Project Zomboid

Project Zomboid

[B42] Useful Barrels
 This topic has been pinned, so it's probably important
GigaWatte  [developer] 2 Mar @ 2:43pm
Translations
If you want to help with the translation of the mod you can publish the translation here. I will add it to the next release as well as indicate translator credits in the description.
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Showing 1-15 of 30 comments
GigaWatte  [developer] 3 Mar @ 7:54am 
Notice: Some translation options may be outdated or visible in EN as I've slightly changed naming and machanics for Funnel item as well as added some new tooltips.
MainFish 3 Mar @ 12:00pm 
Updated tooltip translation:

Tooltip_RU = {
Tooltip_UB_WrenchMissing = "%1 нужен для открытия бочки."
Tooltip_UB_NoFuelInInventory = "Нет топлива в инвентаре."
Tooltip_UB_NoFuelInBarrel = "Нет топлива в бочке."
Tooltip_UB_HoseMissing = "%1 нужен для того, чтобы достать топливо из бочки.<br>Положите его рядом с вами или в инвентарь."
Tooltip_UB_FunnelMissing = "%1 нужна для того, чтобы налить топливо в бочку.<br>Положите её рядом с вами или в инвентарь."
}
Hx 3 Mar @ 2:01pm 
Code - KO | Language - Korean | Encoding - UTF-16[pzwiki.net]

ContextMenu_KO.txt
ContextMenu_KO = { ContextMenu_UB_UncapBarrel = "%1 열기", ContextMenu_UB_TakeGas = "연료 가져오기", ContextMenu_UB_PourToAll = "모두 채우기", ContextMenu_UB_AddGas = "연료 추가", ContextMenu_UB_AddFromAll = "모두 비우기", ContextMenu_UB_NoFuelInInventory = "추가할 연료 없음", ContextMenu_UB_GasAmount = "연료량: ", ContextMenu_UB_NoContainers = "연료 용기 없음", }

Fluids_KO.txt
Fluids_KO = { Fluid_UB_Show_Info = "연료 정보" Fluid_Container_UB_Fuel_Barrel = "배럴", }

Sandbox_KO.txt
Sandbox_KO = { Sandbox_UsefulBarrels = "Useful Barrels", Sandbox_UsefulBarrelsBarrelCapacity = "배럴 용량", Sandbox_UsefulBarrelsBarrelCapacity_tooltip = "최대 배럴 용량<br>새로운 배럴에만 적용되며, 기존 배럴에는 영향을 주지 않음.", Sandbox_UsefulBarrelsRequirePipeWrench = "파이프 렌치 필요", Sandbox_UsefulBarrelsRequirePipeWrench_tooltip = "배럴을 개봉하려면 파이프 렌치가 필요함.", Sandbox_UsefulBarrelsRequireHose = "고무 호스 필요", Sandbox_UsefulBarrelsRequireHose_tooltip = "배럴에서 연료를 가져오려면 고무 호스가 필요함.", Sandbox_UsefulBarrelsRequireFunnelForFill = "깔때기 필요", Sandbox_UsefulBarrelsRequireFunnelForFill_tooltip = "배럴에 연료를 추가하려면 깔때기가 필요함.", Sandbox_UsefulBarrelsFunnelSpeedUpFillPercentage = "깔때기로 속도 증가", Sandbox_UsefulBarrelsFunnelSpeedUpFillPercentage_tooltip = "근처에 깔때기가 있으면 연료통 채우는 속도가 일정 비율 증가함.<br>‘깔때기 필요’ 옵션이 비활성화된 경우 작동하지 않음.", }

Tooltip_KO.txt
Tooltip_KO = { Tooltip_UB_WrenchMissing = "%1이(가) 개봉하는 데 필요함.", Tooltip_UB_NoFuelInInventory = "인벤토리에 연료가 없음.", Tooltip_UB_NoFuelInBarrel = "배럴에 연료가 없음.", Tooltip_UB_HoseMissing = "가스를 주입하려면 %1이(가) 필요합니다.<br>손이 닿는 곳에 두거나 인벤토리에 넣으세요.", Tooltip_UB_FunnelMissing = "가스를 추가하려면 %1이(가) 필요합니다.<br>손이 닿는 곳에 두거나 인벤토리에 넣으세요.", }
Last edited by Hx; 3 Mar @ 2:02pm
GigaWatte  [developer] 4 Mar @ 2:43am 
@Hx, @MainFish Thank you for help!
Hx 4 Mar @ 7:30am 
Originally posted by GigaWatte:
@Hx, @MainFish Thank you for help!

I have updated the translation for Sandbox.

Sandbox_KO = { Sandbox_UsefulBarrels = "Useful Barrels", Sandbox_UsefulBarrelsBarrelCapacity = "배럴 용량", Sandbox_UsefulBarrelsBarrelCapacity_tooltip = "최대 배럴 용량입니다.<br>새로운 배럴에만 적용되며, 이전에 사용된 배럴에는 영향을 미치지 않습니다.", Sandbox_UsefulBarrelsRequirePipeWrench = "파이프 렌치 필수", Sandbox_UsefulBarrelsRequirePipeWrench_tooltip = "배럴의 뚜껑을 여는 데 파이프 렌치가 필요합니다.", Sandbox_UsefulBarrelsRequireHose = "고무 호스 필수", Sandbox_UsefulBarrelsRequireHose_tooltip = "배럴에서 가스를 가져오는 데 고무 호스가 필요합니다.", Sandbox_UsefulBarrelsRequireFunnelForFill = "깔때기 필수", Sandbox_UsefulBarrelsRequireFunnelForFill_tooltip = "배럴에 가스를 추가하는 데 깔때기가 필요합니다.", Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier = "깔때기에 따른 속도 수정자", Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier_tooltip = "깔때기가 가까이에 있으면 보급통 충전 속도를 수정자로 증가시킵니다.<br>예시: 값이 1.25이면 25% 보너스 또는 1.25배 더 빠른 작동을 의미합니다.<br>속도 보너스를 비활성화하려면 1로 설정하세요.<br>'깔때기 필수' 옵션과 관계없이 작동합니다.", }
Last edited by Hx; 4 Mar @ 7:31am
GigaWatte  [developer] 4 Mar @ 9:40am 
Originally posted by Hx:
Originally posted by GigaWatte:
@Hx, @MainFish Thank you for help!

I have updated the translation for Sandbox.

Sandbox_KO = { Sandbox_UsefulBarrels = "Useful Barrels", Sandbox_UsefulBarrelsBarrelCapacity = "배럴 용량", Sandbox_UsefulBarrelsBarrelCapacity_tooltip = "최대 배럴 용량입니다.<br>새로운 배럴에만 적용되며, 이전에 사용된 배럴에는 영향을 미치지 않습니다.", Sandbox_UsefulBarrelsRequirePipeWrench = "파이프 렌치 필수", Sandbox_UsefulBarrelsRequirePipeWrench_tooltip = "배럴의 뚜껑을 여는 데 파이프 렌치가 필요합니다.", Sandbox_UsefulBarrelsRequireHose = "고무 호스 필수", Sandbox_UsefulBarrelsRequireHose_tooltip = "배럴에서 가스를 가져오는 데 고무 호스가 필요합니다.", Sandbox_UsefulBarrelsRequireFunnelForFill = "깔때기 필수", Sandbox_UsefulBarrelsRequireFunnelForFill_tooltip = "배럴에 가스를 추가하는 데 깔때기가 필요합니다.", Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier = "깔때기에 따른 속도 수정자", Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier_tooltip = "깔때기가 가까이에 있으면 보급통 충전 속도를 수정자로 증가시킵니다.<br>예시: 값이 1.25이면 25% 보너스 또는 1.25배 더 빠른 작동을 의미합니다.<br>속도 보너스를 비활성화하려면 1로 설정하세요.<br>'깔때기 필수' 옵션과 관계없이 작동합니다.", }
Updated, thank you
UTF-8 | ES | Language: Spanish

ContextMenu_ES.txt

ContextMenu_ES = { ContextMenu_UB_UncapBarrel = "%1 Abrir", ContextMenu_UB_TakeGas = "Tomar combustible", ContextMenu_UB_PourToAll = "Llenar todo", ContextMenu_UB_AddGas = "Agregar combustible", ContextMenu_UB_AddFromAll = "Vaciar todo", ContextMenu_UB_NoFuelInInventory = "No hay combustible para agregar", ContextMenu_UB_GasAmount = "Cantidad de combustible: ", ContextMenu_UB_NoContainers = "No hay contenedores de combustible", }

Fluids_ES

Fluids_ES = { Fluid_UB_Show_Info = "Información del combustible", Fluid_Container_UB_Fuel_Barrel = "Barril", }

Sandbox_ES

Sandbox_ES = { Sandbox_UsefulBarrels = "Barriles Útiles", Sandbox_UsefulBarrelsBarrelCapacity = "Capacidad del Barril", Sandbox_UsefulBarrelsBarrelCapacity_tooltip = "Es la capacidad máxima del barril.<br>Solo se aplica a barriles nuevos y no afecta a barriles usados previamente.", Sandbox_UsefulBarrelsRequirePipeWrench = "Llave de Tubo Requerida", Sandbox_UsefulBarrelsRequirePipeWrench_tooltip = "Se requiere una llave de tubo para abrir la tapa del barril.", Sandbox_UsefulBarrelsRequireHose = "Manguera de Goma Requerida", Sandbox_UsefulBarrelsRequireHose_tooltip = "Se requiere una manguera de goma para extraer gasolina del barril.", Sandbox_UsefulBarrelsRequireFunnelForFill = "Embudo Requerido", Sandbox_UsefulBarrelsRequireFunnelForFill_tooltip = "Se requiere un embudo para agregar gasolina al barril.", Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier = "Modificador de Velocidad con Embudo", Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier_tooltip = "Si el embudo está cerca, aumenta la velocidad de llenado del barril según el modificador.<br>Ejemplo: Un valor de 1.25 significa un 25% de bonificación o 1.25 veces más rápido.<br>Establece en 1 para desactivar la bonificación de velocidad.<br>Funciona independientemente de la opción 'Embudo Requerido'.", }

Tooltip_ES

Tooltip_ES = { Tooltip_UB_WrenchMissing = "Se requiere %1 para abrir.", Tooltip_UB_NoFuelInInventory = "No hay combustible en el inventario.", Tooltip_UB_NoFuelInBarrel = "No hay combustible en el barril.", Tooltip_UB_HoseMissing = "Se requiere %1 para transferir gasolina.<br>Colócalo cerca o en tu inventario.", Tooltip_UB_FunnelMissing = "Se requiere %1 para agregar gasolina.<br>Colócalo cerca o en tu inventario.", }
GigaWatte  [developer] 5 Mar @ 3:05am 
@Dust Runner Thank you!
UTF-8 | TR| Language: Turkish



ContextMenu_TR.txt

ContextMenu_TR = {
ContextMenu_UB_UncapBarrel = "%1 Aç",
ContextMenu_UB_TakeGas = "Yakıt al",
ContextMenu_UB_PourToAll = "Hepsini doldur",
ContextMenu_UB_AddGas = "Yakıt ekle",
ContextMenu_UB_AddFromAll = "Hepsini boşalt",
ContextMenu_UB_NoFuelInInventory = "Eklenecek yakıt yok",
ContextMenu_UB_GasAmount = "Yakıt miktarı: ",
ContextMenu_UB_NoContainers = "Yakıt kabı yok",
}

Fluids_TR

Fluids_TR = {
"Fluid_UB_Show_Info": "Yakıt bilgisi",
"Fluid_Container_UB_Fuel_Barrel": "Varil",
}


Sandbox_TR = {
"Sandbox_UsefulBarrels": "Yararlı Variller",
"Sandbox_UsefulBarrelsBarrelCapacity": "Varil Kapasitesi",
"Sandbox_UsefulBarrelsBarrelCapacity_tooltip": "Bu, varilin maksimum kapasitesidir.<br>Yalnızca yeni variller için geçerlidir ve daha önce kullanılan varillere etki etmez.",
"Sandbox_UsefulBarrelsRequirePipeWrench": "Boru Anahtarı Gereklidir",
"Sandbox_UsefulBarrelsRequirePipeWrench_tooltip": "Varilin kapağını açmak için bir boru anahtarı gereklidir.",
"Sandbox_UsefulBarrelsRequireHose": "Lastik Hortum Gereklidir",
"Sandbox_UsefulBarrelsRequireHose_tooltip": "Varilden benzin çekmek için bir lastik hortum gereklidir.",
"Sandbox_UsefulBarrelsRequireFunnelForFill": "Huni Gereklidir",
"Sandbox_UsefulBarrelsRequireFunnelForFill_tooltip": "Varile benzin eklemek için bir huni gereklidir.",
"Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier": "Huni ile Doldurma Hızlandırıcı Modifikatörü",
"Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier_tooltip": "Eğer huni yakınsa, varilin doldurma hızını modifikatöre göre artırır.<br>Örnek: 1.25'lik bir değer, %25'lik bir bonus veya 1.25 kat daha hızlı demektir.<br>Hız bonusunu devre dışı bırakmak için 1 olarak ayarlayın.<br>'Huni Gereklidir' seçeneğinden bağımsız olarak çalışır.",
}


Tooltip_TR = {
"Tooltip_UB_WrenchMissing": "%1 açmak için gereklidir.",
"Tooltip_UB_NoFuelInInventory": "Envanterde yakıt yok.",
"Tooltip_UB_NoFuelInBarrel": "Varilde yakıt yok.",
"Tooltip_UB_HoseMissing": "Benzin transferi için %1 gereklidir.<br>Bunu yakına yerleştir veya envanterinde bulundur.",
"Tooltip_UB_FunnelMissing": "Benzin eklemek için %1 gereklidir.<br>Bunu yakına yerleştir veya envanterinde bulundur.",
}
GigaWatte  [developer] 6 Mar @ 7:05am 
Thank you @RedSystem
@GigaWatte Thank you my friend
Hx 8 Mar @ 6:16am 
2.2 Korean Translation

Sandbox_KO.txt
Sandbox_KO = { Sandbox_UsefulBarrels = "Useful Barrels", Sandbox_UsefulBarrelsBarrelCapacity = "배럴 용량", Sandbox_UsefulBarrelsBarrelCapacity_tooltip = "최대 배럴 용량<br>새 배럴에만 적용되며, 이미 사용된 배럴에는 영향을 주지 않음.", Sandbox_UsefulBarrelsRequirePipeWrench = "필요한 도구: 파이프 렌치 필요", Sandbox_UsefulBarrelsRequirePipeWrench_tooltip = "배럴의 마개를 제거하려면 파이프 렌치가 필요함.", Sandbox_UsefulBarrelsRequireHose = "필요한 도구: 고무 호스 필요", Sandbox_UsefulBarrelsRequireHose_tooltip = "배럴에서 가스를 꺼내려면 고무 호스가 필요함.", Sandbox_UsefulBarrelsRequireFunnelForFill = "필요한 도구: 깔때기 필요", Sandbox_UsefulBarrelsRequireFunnelForFill_tooltip = "배럴에 가스를 추가하려면 깔때기가 필요함.", Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier = "깔때기 속도 증가 보정치", Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier_tooltip = "깔때기 사용 시 속도 증가<br>근처에 깔때기가 있을 경우, 연료통을 채우는 속도가 증가함.<br>예시: 값이 1.25이면 25% 속도 증가(1.25배 빠른 작업).<br>속도 보너스를 비활성화하려면 값을 1로 설정.<br>‘깔때기 필요’ 옵션과 관계없이 작동함.", Sandbox_UsefulBarrelsAllowAlcoholic = "허용되는 액체: 알코올", Sandbox_UsefulBarrelsAllowAlcoholic_tooltip = "알코올, 맥주, 와인 등", Sandbox_UsefulBarrelsAllowHazardous = "허용되는 액체: 위험물", Sandbox_UsefulBarrelsAllowHazardous_tooltip = "산(액체), 표백제, 세척액 등", Sandbox_UsefulBarrelsAllowMedical = "허용되는 액체: 의료용 액체", Sandbox_UsefulBarrelsAllowMedical_tooltip = "알코올", Sandbox_UsefulBarrelsAllowIndustrial = "허용되는 액체: 산업용 액체", Sandbox_UsefulBarrelsAllowIndustrial_tooltip = "산(액체), 알코올, 혈액, 가솔린, 염료 등", Sandbox_UsefulBarrelsAllowColors = "허용되는 액체: 색소", Sandbox_UsefulBarrelsAllowColors_tooltip = "염료, 헤어 염색약, 와인 등", Sandbox_UsefulBarrelsAllowDyes = "허용되는 액체: 염료", Sandbox_UsefulBarrelsAllowDyes_tooltip = "염료", Sandbox_UsefulBarrelsAllowHairDyes = "허용되는 액체: 헤어 염색약", Sandbox_UsefulBarrelsAllowHairDyes_tooltip = "헤어 염색약", Sandbox_UsefulBarrelsAllowPaint = "허용되는 액체: 페인트", Sandbox_UsefulBarrelsAllowPaint_tooltip = "B42.4 기준, 페인트류 액체는 허용되지 않음.", Sandbox_UsefulBarrelsAllowFuel = "허용되는 액체: 연료", Sandbox_UsefulBarrelsAllowFuel_tooltip = "가솔린", Sandbox_UsefulBarrelsAllowPoisons = "허용되는 액체: 독성 물질", Sandbox_UsefulBarrelsAllowPoisons_tooltip = "강력한 독극물", Sandbox_UsefulBarrelsAllowWater = "허용되는 액체: 물", Sandbox_UsefulBarrelsAllowWater_tooltip = "탄산수, 일반 물, 오염된 물", Sandbox_UsefulBarrelsAllowBeverage = "허용되는 액체: 음료", Sandbox_UsefulBarrelsAllowBeverage_tooltip = "혈액, 맥주, 커피, 우유, 꿀, 탄산음료 등", Sandbox_UsefulBarrelsEnableGeneratorRefuel = "개발 예정: 발전기 연료 충전 활성화", Sandbox_UsefulBarrelsEnableGeneratorRefuel_tooltip = "발전기에 연료를 추가하는 기능", Sandbox_UsefulBarrelsGeneratorRefuelRequiresHose = "개발 예정: 발전기 연료 충전에 고무 호스 필요", Sandbox_UsefulBarrelsGeneratorRefuelRequiresHose_tooltip = "발전기 연료 충전 시 고무 호스가 필요하도록 설정", Sandbox_UsefulBarrelsEnableVehicleRefuel = "개발 예정: 차량 연료 충전 활성화", Sandbox_UsefulBarrelsEnableVehicleRefuel_tooltip = "차량에 연료를 추가하는 기능", Sandbox_UsefulBarrelsVehicleRefuelRequiresHose = "개발 예정: 차량 연료 충전에 고무 호스 필요", Sandbox_UsefulBarrelsVehicleRefuelRequiresHose_tooltip = "차량 연료 충전 시 고무 호스가 필요하도록 설정", Sandbox_UsefulBarrelsInitialFluid = "개발 예정: 초기 액체 설정", Sandbox_UsefulBarrelsInitialFluidPool = "개발 예정: 액체 목록록", Sandbox_UsefulBarrelsInitialFluidPool_tooltip = "배럴에서 생성될 수 있는 액체 목록(공백으로 구분)", Sandbox_UsefulBarrelsInitialFluidMaxAmount = "개발 예정: 최대 초기 액체량", Sandbox_UsefulBarrelsInitialFluidMaxAmount_tooltip = "초기 액체량의 최대값(배럴 용량을 초과하지 않음)", Sandbox_UsefulBarrelsInitialFluidSpawnChance = "개발 예정: 초기 액체 생성 확률", Sandbox_UsefulBarrelsInitialFluidSpawnChance_tooltip = "배럴에 초기 액체가 생성될 확률", }
Bobitec 9 Mar @ 9:58am 
French translation (UTF-8):

Originally posted by ContextMenu_FR.txt:
ContextMenu_FR = {
ContextMenu_UB_UncapBarrel = "Ouvrir %1"
ContextMenu_UB_AddFluid = "Ajouter"
ContextMenu_UB_RefuelFromBarrel = "TBD: Ravitaillement à partir du baril"
}
Originally posted by Fluids_FR.txt:
Fluids_FR = {
Fluid_UB_Show_Info = "Fluide: %1"
Fluid_Container_UB_Barrel = "Baril"
Fluid_Container_UB_MetalDrum = "Tambour en métal"
}
Originally posted by Sandbox_FR.txt:
Sandbox_FR = {
Sandbox_UsefulBarrels = "Barils utiles"
Sandbox_UsefulBarrelsBarrelCapacity = "Capacité du baril"
Sandbox_UsefulBarrelsBarrelCapacity_tooltip = "Capacité maximale du baril.<br>S'applique uniquement aux barriques neuves, celles déjà utilisées ne sont pas affectées."
Sandbox_UsefulBarrelsRequirePipeWrench = "Nécessite une clé à molette"
Sandbox_UsefulBarrelsRequirePipeWrench_tooltip = "Une clé à molette est nécessaire pour déboucher le baril."
Sandbox_UsefulBarrelsRequireHose = "Nécessite un tuyau en caoutchouc"
Sandbox_UsefulBarrelsRequireHose_tooltip = "Un tuyau en caoutchouc est nécessaire pour prélever le carburant du baril."
Sandbox_UsefulBarrelsRequireFunnelForFill = "Nécessite un entonnoir"
Sandbox_UsefulBarrelsRequireFunnelForFill_tooltip = "Un entonnoir est nécessaire pour ajouter du carburant au baril."
Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier = "Modificateur de vitesse avec un entonnoir"
Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier_tooltip = "Accélérez le remplissage des bidons grâce au modificateur s'il y a un entonnoir à proximité.<br>Exemple : la valeur 1,25 signifie un bonus de 25 % ou le fonctionnement est 1,25 fois plus rapide.<br>Réglez sur 1 pour désactiver le bonus de vitesse.<br>Fonctionne quelle que soit l'option « Exiger un entonnoir »."
Sandbox_UsefulBarrelsAllowAlcoholic = "Autoriser les alcools"
Sandbox_UsefulBarrelsAllowAlcoholic_tooltip = "Alcool, bière, vin..."
Sandbox_UsefulBarrelsAllowHazardous = "Autoriser les produits dangereux"
Sandbox_UsefulBarrelsAllowHazardous_tooltip = "Acide, eau de Javel, liquide de nettoyage..."
Sandbox_UsefulBarrelsAllowMedical = "Autoriser les soins médicaux"
Sandbox_UsefulBarrelsAllowMedical_tooltip = "Alcool médical"
Sandbox_UsefulBarrelsAllowIndustrial = "Autoriser les industriels"
Sandbox_UsefulBarrelsAllowIndustrial_tooltip = "Acide, alcool, sang, essence, colorant..."
Sandbox_UsefulBarrelsAllowColors = "Autoriser les couleurs"
Sandbox_UsefulBarrelsAllowColors_tooltip = "Teinture, teinture pour cheveux, vin"
Sandbox_UsefulBarrelsAllowDyes = "Autoriser les colorants"
Sandbox_UsefulBarrelsAllowDyes_tooltip = "Colorant"
Sandbox_UsefulBarrelsAllowHairDyes = "Autoriser les teintures pour cheveux"
Sandbox_UsefulBarrelsAllowHairDyes_tooltip = "Teinture pour les cheveux"
Sandbox_UsefulBarrelsAllowPaint = "Autoriser la peinture"
Sandbox_UsefulBarrelsAllowPaint_tooltip = "Aucun liquide actuellement dans la B42.4"
Sandbox_UsefulBarrelsAllowFuel = "Autoriser le carburant"
Sandbox_UsefulBarrelsAllowFuel_tooltip = "Essence"
Sandbox_UsefulBarrelsAllowPoisons = "Autoriser les poisons"
Sandbox_UsefulBarrelsAllowPoisons_tooltip = "Poison puissant"
Sandbox_UsefulBarrelsAllowWater = "Autoriser l'eau"
Sandbox_UsefulBarrelsAllowWater_tooltip = "Eau de Seltz, eau, eau contaminée"
Sandbox_UsefulBarrelsAllowBeverage = "Autoriser les boissons"
Sandbox_UsefulBarrelsAllowBeverage_tooltip = "Sang, bière, café, lait, miel, soda..."
Sandbox_UsefulBarrelsEnableGeneratorRefuel = "TBD: Activer le ravitaillement du générateur"
Sandbox_UsefulBarrelsGeneratorRefuelRequiresHose = "TBD: Le ravitaillement du générateur nécessite un tuyau en caoutchouc"
Sandbox_UsefulBarrelsEnableVehicleRefuel = "TBD: Activer le ravitaillement du véhicule"
Sandbox_UsefulBarrelsVehicleRefuelRequiresHose = "TBD: Le ravitaillement en carburant du véhicule nécessite un tuyau en caoutchouc"
Sandbox_UsefulBarrelsInitialFluid = "TBD: Fluide initial"
Sandbox_UsefulBarrelsInitialFluidPool = "TBD: Liste des fluides initiaux"
Sandbox_UsefulBarrelsInitialFluidPool_tooltip = "Liste séparée par des espaces des fluides pouvant apparaître dans des barils."
Sandbox_UsefulBarrelsInitialFluidMaxAmount = "TBD: Montant maximum"
Sandbox_UsefulBarrelsInitialFluidMaxAmount_tooltip = "Quantité maximale de liquide initial.<br>Ne sera pas supérieur à la capacité du baril."
Sandbox_UsefulBarrelsInitialFluidSpawnChance = "TBD: Chance d'apparition"
Sandbox_UsefulBarrelsInitialFluidSpawnChance_tooltip = "Chances d'apparition du fluide initial."
}
Originally posted by Tooltip_FR.txt:
Tooltip_FR = {
Tooltip_UB_WrenchMissing = "%1 est nécessaire pour ouvrir."
Tooltip_UB_NoProperFluidInInventory = "Aucun liquide approprié dans l'inventaire."
Tooltip_UB_NoProperFluidInBarrel = "Aucun liquide approprié dans le baril ou les conteneurs en inventaire."
Tooltip_UB_HoseMissing = "%1 est nécessaire pour retirer du liquide.<br>Placez-le à portée de main ou mettez-le dans votre inventaire."
Tooltip_UB_FunnelMissing = "%1 est nécessaire pour ajouter du liquide.<br>Placez-le à portée de main ou mettez-le dans votre inventaire."
}

That's it, ty for your work, if necessary, you can message me if you need more stuff to translate
Originally posted by GigaWatte:
@Dust Runner Thank you!
:wolf_swag: :3
Updated CN translation:

ContextMenu_CN = {
ContextMenu_UB_UncapBarrel = "打开盖子 %1"
ContextMenu_UB_AddFluid = "灌入液体"
ContextMenu_UB_RefuelFromBarrel = "TBD: 抽出液体"
}

Fluids_CN = {
Fluid_UB_Show_Info = "剩余液体"
Fluid_Container_UB_Barrel = "汽油桶"
Fluid_Container_UB_MetalDrum = "金属桶"
}

Sandbox_CN = {
Sandbox_UsefulBarrels = "有用的汽油桶"
Sandbox_UsefulBarrelsBarrelCapacity = "汽油桶容量"
Sandbox_UsefulBarrelsBarrelCapacity_tooltip = "汽油桶的最大容量<br>仅作用于新生成的桶,已使用的桶不受影响。"
Sandbox_UsefulBarrelsRequirePipeWrench = "是否使用管钳"
Sandbox_UsefulBarrelsRequirePipeWrench_tooltip = "若勾选,则需要使用一个管钳来打开桶盖。"
Sandbox_UsefulBarrelsRequireHose = "是否需要橡胶软管"
Sandbox_UsefulBarrelsRequireHose_tooltip = "若勾选,则需要需要一根橡胶软管从汽油桶中取出汽油。"
Sandbox_UsefulBarrelsRequireFunnelForFill = "是否需要漏斗"
Sandbox_UsefulBarrelsRequireFunnelForFill_tooltip = "若勾选,则需要一个漏斗将汽油灌入汽油桶。"
Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier = "使用漏斗来加速"
Sandbox_UsefulBarrelsFunnelSpeedUpFillModifier_tooltip = "如果你的身边或者身上有漏斗,将加速抽取汽油的过程<br>例如: 1.25 意味着速度将提升为原先的1.25倍<br>设置为 1 则取消加速 <br> 无论是否启用了'是否需要漏斗' 这一选项"
Sandbox_UsefulBarrelsAllowAlcoholic = "是否能够存入酒类"
Sandbox_UsefulBarrelsAllowAlcoholic_tooltip = "酒精,啤酒,葡萄酒..."
Sandbox_UsefulBarrelsAllowHazardous = "是否能够存入酸碱"
Sandbox_UsefulBarrelsAllowHazardous_tooltip = "强酸, 漂白剂, 清洁液..."
Sandbox_UsefulBarrelsAllowMedical = "是否能够存入药物"
Sandbox_UsefulBarrelsAllowMedical_tooltip = "酒精"
Sandbox_UsefulBarrelsAllowIndustrial = "是否能够存入工业品"
Sandbox_UsefulBarrelsAllowIndustrial_tooltip = "强酸, 酒精, 血液, 汽油, 染料..."
Sandbox_UsefulBarrelsAllowColors = "是否能够存入颜料"
Sandbox_UsefulBarrelsAllowColors_tooltip = "染料, 染发剂, ?葡萄酒?"
Sandbox_UsefulBarrelsAllowDyes = "是否能够存入染料"
Sandbox_UsefulBarrelsAllowDyes_tooltip = "染料"
Sandbox_UsefulBarrelsAllowHairDyes = "是否能够存入染发剂"
Sandbox_UsefulBarrelsAllowHairDyes_tooltip = "染发剂"
Sandbox_UsefulBarrelsAllowPaint = "是否能够存入 Paint"
Sandbox_UsefulBarrelsAllowPaint_tooltip = "No any fluids as for B42.4"
Sandbox_UsefulBarrelsAllowFuel = "是否能够存入燃料"
Sandbox_UsefulBarrelsAllowFuel_tooltip = "汽油"
Sandbox_UsefulBarrelsAllowPoisons = "是否能够存入毒药"
Sandbox_UsefulBarrelsAllowPoisons_tooltip = "毒药"
Sandbox_UsefulBarrelsAllowWater = "是否能够存入水"
Sandbox_UsefulBarrelsAllowWater_tooltip = "雨水, 洁净水, 污水"
Sandbox_UsefulBarrelsAllowBeverage = "是否能够存入饮料"
Sandbox_UsefulBarrelsAllowBeverage_tooltip = "血液, 啤酒, 咖啡, 牛奶, 蜂蜜, 苏打水..."
Sandbox_UsefulBarrelsEnableGeneratorRefuel = "TBD: 允许为发电机加油"
Sandbox_UsefulBarrelsGeneratorRefuelRequiresHose = "TBD: 需要使用橡胶软管连接发电机"
Sandbox_UsefulBarrelsEnableVehicleRefuel = "TBD: 允许给车辆加油"
Sandbox_UsefulBarrelsVehicleRefuelRequiresHose = "TBD: 需要使用橡胶软管连接车辆"
Sandbox_UsefulBarrelsInitialFluid = "TBD: 初始液体"
Sandbox_UsefulBarrelsInitialFluidPool = "TBD: 初始液体列表"
Sandbox_UsefulBarrelsInitialFluidPool_tooltip = "桶内一开始就存有的液体种类列表,<br>可以在这里输入你想要一开始就出现在汽油桶中的液体的名字<br>必须是游戏中Base.后边的那个,每个名字用空格分开."
Sandbox_UsefulBarrelsInitialFluidMaxAmount = "TBD: 最大容量"
Sandbox_UsefulBarrelsInitialFluidMaxAmount_tooltip = "初始液体的最大值.<br>不能大于桶的最大容量."
Sandbox_UsefulBarrelsInitialFluidSpawnChance = "TBD: 生成概率"
Sandbox_UsefulBarrelsInitialFluidSpawnChance_tooltip = "桶在一开始就存储液体的概率."
}

Tooltip_CN = {
Tooltip_UB_WrenchMissing = "缺少 %1 无法打开桶盖。"
Tooltip_UB_NoProperFluidInInventory = "库存中没有液体。"
Tooltip_UB_NoProperFluidInBarrel = "桶内没有液体,或者你的空间满了。"
Tooltip_UB_HoseMissing = "需要 %1 。<br>需要把橡胶软管放在身边,或者身上。"
Tooltip_UB_FunnelMissing = "需要 %1 。<br>需要把漏斗放在身边,或者身上。"
}

:steamhappy:
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