Age of History 3

Age of History 3

Realistic XX century
nick  [developer] 2 Apr @ 10:17am
IDEAS, BUGS, QUESTIONS, COOPERATION
Hi, here you can write something that can help in the development of this mod
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Showing 1-5 of 5 comments
nick  [developer] 3 Apr @ 10:31am 
Well, it may be pretty nice. I hope I will have time to work on this in summer. Thanks for the idea!
AgraMas 10 Apr @ 9:30am 
Hi, this is a very amazing mod!! the decision to limit the battle width is genius, definitely gives that grand and realistic impression. I love WWII scenario.

Could you (realistically) slightly buff axis military quality? They can maybe be given event-triggered buffs too.

I still feel like Germany and other Axis states, playing alone or spectating the AI, win the wars mostly due to massive regiment numbers, not primarily because of better military tactics and tech like in history.

When the US steps into the war, most often the axis just gets slammed by US numbers, capitulating well before 1945. I want to see more struggle by the Allies fighting the Germans and the Japanese, true to how hard they were historically to beat. I also think the Soviet army should be slightly weaker (higher casualty count) to be more historical (8.7 - 10 million)

playing as Japan is REALLY challenging, definitely not for casual players. But i think thats good, since historically Japan's campaign wasnt smooth. But due to the game mechanics, the US arrives FAST with all their military might. No island hopping, just straight to Tokyo LOL. In contrast, China is soo weak. I dont know if this can be balanced further, but at least Japan has to be somewhat tougher, but China not so weak.

thanks a lot!!
nick  [developer] 12 Apr @ 5:11am 
Originally posted by AgraMas:
Hi, this is a very amazing mod!! the decision to limit the battle width is genius, definitely gives that grand and realistic impression. I love WWII scenario.

Could you (realistically) slightly buff axis military quality? They can maybe be given event-triggered buffs too.

I still feel like Germany and other Axis states, playing alone or spectating the AI, win the wars mostly due to massive regiment numbers, not primarily because of better military tactics and tech like in history.

When the US steps into the war, most often the axis just gets slammed by US numbers, capitulating well before 1945. I want to see more struggle by the Allies fighting the Germans and the Japanese, true to how hard they were historically to beat. I also think the Soviet army should be slightly weaker (higher casualty count) to be more historical (8.7 - 10 million)

playing as Japan is REALLY challenging, definitely not for casual players. But i think thats good, since historically Japan's campaign wasnt smooth. But due to the game mechanics, the US arrives FAST with all their military might. No island hopping, just straight to Tokyo LOL. In contrast, China is soo weak. I dont know if this can be balanced further, but at least Japan has to be somewhat tougher, but China not so weak.

thanks a lot!!

Thank you for feedback! German already has stronger armies because they have some technologies (e.g. medium tanks) that other countries don't have. But I think I will make this difference more noticeable in next update. As for Japan, I can make their troops bigger, but I don`t think that it is possible to make sea-islands war more realistic, because aoh3 doesn't have navy mechanics
AgraMas 13 Apr @ 5:32pm 
Yeaah if only the game mechanics allowed it. But Okay thanks again!! I already poured many more hours into the game because of your mod, I used it in different maps and scenarios too.
Make it so the AI is also up to date on technology. (if this already isn't in the mod.)
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