Project Zomboid

Project Zomboid

[B42]CleanUI V2.0
BUGS (B42)
Often the 'move all' icon to put everything into a container will either not work at all, or will not transfer everything. The things that remain ARE able to be transferred MANUALLY. Don't know why your button doesn't do it.


Request Tool tips for the icons.

When you add a backpack or sling etc. your UI fails to show it as a tab at the top until you have manually switched tabs a few times. This needs refreshing on the 'addBackpack' trigger (or whatever it's called in the lua)

There is no way to fold up/hide the loot window (despite it being semi transparent it would still be useful to be able to fold it up to just it's toolbar/dragbar)
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Showing 1-14 of 14 comments
It auto folds up just like default
Kolopis 5 Mar @ 9:41am 
When near any washing machine I get this error. There is also no button to start loundry.
EDIT: It's fixed. That was fast! Thank you

LOG : General f:45773, t:1741195365174> -----------------------------------------
STACK TRACE
-----------------------------------------
function: null -- file: ISInventoryPage.lua line # 364 | MOD: CleanUI
function: syncToggleStove -- file: ISInventoryPage.lua line # 411 | MOD: CleanUI
function: update -- file: ISInventoryPage.lua line # 519 | MOD: CleanUI

ERROR: General f:45773, t:1741195365175> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in unknown at KahluaUtil.fail(KahluaUtil.java:100).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:956)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.update(UIElement.java:2059)
zombie.ui.UIManager.updateUIElements(UIManager.java:1061)
zombie.ui.UIManager.update(UIManager.java:814)
zombie.GameWindow.logic(GameWindow.java:332)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Unknown Source)
Last edited by Kolopis; 6 Mar @ 7:06am
DTS 11 Mar @ 12:59am 
I know it's not exactly this mod issue, but maybe you know how to fix texture overlay with Autoloot mod? https://clip2net.com/s/4mosYZg
DTS 11 Mar @ 2:14am 
Originally posted by DTS:
I know it's not exactly this mod issue, but maybe you know how to fix texture overlay with Autoloot mod? https://clip2net.com/s/4mosYZg
I've found the solution. To everyone else, who is interested, i've posted quickfix in related thread in Autoloot mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3392699932/523083237290942030/#c604150365670110958
Last edited by DTS; 11 Mar @ 2:15am
Rocco  [developer] 16 Mar @ 10:08am 
Originally posted by DTS:
Originally posted by DTS:
I know it's not exactly this mod issue, but maybe you know how to fix texture overlay with Autoloot mod? https://clip2net.com/s/4mosYZg
I've found the solution. To everyone else, who is interested, i've posted quickfix in related thread in Autoloot mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3392699932/523083237290942030/#c604150365670110958
It is now compatible with Autoloot. You can restore the temporarily modified file to its original state.
DTS 16 Mar @ 11:50am 
Originally posted by Rocco:
Originally posted by DTS:
I've found the solution. To everyone else, who is interested, i've posted quickfix in related thread in Autoloot mod: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3392699932/523083237290942030/#c604150365670110958
It is now compatible with Autoloot. You can restore the temporarily modified file to its original state.
Thanks!
Hi, thank you for your mod, but there is a critical misconception in your application. Here, we've got this menu[imgur.com] and you got rid of the "save" button, leaving auto-save functionality instead.
I understand your intention and while pretty cool, the button that is highlighted (know all recipes) may irreversibly damage one's save for good. Why so?

When clicked, it immediately makes the character know all recipes which, obviously, may not be what the user wants if he/she misclicks another option.
I play a lot with debug mode and having to manually disable each of the four by default options that are on each time I enter the game, makes me worrysome about that little "know all" button.

Or maybe you know a way to disable the options automatically? At the start of the game?
Unable to delete items in trash. Icon is gone.
D.A.V. 2 Jun @ 3:59am 
Добрый день. При использовании с модом на панель авто https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3457720614

Ванильный интерфейс авто не убирается.

В комментариях к тому моду пишут, что проблема из-за порядка слоёв в вашем моде. Посмотрите, пожалуйста.
Originally posted by D.A.V.:
Добрый день. При использовании с модом на панель авто https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3457720614

Ванильный интерфейс авто не убирается.

В комментариях к тому моду пишут, что проблема из-за порядка слоёв в вашем моде. Посмотрите, пожалуйста.

Я прочитал все комментарии, но нашел только один, где упоминался CleanUI.
zodi_kid 11 Jul @ 4:31am 
Hi. As soon as I load a game, I get an error message, apparently because it tries to sort items in my inventory and it fails. I'm not sure how debugging in this game works, but apparently it is the sort method, when it tries to compare object a and object b. If I double click them, it shows values +inf and -inf, if that helps at all.

If I skip the error, I get the same error just one or two seconds later. I think it is possible to ignore all the errors and play the game, but I'm not sure of how important those are and if it is better to wait for them to be fixed.

Edit: I used this game in that save file for a while and it worked just fine (I got 9 errors when loading, but I'm not sure this mod was the cause). Today I noticed there had been an update, as icons look smaller and now my inventory bags appear at the right. After closing the game and opening it again after a while, it is when I started getting the errrors mentioned above. I don't know if it is because of that update or an even more recent update between my game sessions.
Last edited by zodi_kid; 11 Jul @ 4:35am
Rocco  [developer] 11 Jul @ 6:15am 
Originally posted by zodi_kid:
Hi. As soon as I load a game, I get an error message, apparently because it tries to sort items in my inventory and it fails. I'm not sure how debugging in this game works, but apparently it is the sort method, when it tries to compare object a and object b. If I double click them, it shows values +inf and -inf, if that helps at all.

If I skip the error, I get the same error just one or two seconds later. I think it is possible to ignore all the errors and play the game, but I'm not sure of how important those are and if it is better to wait for them to be fixed.

Edit: I used this game in that save file for a while and it worked just fine (I got 9 errors when loading, but I'm not sure this mod was the cause). Today I noticed there had been an update, as icons look smaller and now my inventory bags appear at the right. After closing the game and opening it again after a while, it is when I started getting the errrors mentioned above. I don't know if it is because of that update or an even more recent update between my game sessions.
I fix some error last update,try resub the mod ,if error still happen,let me know
zodi_kid 11 Jul @ 10:40am 
Originally posted by Rocco:
I fix some error last update,try resub the mod ,if error still happen,let me know

Resubscribing fixed it. Thanks!
Nova 19 hours ago 
I keep getting errors when I right click anything at all. Its one error everytime, and I can't find the cause. this wasn't happening before the update, and I'm baffled as its suggesting multiple sources with the mod that helps me track errors.
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