Project Zomboid

Project Zomboid

'66 Pontiac LeMans / GTO
 This topic has been pinned, so it's probably important
KI5  [developer] 18 Mar @ 12:11pm
B41 Bugs go here
This place is for bugs only, every unrelated message will be deleted!

Know stuff (Will be patched in next update):
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Fixed
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Showing 1-8 of 8 comments
We seem to have a somewhat infrequent, yet still reoccurring bug on our dedicated server where the Ki5 vehicles we own/keep around our base and work on, find themselves repaired to 100%/all missing pieces installed sometimes.

No, nobody is admin besides myself as the owner, and it's only 4-5 of us close friends playing.

We use Filibuster Rhymes Anim Beta + your Ki5 vehicles only, and remove all vanilla vehicles. The only other significant vehicle related content we have is "RUST" to control what parts/status they spawn as, and Vehicle Sync MP to fix the animation syncing.

So far it's occurred to the General Humvee, the Chevorlet Silverado/Suburban Park Ranger model, the Zappdel(?) Scooter Bike, and the Skyline R32. Meanwhile in the same base vicinities, we've had a number of FB Rhymes cars in various trashy conditions stay as they were.
KI5  [developer] 1 Apr @ 10:02am 
Originally posted by marshmallow justice:
We seem to have a somewhat infrequent, yet still reoccurring bug on our dedicated server where the Ki5 vehicles we own/keep around our base and work on, find themselves repaired to 100%/all missing pieces installed sometimes.

No, nobody is admin besides myself as the owner, and it's only 4-5 of us close friends playing.

We use Filibuster Rhymes Anim Beta + your Ki5 vehicles only, and remove all vanilla vehicles. The only other significant vehicle related content we have is "RUST" to control what parts/status they spawn as, and Vehicle Sync MP to fix the animation syncing.

So far it's occurred to the General Humvee, the Chevorlet Silverado/Suburban Park Ranger model, the Zappdel(?) Scooter Bike, and the Skyline R32. Meanwhile in the same base vicinities, we've had a number of FB Rhymes cars in various trashy conditions stay as they were.

my vehicles have a different way of spawning parts to vanilla, and mods that influence them have issues with them, i am not familiar with that rust mod, but from your description of it, it looks like the source of your problems
Originally posted by KI5:

my vehicles have a different way of spawning parts to vanilla, and mods that influence them have issues with them, i am not familiar with that rust mod, but from your description of it, it looks like the source of your problems

The spawning is fine, they all spawn correctly with missing and damaged parts as intended. It's whats happening over time (sometimes weeks in game between it happening, usually after a server restart or returning back to base chunk, those are the most recurring themes) where the car will be moved to our base in X condition (damaged, repairing in progress, etc), and then when it happens suddenly it will be 100%

I don't have anything that adjusts vehicles as time progresses, only their initial spawn condition, which is what's confusing me, as it's only happening to the Ki5 ones we bring back home to base and start working on. I think we went probably 30 in-game days without the bug happening, then in one playthrough which involved 2 restarts iirc. and multiple base trips back and forth, it occurred twice. The other bug with the Skyline's bumper, spoiler, hood parts etc. changing visual model on repairs (it's only the Skyline this happens to, I've been using your Chev Silverado fine) is a non-issue but trying to track down what's causing the rare full vehicle repair is rough.

I'll be trimming some mods down that may be likely culprits, and might try removing RUST too (though nobody's mentioned this on their page so I might leave it to later). But it's just bizarre how it happens. For example this last 2 weeks in-game the Police Chev. Silverado in our base has stayed in a broken state without bug.
Last edited by marshmallow justice; 1 Apr @ 11:04am
KI5  [developer] 1 Apr @ 11:03am 
Originally posted by marshmallow justice:
Originally posted by KI5:

my vehicles have a different way of spawning parts to vanilla, and mods that influence them have issues with them, i am not familiar with that rust mod, but from your description of it, it looks like the source of your problems

The spawning is fine, they all spawn correctly with missing and damaged parts as intended. It's whats happening over time (sometimes weeks in game between it happening, usually after a server restart or returning back to base chunk, those are the most recurring themes) where the car will be moved to our base in X condition (damaged, repairing in progress, etc), and then when it happens suddenly it will be 100%

I don't have anything that adjusts vehicles as time progresses, only their initial spawn condition, which is what's confusing me, as it's only happening to the Ki5 ones we bring back home to base and start working on. I think we went probably 30 in-game days without the bug happening, then in one playthrough which involved 2 restarts iirc. and multiple base trips back and forth, it occurred twice.

that seems to be a server issue, data is not saving or it is getting corrupted on restart, and then you get vehicles moved, with different condition, parts and probably colors. Those problems happening with my vehicles only, could be just a coincidence but without errors, logs or any data i could check, i really can't give you any solution
Originally posted by KI5:

that seems to be a server issue, data is not saving or it is getting corrupted on restart, and then you get vehicles moved, with different condition, parts and probably colors. Those problems happening with my vehicles only, could be just a coincidence but without errors, logs or any data i could check, i really can't give you any solution

I see, okay. It does seem to be the most likely thing because over the 62~ day world, it's happened 4 or 5 times (some with enormous gaps between it occurring like mentioned) only. And the recurring theme is sometime after restarts or leaving/returning to base.

Yeah the server doesn't log any errors besides what Beard from the PZ Discord tells me is a normal error (a debuglogprint when i use the "quit" command on our server when everyone's done for the night) and a complaint about Inventory Tetris. Other than that we're clean for even 8 hours straight.

The last time it happened, it happened twice in one night (rare) and the timeline was something like this:

- Quit server last night, all normal.
- Start Server, next day, -> One friends Ki5 Motorbike repaired to full 100%.
- Play for 2 hours, close server.
- Start server a bit later -> Everything is as it was before (ie. 100% motorbike).
- Friend leaves because mod update, so we restart the server.
- Restarted server -> Don't check anything for about 1 hour, mostly hanging around base. We go to log off for the night, and I check my car and find it's been hit by the bug at 100% (likely upon server restart as I don't think I left the base).

If it's of interest, the next time it occurs and we notice I will instantly grab the logs (server-console log?), your eyes would be much more smarter than mine to see if anything glaring occurred.

I'll try pay attention to exact vehicle conditions of all those around our base, take some screenshots for reference etc. But AFAIK everything (at least, vehicle location/placement) is staying the same.

Thank you for your time, regardless though. We adore your vehicle mods and use them all the time.
Jacket 28 Apr @ 7:00pm 
Im not sure but i cant host a server with That damn library says
Workshop: item state DownloadPending -> Fail ID=3171167894.
not entirely sure why its doing this think you could help me out? i only have the lib mod installed on a brand new server.
KI5  [developer] 29 Apr @ 1:15am 
Originally posted by Jacket:
Im not sure but i cant host a server with That damn library says
Workshop: item state DownloadPending -> Fail ID=3171167894.
not entirely sure why its doing this think you could help me out? i only have the lib mod installed on a brand new server.

it can happen, usually it is steam related, no idea what causes it but it usually goes away on it's own
Car key names seem to be broken across the board for your vehicles (b41). They display as "IGUI_VehicleNameXXX Key". The EN translation files LOOK fine to me but I dunno. I swear this used to work fine.

This is on a server by the way - I tested by removing ALL mods except damnlib and this Pontiac.
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