Timberborn

Timberborn

Buff & Debuff Demo
BuffDebuffDemo 可能今天游戏更新后出错了
v0.7.3.0-623d6ef-xsw
TypeLoadException: Could not load type of field 'BuffDebuffDemo.Buffs.LuckyBuff:SaveKey' (2) due to: Could not resolve type with token 01000027 from typeref (expected class 'Timberborn.Persistence.SingletonKey' in assembly 'Timberborn.Persistence, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null') assembly:Timberborn.Persistence, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:Timberborn.Persistence.SingletonKey member:(null)
System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) (at <13c0c460649d4ce49f991e2c222fa635>:0)
System.RuntimeType.IsAssignableFrom (System.Type c) (at <13c0c460649d4ce49f991e2c222fa635>:0)
Timberborn.ModManagerScene.ModCodeStarter+<>c__DisplayClass8_0.<GetModStarters>b__1 (System.Type type) (at <d44358dc5f8e4aa691aa39c5fe736121>:0)
System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () (at <7ae67de414c34a0397e0ee5801c5da5a>:0)
Timberborn.ModManagerScene.ModCodeStarter.StartMod (Timberborn.Modding.Mod mod) (at <d44358dc5f8e4aa691aa39c5fe736121>:0)
Timberborn.ModManagerScene.ModCodeStarter.StartMods () (at <d44358dc5f8e4aa691aa39c5fe736121>:0)
Timberborn.ModManagerScene.ModCodeStarter.Start () (at <d44358dc5f8e4aa691aa39c5fe736121>:0)
Timberborn.ModManagerSceneUI.ModManagerScenePanel.LoadModsAndStartGame () (at <b4bf3ff1ccc74e288a509a551125297a>:0)
Timberborn.ModManagerSceneUI.ModManagerScenePanel.<InitializeModManagerPanel>b__18_0 (UnityEngine.UIElements.ClickEvent _) (at <b4bf3ff1ccc74e288a509a551125297a>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCachedElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.ClickDetector.SendClickEvent (UnityEngine.UIElements.EventBase evt) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.ClickDetector.ProcessEvent[TEvent] (UnityEngine.UIElements.PointerEventBase`1[T] evt) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.PointerUpEvent.PostDispatch (UnityEngine.UIElements.IPanel panel) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <1944182bafe94f6bb4aab24421b60ab5>:0)
UnityEngine.UIElements.PanelEventHandler.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.EventSystems.BaseEventData sourceEventData) (at <ce3be5f45e464c6eb08ec389b274b77d>:0)
UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <ce3be5f45e464c6eb08ec389b274b77d>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <ce3be5f45e464c6eb08ec389b274b77d>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <ce3be5f45e464c6eb08ec389b274b77d>:0)
UnityEngine.EventSystems.EventSystem:Update()