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For the point 1) just to precise :
No it's not "random", it's based on the skills of the adventurer, the more he has, the more it can succeed. For those who know about modding is use the duel fonction for every contract with a compare modifier at 3.5/-3.5.
then I add some flat modifier depending of the camp purpose and some few other things
To have a 50%/50% chance (without flat bonus) the adventurer need 15 in the skill concerned then decrease/increase by 3.5point per skill (for exemple at 10 in skill it's 33%/67%)