Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And i will always out fixing already present features over adding new ones.
Thank you for listening to this very long talk.
I expect to add it soon.
But basically it'll work like this, an object orbiting a black hole that goes through the accretion disk will lose energy and orbital momentum and thus fall into the black hole. I'd like to see this as sometimes the amount of objects orbiting a black hole is ridicilous. And would honestly be cool in general. Still love this mod though!
The rest im working on is threshold limits for debris deleter, a function that makes the blackhole hover check for ceilings so it works in underground maps, also another one so it checks around itself allowing it to avoid static walls, a new accesibility tab with options to disable light flashes and adjust volumes and other such things (here i will need feedback). Another drag option so stuff doesnt swirl the blackhole infinitely.