekFerry (CE90E89), Onesuk (CBDB74D), Archangel [HF] (4EB53B6), - The Enoch Flounder - (2DDE76F), [AP] Flipper (54AD37C), Sevastopol (CC9A02E), Warsuck (FA55B01), EK Cavuan Mk-II (4538436), Crawler (7E6D940), Volga (T3 Attack) (19419BB), Pelican Drop Ship mk2 (7D48A0F), Reamer38D (CB3A356), Type-7 (5B98731), Porter (7B985E7), Clot (37D6FB7), The Coffin of Zhurov (1473900), Zamburack (D957F9A), Lee-X (4044196), R-07 Iris (F4C2AEC), Cullis (F01C4C9), Lightning HF (C4EE431), PlagueRat (D9ECAFA), IMC BOTANUS (2BA7165), R-05 Mercury (D1840F9), SM Rorqual Mini (58B1D15), Mule (T1 Transport) (EC6D05F), Yak, Tier 3 Transport (4DFD185), Wasp (T3 Attack) (7C71143), Basker (T3 Scout) (F52A950), Otter (T1.5 Scout) (1D9C7DC), Skitter (T2 Transport) (844CBD7), Vole (T1 Scout) (2CEE3A0), Centurion (301A58B), EK Revuk Mk-I (737E4FB), EK_Solace_Mk-I (C24BF35), EK_Passant_Mk-I (D2E6E9F), EK_Aboa_Mk-I (37CF931), EK Vessun Mk-II (67842C9)
Level seed: no level loaded
Loaded submarine: None
Selected screen: Barotrauma.NetLobbyScreen
Server (Round hadn't been started)


System info:
Operating system: Microsoft Windows NT 10.0.22631.0 64 bit


Exception: The type initializer for 'Barotrauma.Character' threw an exception. (System.TypeInitializationException)
Target site: Void DMD<DMD<>?24220235::Barotrauma.Networking.GameServer::Update>(Barotrauma.Networking.GameServer, Single)
Stack trace:
at DMD<DMD<>?24220235::Barotrauma.Networking.GameServer::Update>(GameServer this, Single deltaTime)
at SyncProxy<System.Void Barotrauma.Networking.GameServer:Update(System.Single)>(GameServer , Single )
at Barotrauma.GameMain.Run() in <DEV>\Barotrauma\BarotraumaServer\ServerSource\GameMain.cs:line 360
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaServer\ServerSource\Program.cs:line 89


InnerException: Object reference not set to an instance of an object.
Target site: Void Character_Constructor_Postfix(Barotrauma.Character)
Stack trace:
at Lethaltrauma.CharacterHealthInterface.Character_Constructor_Postfix(Character __instance)
at DMD<DMD<>?29502988::Barotrauma.Character::.cctor>()
at SyncProxy<Barotrauma.Character:.cctor()>()
Last debug messages:
06/18/2025 19:35:03 - [06/18/2025 19:35:03]
Saving banlist
06/18/2025 19:35:03 - <<< Unhandled exception protection disabled >>>
06/18/2025 19:35:03 - --------------------------------------------------------------
06/18/2025 19:35:03 - I'm too lazy to implement server side commands so embrace the abyss
06/18/2025 19:35:03 - Game seems to be dead, every frame throws an error
06/18/2025 19:35:03 - --------------------------------------------------------------
06/18/2025 19:35:03 - Server State: Dead
06/18/2025 19:35:03 - [0]x100 The type initializer for 'Barotrauma.Character' threw an exception.
06/18/2025 19:35:03 - Server State: Critical
06/18/2025 19:35:03 - [0]x99 The type initializer for 'Barotrauma.Character' threw an exception.
06/18/2025 19:35:03 - Server State: Critical
06/18/2025 19:35:03 - [0]x98 The type initializer for 'Barotrauma.Character' threw an exception.
06/18/2025 19:35:03 - Server State: Critical
06/18/2025 19:35:03 - [0]x97 The type initializer for 'Barotrauma.Character' threw an exception.
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Showing 1-4 of 4 comments
Crashes as soon as the server's lobby screen shows up after loading in. Works normally as soon as I disable the mod.
Nupaska  [developer] 19 Jun @ 8:02am 
06/18/2025 19:35:03 - I'm too lazy to implement server side commands so embrace the abyss
xd
Nupaska  [developer] 19 Jun @ 8:38am 
Bruh, try now, still crashes?
Seems to be working fine now, thanks
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Showing 1-4 of 4 comments
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