RimWorld
Addie's Sanguine Arsenal
Adding this mod specifically to my load order causes some warnings, curious if it's related to a prior incompat comment.
Adding this mod specifically to my list causes some warnings to pop on startup, i'm curious if it's related to the prior comment on incompatibilities.

Exception reading AbilityDefs.xml as XML: System.Xml.XmlException: Root element is missing.
[Ref 1A05FA4B]
at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.ThrowWithoutLineInfo (System.String res) [0x00017] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x0035d] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000a6] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at <0x1fe17454080 + 0x00227> <unknown method>

and

[BetterLoading] Finished stage Injecting Mod XML at 10:08:08 AM.
[BetterLoading] Starting stage Applying Patches.
[BetterLoading] Finished stage Applying Patches at 10:08:11 AM.
[BetterLoading] Starting stage Registering Defs.
XML error: Could not register node named "Bomb" in mod addie.addiesbloodarsenal because this name is already used in this mod.

If this is not useful error data, show me where i can find useful data and i'll provide it.
I'd rather not load anything that produces errors i don't fully understand, so i figured i'd ask.
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Mostrando 1-5 de 5 comentarios
Addie Van Winters  [desarrollador] 28 MAR a las 9:44 
i'm looking into it now :lunar2019coolpig:
Addie Van Winters  [desarrollador] 28 MAR a las 9:56 
oh, well the first problem was just me forgetting to delete an empty XML file. It looks like the second is a misnomer. Should be fixed now.
big fella 28 MAR a las 14:19 
Cheers, sorry for being overly cautious. Really nice art in this btw, looking forward to using it.
Lord-Fridge 4 AGO a las 12:03 
Thanks for the mod, just in Time for a Sanguophage playthrouigh :)

I get the following devlog Message though and the Scythe is Missing from the game:

Exception loading def from file WeaponDefs.xml: System.ArgumentException: Could not find type named BloodWeapons.CompProperties_Bloodthirster from node <li Class="BloodWeapons.CompProperties_Bloodthirster"><hemogenGain>0.15</hemogenGain></li>
Parameter name: node
[Ref 3EC5658]
at Verse.DirectXmlToObjectNew.ResolveTypeForNode (System.Type defaultType, System.Xml.XmlNode node) [0x0005a] in <ed371ab4349b419183d9be3af652e6dc>:0
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndSetListField_Verse_CompProperties(object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew+DummyTypeToHoldDynamicMethods.ParseAndReturnDef_Verse_ThingDef(int,int,System.Xml.XmlNode,System.Type)
at Verse.DirectXmlToObjectNew.DefFromNodeNew (System.Xml.XmlNode node, Verse.LoadableXmlAsset loadingAsset) [0x00132] in <ed371ab4349b419183d9be3af652e6dc>:0
- PREFIX Dubwise.DubsBadHygiene: Boolean DubsBadHygiene.DubsBadHygieneMod:Prefix(XmlNode node, LoadableXmlAsset loadingAsset, Def& __result)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlToObjectNew.DefFromNodeNew_Patch1 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ParseAndProcessXML_Patch0 (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()



I dont know anything about modding Chatgpt said something about a missing dependency...Any Ideas?

Thanks anyway for your work! Mods make this game even more awesome!
Última edición por Lord-Fridge; 4 AGO a las 12:04
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