Half-Life 2

Half-Life 2

Prop Fix Pack (HL2)
 This topic has been pinned, so it's probably important
мяFunreal  [developer] 3 Mar @ 2:22pm
Fix Suggestion Thread
Do you know of any models that are broken?
Let me know so i can figure out how to fix them.

Preferably, add a picture of the model and name of the map. Or even model name.
That way i can easily find the thing and fix it.
Last edited by мяFunreal; 3 Mar @ 4:01pm
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About the HD or vanilla forcefield's One of them got a Black lines it keeps bugging me, can you fix it?
one last thing vanilla props sometimes look too bright in dark rooms, can you fix that too?
мяFunreal  [developer] 3 Mar @ 4:00pm 
It would be beneficial if i'd know what props they are.
Bob 5 Mar @ 7:32am 
the bloody rebel is so low quality can you fix it?
мяFunreal  [developer] 5 Mar @ 11:20am 
Someone already did that on gamebanana.
they used the leak files to make a higher resolution version.
FurnitureDresser001a has two missing handles even though the 2003 leak version has them, and FurnitureCupboard001a has one of the handles UV'd incorrectly
мяFunreal  [developer] 6 Mar @ 4:48am 
i remember fixing the second one in l4d2. i can probably reuse that model as is.
added them to my to do list.
Desano 6 Mar @ 11:36am 
Maybe make suit that restores actual view of suit so TP Arms of suit can match with FP arms?
Last edited by Desano; 6 Mar @ 11:37am
Bob 6 Mar @ 11:42am 
The textures from the kitchen in black mesa east where the vortigaunt are: ignoring the fact than the model are low poly one of the detached headcrab looks like the beta headcrab can you give it a retail look?
the grey can isnt supposed to explode
can you fix the mi-8 helicopter at the end of ep2 having Russian roundels instead of vietnamese roundels? it would make more sense than the latter.
Bob 9 Mar @ 8:06am 
hey mr funeral here a quick fix.. the AR2 got the wrong animation and sounds it use the sounds from the oicw and same whit animation *for npcs* can you fix it?
theres already a fix for that
B-TO480 16 Mar @ 12:51pm 
Hello! With this bunker on the Novaprospekt beach (hopefully is a prop and not a map-thing.), the back corners have no collision, or have unrelyable collision, and I dont know if it is intentional for the navmesh to be more consistent for the level, or convenient when shooting on that level, or just classic Valve error. I guess we can be fine with either removing crap from the bunker, or perfecting the collision. Also, as far as I know, I dont have mods that replace that specific, or any bunker in the game, mine are textures, npcs and more relevant props and models, so the textures may be different, but only that, I believe.
Thanks 4 reading 2 U!:cleancake:
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