Soldiers: Heroes of World War II - Enhanced Edition

Soldiers: Heroes of World War II - Enhanced Edition

Soldiers Golden Mod
dgn  [udvikler] 19. mar. kl. 16:04
Your suggestions
Here you can write your ideas about improving and complementing this mod.
But remember that from there to feasibility, there is still a big step ...
Sidst redigeret af dgn; 19. mar. kl. 16:04
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Mafial 6. apr. kl. 7:59 
I was playing hutor map and its masterpiece to add more units for both sides. What u think about change tanks etc. range weapons from 80 to for example 100 meters? And lower fuel consumption
w313  [udvikler] 6. apr. kl. 9:41 
good ideas thank you .
dgn  [udvikler] 6. apr. kl. 16:34 
Almost everything in the game can be modified. At least on paper !

Adding more units is faisable, but achieving a balanced game requires a lot of experimentation for a good result. Some say these changes could make the gameplay too easy, or too difficult. It remains to be seen when everything planned is complete.

What do you exactly mean with "change tanks" ?

Regarding your third suggestion, the range of all individual and crew-served weapons, as well as vehicle guns, should be reviewed. In this case, to remain consistent, the view range of vehicles and soldiers might need to be modified. So, a lot of work ahead ... maybe later.

Fuel consumption is a unrealistic aspect of SHOWWII (same thing in all the following games, until MOWAS2) : a full tank only allows you to cross the map lengthwise, maybe 2 km !
For over 20 years, I've disabled fuel management in my personal version of SHOWWII, as well as in the mods I use or create (at least, not completely: 1L for vehicles, 0.1L for motorcycles).

This (last) particular issue was discussed together a few days ago, and we should move in that direction (perhaps not so radically ?).

Thanks for your suggestions, which reinforces our orientations.

Cheers.
Sidst redigeret af dgn; 6. apr. kl. 16:42
Mafial 7. apr. kl. 1:35 
Change tanks, I mean their range and fuel consumption 😅
Mafial 7. apr. kl. 1:56 
1 more idea but it can be boring (idk im maybe Just this Type of guy who like it) is to create mission like frontline with trenches on both sides (from standard game edition) for example for germans where the enemy and my SI are getting reinforcements all time and the Player can get them too (not only when my single unit die), what can give chance to organize an army to big defence or charge!!! Not only infantry but vehicle also. I know that the game when u have no infinity backup is harder and more challange but that 1 mission could be 1 exeption to try something new and in some way easier mission for guys whos fight is more fun than only winning. In this mission it should be No timer and the Victory will be achieved when for example artillery and officers are dead and defeat when the Player dont have any units before next reinforcements arrive. Idk is this a good idea (its from my childhood) I Just like to watch when a both sides are fighting all time and I can join to fight with my army.
Sidst redigeret af Mafial; 7. apr. kl. 4:46
w313  [udvikler] 11. apr. kl. 5:13 
yea , at hutor is something like that , enemy troops comes to get russian soldiers ! but its can be a multiple waves .. both sides should have new reinforcements .. as a level design i can script the mission this way .. you can sit and see your side troops going forward step by step .. also you can control all of them .. designing a mission like this at showw2 is something new ans i geuss its should be very cool idea .. just needs more time to design it .. nice idea .
Mafial 11. apr. kl. 5:34 
It will be masterpiece i think
Mafial 19. apr. kl. 12:24 
What u think about add separate mod to unlock all ur missions? (who wants use it and who dont, they will turn it off)
Sidst redigeret af Mafial; 19. apr. kl. 12:24
dgn  [udvikler] 19. apr. kl. 13:20 
I don't know what WarrioR313 will think, but we've focused on developing one specific mod, not several.

Achieving a balanced game is a particular aspect: it's not complicated, but it still requires a lot of testing, and therefore a lot of time to get there.

Despite this, there will always be people who complain that it's too easy or too difficult.

The purpose of this section is for (feasible or essential) suggestions regarding this mod, not how to "work around" it, neither to satisfy all requests corresponding to personal desires.According to you, it seems that there is an unbalanced game issue that should be clearly addressed.

PS: A tip. When I get a bit stuck in a game or or I can't progress, I edit and modify (when possible) the saved game accordingly ...
w313  [udvikler] 20. apr. kl. 0:01 
Yes, I agree with you, my friend dgn .
w313  [udvikler] 20. apr. kl. 0:07 
@Mafial
yea , we made a seperate mod for Unlock All Missions from the base game and from any mods , here :

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3436062664
Mafial 20. apr. kl. 12:06 
Oprindeligt skrevet af ⭐️WarrioR313⭐:
@Mafial
yea , we made a seperate mod for Unlock All Missions from the base game and from any mods , here :

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3436062664
I dont know why but it doesnt work even when I have turn on only ur mods
w313  [udvikler] 20. apr. kl. 12:58 
no , technically it's not a mod , its a patch file .. so you need active it with paste it at your game file location .. read the description of it , you will find out how install it .
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