Call of Duty: Black Ops III

Call of Duty: Black Ops III

DIE RISE
Bugs & Feedback
Hello,

First off. Congrats on the release! It's nice to see the zombie community come back together as strong as they have.

However during our limited playing, below issues were found:
1. In co-op, the other players see their points multiple times, opposed to seeing each individual persons points.
2. In co-op if you bleed out, you can no longer pick up your Trample Steam.
3. In co-op you do not see revive icons.
4. Who's Who sound is 2D, everyone can hear it.
5. Pack-a-Punch hint string to change the camo is broken.
6. Jumping Jacks seem to have more health than intended.
7. When picking Black Ops 3 weapons, all wallbuys remain Black Ops 2.
8. Weapon spreads are inconsistent.
9. Muzzleflashes are always rendered on viewmodel, meaning you can see other peoples flashes through walls.
10. When picking up the Trample Steam, the game hitches.
11. The HUD has no indicator for low ammo (normally the clip turns red on the HUD).
12. In many spots, the Trample Steam can no longer be picked up after placing it down.
13. Trample Steam animation has a snapping issue when going back to the idle animation.
14. When using Black Ops 3 weapons, the MR6 is chosen. This is an odd choice, given it's a remaster. By BO3 remaster standpoints, you should be spawning with the M1911.
15. You can pick up the Sliquifier through the wall.
16. Clipping is rather rough in many areas, noticably at the PDW room going down to Trample Steam.
17. Many sounds sound rather low quality/mono. For example: 3rd person gun sounds, special round end music.
18. Speed Cola seems to do more than the intended effect. For example it speeds up the box, ADS and weapon swap.
19. Unrelated to the map itself, but in the files there's an ~lk variant for sounds and xpak? This increases the download by about 8 GB.
20. Super nitpicky: The "Missing Elevator Key." is the only hint string in the map that end with a period. pls :(
21. When ending the game, the game over text overlaps with the scoreboard UI
22. Box trigger on the upside down room is incredibly finnicky.
23. Zombies don't seem to have any kind of cleanup. Often times quickly traversing through the map causes zombie spawns to get incredibly slow.
24. The shellshock caused by the earthquake is neat storytelling, however it gets old fast and gets quite annoying.
25. Seems you didn't localize for any language outside of English. This means people who play on non-english will just see everything in full caps.
26. Jumping Jacks get stuck in certain positions.

Yet again good job on the release! Hope to see these things ironed out, as this could easily be the best remaster we've seen so far.
Last edited by rayjiun; 1 Mar @ 2:54pm
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Showing 1-15 of 16 comments
my game crashes every time i pick up trample steam
Pb22j 1 Mar @ 2:18pm 
thanks for this great remake but there is a bug the most fu** glitch the zombia foucusing (target) the last one join the game only the last only
fra98_ 1 Mar @ 4:49pm 
My game keeps crashing when picking up the Trample Steam too
Gmoneyy 1 Mar @ 5:15pm 
when playing split screen unable to start game when all players are ready. Thanks!:steamthumbsup:
in co-op, a lot of the times a second key doesnt spawn so only 1 of us can get a key
my game crashes every time i pick up trample steam
1. I've noticed the jumping jacks get stuck very often in the red room after the AN94.

2. The hit detection for melee weapons seems a little bugged. It feels like I need to be sooo close to the enemies to melee them with the galvaknuckles.

3. Also this is more of a question than a bug: Why can we not use our own gobblegum packs rather than a random cycle? I think it would be so much more useful to be able to load in my own pack.
Last edited by SuspiciousDelicious; 1 Mar @ 11:22pm
IcyBlu 2 Mar @ 2:34am 
Still getting Trample steam crash on picking it up. I tried wait a bit after building but still crashes.
Game crashes when I pick up the trample-steam too.
neilb67 2 Mar @ 4:08pm 
The round number doesn't change to 1 after using fast_restart, however it goes back to round 2 after completing round 1, the zombies are still round 1 damage, so just a visual bug.

This also effects the buildable parts in the scoreboard. saying you have them when you don't.
Last edited by neilb67; 2 Mar @ 4:14pm
latte 2 Mar @ 5:36pm 
pretty much all the issues i've encountered so far
DankSus 2 Mar @ 7:17pm 
Originally posted by Gmoneyy:
when playing split screen unable to start game when all players are ready. Thanks!:steamthumbsup:
same problem smh
Game crashes when I get trample steam, but the one time I was able to pick it up I wasn't able to deploy it
Picking up gobblegum doesnt let you use trample staem afterwards.
Flopper 2 Mar @ 9:09pm 
anyone else having problems placing the trample steam? sometimes it just wont let me :(
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Showing 1-15 of 16 comments
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