Call of Duty: Black Ops III

Call of Duty: Black Ops III

DIE RISE
Leaper hitreg bug? | Small detail with a huge impact about PHD in CO-OP.
Seems like the spawn elevator doesn't fall unless ALL players are inside it, which is fine right off spawn, but it makes getting PHD in multiplayer almost unreasonable for no real reason. To me it seems like an oversight rather than a design choice, but I would love to know either way.
Having to navigate to spawn without PHD is already a challenge, now imagine doing it coming up from a revive on round 40+ AND having to time it with your teammate.

The jumping jacks are also way harder to kill and their attacks track better than the BO2 version. I don't mind the escelated difficulty due to the powerful features the remake brings, but it becomes really frustrating when they feel so inconsistent. One leaper took 25 bullets from PDW and a vampires wet dream worth of blood poured out of it before finally dying, the next one I hip fired point blank during it's attack animation and it died in 5 or 6 shots. It feels like their hitboxes are wonky, would love to know other peoples experiences. (TL;DR: Leaper TTK feels hilariously inconsistent.)

I really like the map asthetics, I'm a fan of the brutal difficulty and skill scieling of the original, and this remake is faithful and fantastic. But with that said, the above mentioned things make the map more stressful than enjoyable for me, and I'm interested to hear either other people's experience with Leapers, or any tips I likely have missed.