Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Development follow the Iterative-Incremental model (Engineering Principle) and will be divided in minor, middle and major versions:
- Minor Versions Contain:
- - Addition of a single move / mechanic for testing.
- Middle Versions Contain:
- - One Old Move rework.
- - One Base Mechanic rework.
- - One New Move added.
- Major Versions Contain:
- - Full addition of a set of synergized Mechanics (Ex. Knife Rework contains soul knives, hustle knives, divine authority, etc - Black Hole, White hole contain all of the moves included in them, Soul Disruptor, etc ).
Middle versions contain multiple Minor versions, and major versions are the combination of multiple Middle versions.
Middle Versions could follow this cycle as an Example:
- 1st Increment: Jump Rework ( Base Mechanic Rework ).
- 2nd Increment: Cometfall Rework ( Old Move Rework ).
- 3rd Increment: Soul Disruptor ( New Move Added ).
- Every middle version added, the version will go from
1.25.xx to 1.26.xx
- Beta release will be version
2.0.0
1.26.0: Cometfall Rework, Jump Rework, Soul Disruptor.
1.27.0: Spinning Kick Rework, Emotes, Time Based Lightning Palm.
1.28.0: Acrobatics (Dodge Rework), TS Rework, Aerial Lightning Palm.
1.29.0: Knives Rework, Soul K/Hustle Rework, Divine Authority.
1.30.0: Million Stars Resprite, Block Mechanic Rework, Interceptor.