Starbound

Starbound

LostBound [v1.1.1 - Revamped]
Leonard  [developer] 7 May @ 1:16am
Bugs
If you think there's a bug related to LostBound, make sure to post your full log on pastebin and send it here.
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Showing 1-6 of 6 comments
FUS 13 May @ 2:16pm 
I think I just found what's the issue with MPI is.

Inside the cockpit.config.patch there's a "/displayDungeons" test what covers the whole patch, when it should only cover the things added to "displayDungeons" path (because it doesn't exist in vanilla and is added by another mod).
So it should be separated like this:
[ [ {"op": "test", "path": "/displayDungeons"}, { "op": "add", "path": "/displayDungeons/ruinacity", "value": { "description": "A long-forgotten city with ruined buildings. There's even a subway beneath.", "icon": "/interface/cockpit/dungeons/ruincity.png" } }, { "op": "add", "path": "/displayDungeons/ruinacity2", "value": { "description": "Remnants of an old city. Human life signs detected.", "icon": "/interface/cockpit/dungeons/ruincity2.png" } }, { "op": "add", "path": "/displayDungeons/carrier", "value": { "description": "Scans indicate a mysterious aircraft carrier.", "icon": "/interface/cockpit/dungeons/carrier.png" } }, { "op": "add", "path": "/displayDungeons/oilrig", "value": { "description": "An oil rig can be seen on the surface. Possibly filled with riches.", "icon": "/interface/cockpit/dungeons/oilrig.png" } } ], [ { "op": "add", "path": "/visitableTypeDescription/frostcity", "value": [ "^white;This once-thriving^#54a6b4; city planet^white; was overtaken by a never-ending^#7abcff; winter^white;. Some form of cold protection is^yellow; required^white; to withstand the^red; low temperatures^white;.", "^white;A decayed^#54a6b4; city planet^white; reclaimed by survivors of a ^red;deadly^#7abcff; winter^white;. However, not everyone appears to be friendly.^red; Visit with caution^white;.", "^white;Inexplicable^#7abcff; blizzards^white; caused the downfall of this now-dead^#54a6b4; city planet^white;. Make sure to bring a hat and gloves, if not ^yellow;multiples^white;.", "^#7abcff;Ice^white; and^#7abcff; snow^white; are now dominating this hopeless^#54a6b4; city planet^white;. It's a^yellow; necessity^white; to be properly prepared, unless you want to fall victim of ^red;relentless frost^white;." ] }, { "op": "add", "path": "/planetTypeNames/frostcity", "value": "Frost City" }, { "op": "add", "path": "/planetTypeColors/frostcity", "value": [30, 60, 90] } ] ]
Some other things of note.
  • In terrestrial_worlds.config.patch, why are there "add" operations with no entries in them? Specifically ocean, toxic, and arctic, all 3 have dublicate commands which add seemingly nothing. While they probably don't break anything, the game still has to go through them on loading, basically wasting time;
  • In celestial.config.patch, TrueSpace part is a-ok, but has a lot of redundant "test" operations, should be fine having just 1 covering them all as we assume that all other planets also exist if said test passes, so only { "op": "test", "path": "/planetaryTypes/MildPlanet" }, and then cover all the rest with that 1 pair of square brackets (and remove the tests).
Last edited by FUS; 13 May @ 3:08pm
Leonard  [developer] 13 May @ 2:52pm 
Oh sht, I forgot batching once again. The terrestrial_worlds.config.patch has the 3 "add" operations to make our dungeons spawn on said planets. You have to do this in order to make dungeons spawn on planets that don't have dungeons by default. It's written at the bottom of the beginner's dungeon guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1660027998

Anyways, thank you so much for telling us the issue. I'm going to fix this tomorrow and will leave you some credit. :)
Last edited by Leonard; 13 May @ 2:54pm
FUS 13 May @ 3:08pm 
So without those 3 the game just won't add the dungeons? Weird, but fair enough, won't be the first time Starbound twisted arms like that.
And yeah np.
Last edited by FUS; 13 May @ 3:09pm
Leonard  [developer] 14 May @ 2:19am 
Originally posted by FUS:
So without those 3 the game just won't add the dungeons? Weird, but fair enough, won't be the first time Starbound twisted arms like that.
And yeah np.
Ok, so I fixed the MPI patch and everything works now. However, the thing you mentioned with TrueSpace doesn't seem to work. Whenever I remove a single "test" operation, the game throws out this error: https://pastebin.com/tHBiYQnL

Though if I keep it as is, the game works just fine and Frost City planets now appear without having MPI or Planet Search present. Guess I'll keep it like that since it finally seems to work.
Last edited by Leonard; 14 May @ 4:22am
FUS 14 May @ 6:41am 
Originally posted by Leonard:
Originally posted by FUS:
So without those 3 the game just won't add the dungeons? Weird, but fair enough, won't be the first time Starbound twisted arms like that.
And yeah np.
Ok, so I fixed the MPI patch and everything works now. However, the thing you mentioned with TrueSpace doesn't seem to work. Whenever I remove a single "test" operation, the game throws out this error: https://pastebin.com/tHBiYQnL

Though if I keep it as is, the game works just fine and Frost City planets now appear without having MPI or Planet Search present. Guess I'll keep it like that since it finally seems to work.
Just re-checked the patch against my "Add Earthlikes to TrueSpace" mod (wink-wink, nudge-nudge), the moon paths are wrong:
What you have is "/planetaryTypes/ColdNSat/baseParameters/terrestrialType/-";
What it should be is "/satelliteTypes/CoolNSat/baseParameters/terrestrialType/-".
Last edited by FUS; 14 May @ 6:46am
Leonard  [developer] 14 May @ 6:48am 
Bruh, just after I updated LostBound AGAIN. I'll try to fix it for the 4th time now, thanks for mentioning lol.

Should be fine now.

// TrueSpace patch
[ { "op": "test", "path": "/planetaryTypes/MildPlanet" },
{ "op": "add", "path": "/planetaryTypes/MildPlanet/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/planetaryTypes/CoolPlanet/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/planetaryTypes/ColdPlanet/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/planetaryTypes/FrostyPlanet/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/satelliteTypes/MildNSat/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/satelliteTypes/CoolNSat/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/satelliteTypes/ColdNSat/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/satelliteTypes/FrostyNSat/baseParameters/terrestrialType/-", "value": "frostcity"}
]
Last edited by Leonard; 14 May @ 7:06am
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