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In order to truly destroy the player, perhaps the Grimoire acts as a beacon and forces constant raids. This could be paired with it giving incredible physical, mental and psychic buffs to people who read it, but not fully, acting as a tool as last resort and giving it some allure. It could also be the focus of mental breaks, calling out to people in their lowest moments, having them unwittingly bring about the end.
Whilst it's fine for the Grimoire to act as a game over item, the result should come as something the player can struggle against in vain, seeing the consequences of their actions, not a world instakill. If the player can continue however, the Grimoire should probably disappear and catch fire to stop it being reread for more bonuses, similar to the codex of wisdom.
It also doesn't need to be permanent. If there are short term benefits to reading it, just a quadrum of disaster could be equally bad, granting an immediate reprieve from your situation only to give you a slow, drawn out end. If you cannot grow crops due to an eclipse, and are having to constantly fight against raids and infestations, with earthquakes threatening to destroy your defences, it is only a matter of time until you fall, and if you somehow survive there would certainly be a long way to go to rebuild.
In addition, the codex of wisdom seems somewhat overpowered. Perhaps make it the focus of a special journal quest, and change its effects to either max out a single skill or grant an immense learning boost for a quadrum or so?
You have definitely provided a lot of good ideas for fleshing this out and making it more of a game system rather than a proof-of-concept, "what does it take to render Rimworld inert?" thought exercise. :) Greatly appreciated!
I have pushed an update to nerf the Codex, one random skill gets maxed.
And speaking of grimoires, how’s progress coming on that Call of Cthulhu—Cults update? If it’s not too much trouble, I have a request related to that question: Could I please get a notice when it’s done?