Timberborn

Timberborn

Scientific Projects [U7 ✅]
Game crashing when placing upgraded smelter on IT (fixed)
Here are the error logs, hope this can help:
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Timberborn/Timberborn_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Timberborn/MonoBleedingEdge/etc'
Initialize engine version: 6000.0.16f1 (ae37dbaefed8)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Timberborn/Timberborn_Data/UnitySubsystems
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead.
GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 SUPER (ID=0x1f06)
Vendor: NVIDIA
VRAM: 8019 MB
Driver: 31.0.15.3623
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.354 seconds
- Finished resetting the current domain, in 0.006 seconds
[PhysX] Initialized MultithreadedTaskDispatcher with 12 workers.
ERROR: Shader Hidden/Universal Render Pipeline/DBufferClear shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
<RI> Initializing input.

New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Initialized touch support.

UnloadTime: 0.395600 ms
Starting game version 0.6.8.4-e18214b-sw
System info:
System: Windows 10 (10.0.19045) 64bit
CPU: AMD Ryzen 5 3600 6-Core Processor
GPU: NVIDIA GeForce RTX 2060 SUPER
GPU memory: 8019MB
RAM: 32699MB
Drives:
C:\ 15.67GB free from 222.94GB
D:\ 1511.62GB free from 1863.00GB
Successfully connected to the Steam client.
RenderGraph is now enabled.
Successfully connected to the Steam client.
Modded: true, official
- Harmony (v2.3.3)
- KnatteMaterials (v1.0.2)
- Ladder (v2.1.2)
- Staircase (v2.1.9)
- TimberApi (v0.7.7.0)
- Flywheels (v2.0.3.2)
Spinning up Flywheels
Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 7.035500 ms
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 5624.
Total: 3.937200 ms (FindLiveObjects: 0.209200 ms CreateObjectMapping: 0.119300 ms MarkObjects: 3.563100 ms DeleteObjects: 0.045500 ms)

Successfully connected to the Steam client.
Previous resolution: 1920 x 1080
New resolution 1920 x 1080
Display resolution: 1920 x 1080
Full screen: True
Graphics quality: Medium
Resolution scale: 1
VSync: 1
Frame rate limit:
Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 117.978100 ms
Loading saved game riverhell - 2024-04-06 20h05m, Day 1-1.autosave at 2024-10-13 19:54:21Z
Opening file: C:\Users\ashta\OneDrive\Documents\Timberborn\Saves\riverhell\2024-04-06 20h05m, Day 1-1.autosave.timber
Number of threads: 5
Previous resolution: 1920 x 1080
New resolution 1920 x 1080
Display resolution: 1920 x 1080
Full screen: True
Graphics quality: Medium
Resolution scale: 1
VSync: 1
Frame rate limit:
Shader 'Standard': fallback shader 'VertexLit' not found
Shader 'Standard': fallback shader 'VertexLit' not found
Timberborn.Persistence.EntityInstantiationException: Failed to instantiate '4Wdistrictcenter_0' ---> Timberborn.PrefabSystem.PrefabMappingException: No prefab found with name '4Wdistrictcenter_0'
at Timberborn.PrefabSystem.PrefabNameMapper.GetPrefab (System.String prefabName) [0x00027] in <2bc94c1b10b4462198289ca9dcf39ee2>:0
at Timberborn.WorldPersistence.WorldEntitiesLoader.InstantiateEntity (System.String prefabName, System.Guid id) [0x00000] in <914d38c23da4495581b6bb5903ebb2d1>:0
--- End of inner exception stack trace ---
at Timberborn.WorldPersistence.WorldEntitiesLoader.InstantiateEntity (System.String prefabName, System.Guid id) [0x00052] in <914d38c23da4495581b6bb5903ebb2d1>:0
at Timberborn.WorldPersistence.WorldEntitiesLoader.InstantiateEntity (Timberborn.WorldSerialization.EntitySave entitySave, System.Collections.Generic.ICollection`1[T] instantiatedEntitySaves) [0x0000f] in <914d38c23da4495581b6bb5903ebb2d1>:0
First uncaught exception at 2024-10-13 19:54:41Z
Stopping all root objects in active scene
Creating an exception game save
Failed to create an exception game save due to exception: System.NullReferenceException: Object reference not set to an instance of an object
at Timberborn.SerializationSystem.PrimitiveTypeSerialization.Serialize (System.Object value) [0x0030d] in <97d7ada90ec6440abe05d42cfed7c9f6>:0
at Timberborn.SerializationSystem.ObjectSave.Set[T] (System.String name, T value) [0x00000] in <97d7ada90ec6440abe05d42cfed7c9f6>:0
at Timberborn.Persistence.ObjectSaver.Set (Timberborn.Persistence.PropertyKey`1[T] key, System.String value) [0x0000d] in <abf0f77133154cf3bc3afc20aa8ee234>:0
at Timberborn.Characters.Character.Save (Timberborn.Persistence.IEntitySaver entitySaver) [0x00017] in <cfb34397678f442598df79106aeeaff8>:0
at Timberborn.WorldPersistence.WorldSaveFactory.SaveEntity (Timberborn.EntitySystem.EntityComponent entity, Timberborn.WorldSerialization.EntitySave output) [0x0004d] in <914d38c23da4495581b6bb5903ebb2d1>:0
at Timberborn.WorldPersistence.WorldSaveFactory.SaveEntities (Timberborn.WorldSerialization.WorldSave worldSave) [0x0003e] in <914d38c23da4495581b6bb5903ebb2d1>:0
at Timberborn.WorldPersistence.WorldSaveFactory.Create () [0x0000b] in <914d38c23da4495581b6bb5903ebb2d1>:0
at Timberborn.WorldPersistence.WorldSaveEntryWriter.WriteToSaveEntryStream (System.IO.Stream entryStream) [0x00000] in <914d38c23da4495581b6bb5903ebb2d1>:0
at Timberborn.SaveSystem.SaveWriter.WriteToSaveStream (System.IO.Stream saveStream, System.Boolean leaveOpen) [0x0004b] in <de1b317885ad46afa37c4470b4f10bdb>:0
at Timberborn.GameSaveRuntimeSystem.GameSaver.Save (System.IO.Stream stream) [0x00000] in <d1376599b38544bab49b64c2acde3e0e>:0
at Timberborn.GameScene.GameSceneExceptionStateSaver.CreateExceptionSave () [0x00006] in <87db97ab7cd64c0d8bf627858ebbec34>:0
ObsoleteValueException: Couldn't deconvert AssignedDistrict to Timberborn.GameDistricts.DistrictCenter
at Timberborn.Persistence.ObjectLoader.Get[T] (Timberborn.Persistence.PropertyKey`1[T] key) [0x0002d] in <abf0f77133154cf3bc3afc20aa8ee234>:0
at Timberborn.GameDistricts.Citizen.Load (Timberborn.Persistence.IEntityLoader entityLoader) [0x00026] in <07eb7dcfd8c84071a356a8f86861230e>:0
at Timberborn.WorldPersistence.WorldEntitiesLoader.LoadEntity (Timberborn.Persistence.InstantiatedEntitySave entitySave) [0x00039] in <914d38c23da4495581b6bb5903ebb2d1>:0
at Timberborn.WorldPersistence.WorldEntitiesLoader.LoadEntities (System.Collections.Generic.IEnumerable`1[T] entitySaves) [0x00010] in <914d38c23da4495581b6bb5903ebb2d1>:0
at Timberborn.WorldPersistence.WorldEntitiesLoader.LoadNonSingletons () [0x00019] in <914d38c23da4495581b6bb5903ebb2d1>:0
at Timberborn.SingletonSystem.SingletonLifecycleService.LoadNonSingletons () [0x00010] in <3baea4e4f0a34384b6270bd95e516e38>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
at Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () [0x00000] in <3baea4e4f0a34384b6270bd95e516e38>:0

Unloading 8047 unused Assets to reduce memory usage. Loaded Objects now: 962184.
Total: 870.022900 ms (FindLiveObjects: 89.252000 ms CreateObjectMapping: 20.897700 ms MarkObjects: 750.215100 ms DeleteObjects: 9.657600 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 367.951300 ms
Creating an error report: C:\Users\ashta\OneDrive\Documents\Timberborn\Error reports\error-report-2024-10-13-19h54m57s.zip

The other one if it help:
v0.6.8.4-e18214b-sw
ObsoleteValueException: Couldn't deconvert AssignedDistrict to Timberborn.GameDistricts.DistrictCenter
Timberborn.Persistence.ObjectLoader.Get[T] (Timberborn.Persistence.PropertyKey`1[T] key) (at <abf0f77133154cf3bc3afc20aa8ee234>:0)
Timberborn.GameDistricts.Citizen.Load (Timberborn.Persistence.IEntityLoader entityLoader) (at <07eb7dcfd8c84071a356a8f86861230e>:0)
Timberborn.WorldPersistence.WorldEntitiesLoader.LoadEntity (Timberborn.Persistence.InstantiatedEntitySave entitySave) (at <914d38c23da4495581b6bb5903ebb2d1>:0)
Timberborn.WorldPersistence.WorldEntitiesLoader.LoadEntities (System.Collections.Generic.IEnumerable`1[T] entitySaves) (at <914d38c23da4495581b6bb5903ebb2d1>:0)
Timberborn.WorldPersistence.WorldEntitiesLoader.LoadNonSingletons () (at <914d38c23da4495581b6bb5903ebb2d1>:0)
Timberborn.SingletonSystem.SingletonLifecycleService.LoadNonSingletons () (at <3baea4e4f0a34384b6270bd95e516e38>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll_Patch1(Timberborn.SingletonSystem.SingletonLifecycleService)
Timberborn.SingletonSystem.SingletonLifecycleAdapter.Start () (at <3baea4e4f0a34384b6270bd95e516e38>:0)

*note this crash log is from a moded save but the bug also persists on non-moded save, the only reason why i took that save was because i couldn't get the crash logs from the non-moded saves*
Last edited by notinyourwalls; 3 Apr @ 2:40pm
< >
Showing 1-6 of 6 comments
thats all i could find in the crash logs, hope it still helps tho
Luke ✞ Jesus Saves ✞  [developer] 1 Apr @ 4:51am 
Hi unfortunately in this crash log my mod is not in there and something else is causing the crash and it's not my mod. Could you send me the save you are having trouble with? Also sorry if I misunderstood your message but could you also give me the crash with my mod on? Thanks.

From the current crash log, apparently this is what causing the crash: 4Wdistrictcenter_0
Last edited by Luke ✞ Jesus Saves ✞; 1 Apr @ 4:52am
Hmm thats odd, i dont even have that mod instaled.
Still, here is the most recent save file: https://1drv.ms/u/c/0cda94e7023c3323/ETxsezi6ZIhOteWSPsrVvEIBUL_O6-eI0q6vYR5A8BdtZA?e=6FN3j2
Luke ✞ Jesus Saves ✞  [developer] 2 Apr @ 11:16am 
Great save you got there! Sorry I cannot reproduce it (but then again, because a lot of the mods you are using I don't have). So sorry it maybe a conflict with another mod. I can build, work and destroy the smelter just fine: https://imgur.com/ywISnzA

Could you try again with the latest version I just updated today? (There was just an update and a huge amount of mods stopped working btw).
oh ok thanks for checking tougth, il try to find the mod that is causing the bugs.
Its probably something to do with the 4way distric mod hidden in my files if i had to guess
alright, so after uninstalling and reinstalling the game the bug is gone so i may have been a conflict with some random mod i downloaded a while ago
< >
Showing 1-6 of 6 comments
Per page: 1530 50