Door Kickers 2

Door Kickers 2

Comando de Operações Especiais
 This topic has been pinned, so it's probably important
Masahiko Kohineko  [developer] 4 Mar @ 6:44pm
Bug reports
also self explanatory
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A eotech está bugada, coloquei na m4 e a imagem deu glitch
A minor oversight but missing UI of Cruiser shotgun.
It would work fine if you added the line below to the coe_firearms.xml.

<Ammo name="12GA00BUCK_CRUISER"
tooltip="@ammo_12GA00BUCK8_name"
description="@ammo_12GA00BUCK8_desc"
img="data/models/weapons/attachments/00_buck_ammo8_ui.dds"

>
<!-- defines base ROF and sound of weapon -->
<Params roundsPerSecond="1"
audibleSoundRadius="30"
physicsImpactForce="3.0"
>
<!-- the damage value is linearly interpolated in the given range, between min/max damage -->
<Damage start="15" end="3" startDist="5" endDist="40"/>
<CriticalChancePercent start="5" end="0" startDist="0" endDist="15"/>
<ArmorPenetration start="40" end="20" startDist="0" endDist="15"/>
</Params>
</Ammo>
Last edited by Takeshi, made in Mom; 20 Apr @ 11:23pm
Masahiko Kohineko  [developer] 21 Apr @ 5:52pm 
I just fixed it, thanks for reporting.
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