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[01:06:35]: [string "../mods/workshop-2039181790/scripts/prefabs..."]:86: attempt to index local 'inst' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2039181790/scripts/prefabs/bearger_boulder.lua:86 in (local) callback2 (Lua) <85-91>
scripts/physics.lua:15 in (upvalue) _OnPhysicsCollision (Lua) <4-17>
../mods/workshop-3435352667/postinit/engine_components/physics.lua:21 in () ? (Lua) <15-36>
- Playing with lag compensation ON is causing "lag" when you try to switch head gears (really annoying btw)
- Doydoy's sound is played everytime you pick him and put it back in the inventory (not sure if it is intended)
- Can't find the Nightmare werepig in the volcano biome, duno what I'm doing wrong lol
When I find more bugs I will post it here.
thank you so much for the update guys!!!
- The Doydoy inventory sounds are intentional
- We removed Nightmare Werepig months ago when he started playing a bigger role in the Rifts storyline. We aren't touching Rifts content in the DLC worlds until we see how the whole content cycle plays out.
Thanks for the reply! Is there any upcoming updates to fix the issue with Lag compensation on?
I've always played dst with lag compensation ON, so it is kinda of an issue for me to play with it turned off.
But thanks anyway!!!
Thanks so much! Loving your mod!!
LUA ERROR stack traceback:
../mods/workshop-3435352667/scripts/components/rowboatwakespawner.lua:59 in (method) CLIENT_SpawnWake (Lua) <51-67>
self =
facingOffset = table: 000000007D935950
inst = 101735 - knightboat (valid:true)
timeSinceSpawn = 0
spawnPeriod = 0.2
spawning = false
spawnwake = table: 000000007342A080
owner = 101735 - knightboat (valid:true)
pos = (-610.03, 0.00, -42.45)
downvec = (-0.71, 0.00, 0.71)
rightvec = (-0.71, 0.00, -0.71)
facing_off = nil
../mods/workshop-3435352667/scripts/components/rowboatwakespawner.lua:15 in (local) fn (Lua) <5-16>
inst = 101735 - knightboat (valid:true)
owner = nil
scripts/entityscript.lua:1215 in (upvalue) _PushEvent (Lua) <1202-1229>
self (valid:true) =
GUID = 101735
Transform = Transform (00000000E81470F0)
inlimbo = false
actionreplica = table: 0000000073426160
event_listening = table: 0000000073426390
actioncomponents = table: 00000000191DE360
lower_components_shadow = table: 0000000073424B30
entity = Entity (00000000E8134450)
AnimState = AnimState (00000000E8146A30)
prefab = knightboat
Network = Network (00000000E8146940)
persists = true
children = table: 0000000065BC0EF0
dychealthbar = 106202 - dyc_healthbar (valid:true)
event_listeners = table: 0000000073425990
pendingtasks = table: 00000000E93109C0
insight_combat_range_indicator = 101736 - insight_combat_range_indicator (valid:true)
modactioncomponents = table: 00000000191DD500
spawntime = 0.16666667535901
name = 浮船骑士
replica = table: 0000000073425B20
Physics = Physics (00000000E8146FD0)
components = table: 0000000073424720
SoundEmitter = SoundEmitter (00000000E8146550)
event = spawnwake
data = nil
listeners = table: 000000007342A120
tocall = table: 000000006B2A1B30
i = 1
fn = function - ../mods/workshop-3435352667/scripts/components/rowboatwakespawner.lua:5
../mods/workshop-3435352667/postinit/entityscript.lua:296 in (method) PushEvent (Lua) <282-297>
self (valid:true) =
GUID = 101735
Transform = Transform (00000000E81470F0)
inlimbo = false
actionreplica = table: 0000000073426160
event_listening = table: 0000000073426390
actioncomponents = table: 00000000191DE360
lower_components_shadow = table: 0000000073424B30
entity = Entity (00000000E8134450)
AnimState = AnimState (00000000E8146A30)
prefab = knightboat
Network = Network (00000000E8146940)
persists = true
children = table: 0000000065BC0EF0
dychealthbar = 106202 - dyc_healthbar (valid:true)
event_listeners = table: 0000000073425990
pendingtasks = table: 00000000E93109C0
insight_combat_range_indicator = 101736 - insight_combat_range_indicator (valid:true)
modactioncomponents = table: 00000000191DD500
spawntime = 0.16666667535901
name = 浮船骑士
replica = table: 0000000073425B20
Physics = Physics (00000000E8146FD0)
components = table: 0000000073424720
SoundEmitter = SoundEmitter (00000000E8146550)
event = spawnwake
data = nil
arg = nil
eventfn = nil
scripts/mainfunctions.lua:527 in () ? (Lua) <524-529>
guid = 101735
event = spawnwake
data = nil
inst = 101735 - knightboat (valid:true)
[00:01:54]: [string "../mods/workshop-3435352667/scripts/compone..."]:59: attempt to index local 'facing_off' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-3435352667/scripts/components/rowboatwakespawner.lua:59 in (method) CLIENT_SpawnWake (Lua) <51-67>
../mods/workshop-3435352667/scripts/components/rowboatwakespawner.lua:15 in (local) fn (Lua) <5-16>
scripts/entityscript.lua:1215 in (upvalue) _PushEvent (Lua) <1202-1229>
../mods/workshop-3435352667/postinit/entityscript.lua:296 in (method) PushEvent (Lua) <282-297>
scripts/mainfunctions.lua:527 in () ? (Lua) <524-529>
A crash has occured
environment pinger does the same issue
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2525858933