Timberborn

Timberborn

Scientific Projects [U7 ✅]
Luke ✞ Jesus Saves ✞  [developer] 11 Mar @ 6:03pm
About Wheelbarrows crashing [Solved]
I received some reports about Wheelbarrows crashing the game but I am not sure what is causing it. Please post the Player.log file here (in %appdata%\..\LocalLow\Mechanistry\Timberborn) so I can investigate. Thank you very much!
Last edited by Luke ✞ Jesus Saves ✞; 28 Mar @ 1:33am
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Showing 1-7 of 7 comments
v0.7.1.2-dc411b4-xsw
NullReferenceException: Object reference not set to an instance of an object.
UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) (at <54259ea2ce184304bd04dd2790029a0c>:0)
UnityEngine.Component.GetComponentFastPath (System.Type type, System.IntPtr oneFurtherThanResultValue) (at <54259ea2ce184304bd04dd2790029a0c>:0)
UnityEngine.Component.GetComponent[T] () (at <54259ea2ce184304bd04dd2790029a0c>:0)
Timberborn.BaseComponentSystem.BaseComponent.GetComponentFast[T] () (at <80ed4fd60c41410b8e7a24f0b366bb7b>:0)
ScientificProjects.Buffs.CharacterBuffComponent.ActivateWheelbarrow () (at D:/Personal/Mods/Timberborn/TimberbornMods/ScientificProjects/ScientificProjects/Buffs/Components/CharacterBuffComponent.cs:45)
ScientificProjects.Processors.OneTimeUnlockProcessor.InternalWheelbarrowsUnlocked () (at D:/Personal/Mods/Timberborn/TimberbornMods/ScientificProjects/ScientificProjects/Processors/OneTimeUnlockProcessor.cs:49)
ScientificProjects.Processors.OneTimeUnlockProcessor.OnProjectUnlocked (ScientificProjects.Management.OnScientificProjectUnlockedEvent ev) (at D:/Personal/Mods/Timberborn/TimberbornMods/ScientificProjects/ScientificProjects/Processors/OneTimeUnlockProcessor.cs:29)
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eb0ef51e5908461ca908fdf6b2dbd966>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <eb0ef51e5908461ca908fdf6b2dbd966>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <eb0ef51e5908461ca908fdf6b2dbd966>:0)
Timberborn.SingletonSystem.EventBus+<>c__DisplayClass14_0.<RegisterMethod>b__0 (System.Object e) (at <27955be1784e41afaeed629fb147a2a9>:0)
Timberborn.SingletonSystem.EventBus.PostNow (System.Object eventObject) (at <27955be1784e41afaeed629fb147a2a9>:0)
Timberborn.SingletonSystem.EventBus.Post (System.Object eventObject) (at <27955be1784e41afaeed629fb147a2a9>:0)
ScientificProjects.Management.ScientificProjectService.PerformUnlock (System.String id) (at D:/Personal/Mods/Timberborn/TimberbornMods/ScientificProjects/ScientificProjects/Management/ScientificProjectService.Science.cs:102)
ScientificProjects.Management.ScientificProjectService.TryToUnlock (System.String id, System.Boolean force) (at D:/Personal/Mods/Timberborn/TimberbornMods/ScientificProjects/ScientificProjects/Management/ScientificProjectService.Science.cs:73)
ScientificProjects.UI.ScientificProjectDialog.OnConfirmedUnlock (ScientificProjects.Management.ScientificProjectInfo p, System.Boolean forceUnlock) (at D:/Personal/Mods/Timberborn/TimberbornMods/ScientificProjects/ScientificProjects/UI/ScientificProjectDialog.Unlock.cs:35)
ScientificProjects.UI.ScientificProjectDialog+<>c__DisplayClass43_0.<RequestUnlock>b__0 () (at D:/Personal/Mods/Timberborn/TimberbornMods/ScientificProjects/ScientificProjects/UI/ScientificProjectDialog.Unlock.cs:21)
Timberborn.CoreUI.DialogBox.OnUIConfirmed () (at <92c7b7887cc149a6a15c525f529d4c90>:0)
Timberborn.CoreUI.DialogBoxShower+Builder+<>c__DisplayClass26_0.<SetupButtonsActions>b__0 (UnityEngine.UIElements.ClickEvent _) (at <92c7b7887cc149a6a15c525f529d4c90>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCachedElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.ClickDetector.SendClickEvent (UnityEngine.UIElements.EventBase evt) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.ClickDetector.ProcessEvent[TEvent] (UnityEngine.UIElements.PointerEventBase`1[T] evt) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.PointerUpEvent.PostDispatch (UnityEngine.UIElements.IPanel panel) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <27bfa5044b3349889796e2d740d553f5>:0)
UnityEngine.UIElements.PanelEventHandler.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.EventSystems.BaseEventData sourceEventData) (at <ffbcb56c99584658adc12b2b9c7d39f8>:0)
UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <ffbcb56c99584658adc12b2b9c7d39f8>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <ffbcb56c99584658adc12b2b9c7d39f8>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <ffbcb56c99584658adc12b2b9c7d39f8>:0)
UnityEngine.EventSystems.EventSystem:Update()
sorry didnt really know how else to add the log other than the text as a whole
Luke ✞ Jesus Saves ✞  [developer] 13 Mar @ 6:20pm 
No problem, that part is the important one :) Thank you very much, I will investigate it now
Luke ✞ Jesus Saves ✞  [developer] 13 Mar @ 6:27pm 
If you don't mind could you list all the mods you have please? (It should be earlier, on the top of the Player.log file)
Luke ✞ Jesus Saves ✞  [developer] 13 Mar @ 6:42pm 
v7.0.5: should™️ fix the Wheelbarrow crashing. Unfortunately it is a blind fix because I can't reproduce that myself so I fix it based on a crash log I received. Please tell me if it still happens.

A list of mods you are playing with will still be very helpful because if I can reproduce it on my side, I can probably provide a better fix :) Thank you very much for the crash log.
Foxblood 18 Mar @ 10:08am 
Originally posted by Luke ✞ Jesus Saves ✞:
v7.0.5: should™️ fix the Wheelbarrow crashing. Unfortunately it is a blind fix because I can't reproduce that myself so I fix it based on a crash log I received. Please tell me if it still happens.

A list of mods you are playing with will still be very helpful because if I can reproduce it on my side, I can probably provide a better fix :) Thank you very much for the crash log.
-----------

I had the same issue and came here. I updated the mod and researched the Wheelbarrow. Success. No crash.
Luke ✞ Jesus Saves ✞  [developer] 18 Mar @ 11:25am 
Thank you very much for confirming 👍 Enjoy your scientific projects (and wheelbarrows)!
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